If you don’t have the IO, you don’t have the experience. IO just keeps people from being like “Yeah, I timed a 15 Shrine like 2 weeks ago. I’m good.” Now I can mouse over them and see for myself.
Your experience matters in m+. It’s probably the most important factor in deciding who to take to m+. More than knowledge of your class, more than your gear level even, outside of the extremes.
The only people who don’t like IO are the people who don’t have the experience (and are thus getting declined when they try to get a carry). And yes, it is a carry.
If you’ve never timed a dungeon and you’re trying to get into a group that’s trying to time a dungeon, your goals don’t align and you shouldn’t be in that group.
Find a group that doesn’t care about the timer if you’re just trying to get completion. Asking 4 strangers to give up 40-60 minutes of their time for your goals, at the expense of their goals, is just plain selfish.
It has it’s good for keeping people who need a carry out, and bad for high skill returning players, thankfully my legion +15 achieve gets me in, re subbed a month ago.
IO is a must-have addon for pugs, and pugs only. If you only play with friends and people you know, IO shouldn’t be a problem. I haven’t updated my io addon for 2 months, it doesnt help much, at least for me.
Since the inception of Benthic gear it is THE only factor. Pretty much anyone can have a heroic item level these days just by consistently collecting bear asses.
It’s a good system, although I am not a fan of the exponential growth in numbers of the system that occur at the base value of +12 keys and onwards (although I understand why). Keep the number system linear, even if that requires the usage of decimals.
Makes sense that someone who is too lazy to use any sort of punctuation would be too lazy to look up the FAQ on the website to understand how it works.
As someone who doesnt have a high IO because I dont really run M+, IO is 100% a necessary evil. I use to give people benefit of the doubt and as long as they had ilvl I would take them but it just became too much to bear. Key after key failing before the dungeon was even 1/3 of the way over. Hours and hours and hours wasted. It’s not worth it. The general population is just too bad at the game. You can outgear a key by 15+ ilvls and still hopelessly fail it when you dont use RIO to make groups.
I agree. Ive been gearing an alt thu m+, ran a bunch of 8-11’s, hit each dungeon at least once… but youll still get declined based on io, their app is showing outdated numbers - from whenever they last updated it.
To be fair, i do the same thing… but being on the other side is irritating .
Begin venting
Oh, also… we need a karma score for key quitters… 1st wipe at the last boss and you leave? You deserve a mark for that. End venting
It’s only “evil” if you feel that gear score should be one of the only metrics to correlate to skill.
The RNG based system we have influences all of the gear and “inflated” ilvls because of secondary stats/sockets/etc, but it’s not difficult to accommodate for.
In fact - getting the additional information makes it much easier to determine which players are better skilled and suited for the group you’re trying to lead.
To me depends on keys your running if its like 0-5 the score doesnt matter much. If i do 5-10s i look for people that have some form of score for near that range but more importantly i try to see if they done that specific dungeon and if they timed it and what level if someone 7++ a Temple i know they least done it course still risk they were carried. 10+'s i do usually score and how many timed runs at x level + what their best run for that dungeon is. To me there is no incentive to do super high with my time constraints with rl a +10 and +15 give same loot ilvl and same end of week ilvl but if you get super high then RIO is very important + comms. Really high keys is simply about efficency and dealing with mobs that hit harder
i actually do understand what the good points are about it but im also looking at the fact that a newer player is gunna get denied and told not enough io and be confused that they just got refused to a dungeon not by gear or achievments or anything in game but a addon that they have either heard guildies complain about or in some cases never even heard of and the pure fact its not created by or endorsed by blizz makes it look stupid as heck from a newer player or just outside view i dont like the system but i understand the reason behind its creation and why its used yet hated at same time iv even talked to people who say that they hate the idea of it but use it none the less because it works for the higher end M+
i hope either that or destroyed either way will work funny enough i dont see many people actually talk about integrating it into wow most forum post say get rid of it ban it and destroy it in 1 wording or another
That’s an either/or fallacy. Implying that you either agree with gear score or io when other options are available such as neither. Neither IO or Ilvl really says anything about skill. IO is more helpful but not because it shows skill but because it can show you your odds of timing the key which isn’t inherently the same thing as skill. When I had a decent IO on my DK it wasn’t because I was an inherently better player, I just grinded out the keys. It’s not like a true MMR system where your losses also count against you therefore it’s harder to obtain an average score. It’s fairly easy to get a decent IO score because all it really is, is another grind.A grind that you have 6 months to push. I mean just doing your weekly 10 if you make sure it’s different dungeons will net you a respectable score and a weekly 10 in raid gear is just childs play blindfolded. Neither IO or Ilvl is a skillful system.
good point and if blizz were to implement a io type score system if they added a failed keys also it would give a better avg of skill or if your that rude tank that leaves after a wipe every time and that would actually weed out those that do that and help the system alltogether