Increasing Anima Rewards from Dungeons and Raid Bosses

The grind being so steep has probably caused more players to ignore the existence of these upgrades than anything.

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Blizzard: am I out of touch?
Blizzard: no, it’s the players who are wrong.

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You folks still haven’t fixed the PvP enlistment bonus. It shows that it’ll award extra ARTIFACT POWER. Surely this should now be applied to anima as well.

The difference here is that you have all expansion to get those items, as its unlikely a lot more will be added. Vendors usually don’t get restocked every patch cycle. Whereas raiders only have this tier to get their gear, because next tier the item level bump will get that gear tossed, as you so eloquently put it.

Both sides have valid complaints, but collectors have more time to get their items – not that taking 2 years is a valid argument, I know it’s not :stuck_out_tongue:

You know it’s bad when you open the vault and the Stygia is the better option and you actually hate going to the Meh

No offense guys, but
 like, who cares?

The problem with dungeons and raids is loot. Right now, it’s so extremely unrewarding. Even moreso if you can only play a couple of hours a day, a few days a week. I mean, if you want to gear up through this content, you’re essentially waiting for vaults.

Loot from dungeons is meaningless the higher the key gets - 207 for a 14? 210 for a 15? Are you not meant to have a pathway to succeeding at higher keys beyond your weekly vault? If this is the path, it’s such an awful grind. It’s so demoralises you and pushes you out of the content that I cannot believe you haven’t seen a huge drop off.

And raid? I literally find myself not wanting to get loot off most bosses. I know that if I get loot off an earlier boss I’m pretty much unlikely to get one off a later boss and that just feels bad. Couple it with the low drops and raiding, loot wise, is pretty miserable at the moment.

So, yeah. Anima. I don’t really care about anima. Make it whatever you want from a drop, but it’s not your problem in mythics and dungeons.

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Make more meaningful impactful changes faster. Little small changes while glaring problems exist for weeks and months is bad.

People should just log off till you fix the big problems rather than have to deal with them any longer.

My original point that you didn’t quote, was that adding more Anima to Mythic/Raids doesn’t help either of the two groups, unless they are in the middle of the Venn Diagram (which is a minority). And even then, the “help” is so tiny that it doesn’t actually really help not even those people very much because the change doesn’t actually result in all that much of a difference.

I’ll re-iterate:

Adding Anima does not help Mythic+ or Raiders, because they don’t care about anima.

Adding Anima does not help the casuals, because they don’t care about Mythic+ or Raids.

The only people this helped was that tiny minority in the middle that does both M+/Raids and Pet/Mount/Transmog collecting.

That’s why this update just doesn’t make any flipping sense.

If they actually wanted to help M+/Raiders, they’d increase loot drops.
If they actually wanted to help collectors, they’d increase Anima drops elsewhere.

No, they picked the laziest way possible that helps almost no one.

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They have made a change that satisfies what Ion said in an interview. You’re correct its lazy and it helps neither camp in the game. But these devs don’t seem interested in helping players, only themselves.

I still think they’re making all these piecemeal changes that seem to have little value, so they can present something worthwhile at BlizzCon and get a round of applause again, be praised by the masses “for listening.”

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Only idiots would fall for that.

Sadly, there’s far too many of them that this would probably actually work.

Like usual
 blizzard is gonna get credit for fixing a problem they created.

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FTFY.

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Right? It’s almost like a every expansion strategy

It definitely is. They created the problem of chasing artifact power in BFA, and when they announced that anima was not like artifact power and there wouldn’t be a grind involved (which turns out was another lie) there was thunderous applause, many cheers.

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Oh, in their definitions, there’s not a grind involved if it isn’t mandatory for progression.

Except, you know, they’re gonna stick all kinds of cosmetics and daily content behind anima grinds, and then go “but you don’t HAVE to do it!!!”

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Wow. Damn. Big spender.

Am I the only one who gives zero craps about the covenant progression system and all the rewards because Anima is so stingily given out?

Got some nice stuff from the quests and enjoyed the story, but bugger farming for unlocks or upgrading the sanctum. That’s way too much of a grind to be bothered with.

I got my renown up to the level I where could upgrade my PVP gear and went back to farming Legion transmogs.

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Stop acting like you need to pick between these two things.

Yep. That’s the principle mistake they made. Upgrades are so prohibitively expensive and of dubious benefits compared to the time investment I just can’t be bothered. Sets that cost anima are just a re-tint and cost the equivalent of hundreds of world quests. What’s the point?

I mean yeah they’re optional and non-essential, and that’s cool. But isn’t it a bit of a design failure if they make them so fundamentally unappealing versus the time investment?

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Similar loot improvements should be made to WQ and Dailies. Both are horrifically under-rewarding.
If I log-in every day to play the same game, I shouldn’t have to stack currency for months before being able to purchase anything meaningful.

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Funny thing is they probably did these piece meal changes knowing full well when Blizzconline happens and they say we did this they won’t have to worry about anyone being there to boo them .