The grind being so steep has probably caused more players to ignore the existence of these upgrades than anything.
Blizzard: am I out of touch?
Blizzard: no, itâs the players who are wrong.
You folks still havenât fixed the PvP enlistment bonus. It shows that itâll award extra ARTIFACT POWER. Surely this should now be applied to anima as well.
The difference here is that you have all expansion to get those items, as its unlikely a lot more will be added. Vendors usually donât get restocked every patch cycle. Whereas raiders only have this tier to get their gear, because next tier the item level bump will get that gear tossed, as you so eloquently put it.
Both sides have valid complaints, but collectors have more time to get their items â not that taking 2 years is a valid argument, I know itâs not
You know itâs bad when you open the vault and the Stygia is the better option and you actually hate going to the Meh
No offense guys, but⊠like, who cares?
The problem with dungeons and raids is loot. Right now, itâs so extremely unrewarding. Even moreso if you can only play a couple of hours a day, a few days a week. I mean, if you want to gear up through this content, youâre essentially waiting for vaults.
Loot from dungeons is meaningless the higher the key gets - 207 for a 14? 210 for a 15? Are you not meant to have a pathway to succeeding at higher keys beyond your weekly vault? If this is the path, itâs such an awful grind. Itâs so demoralises you and pushes you out of the content that I cannot believe you havenât seen a huge drop off.
And raid? I literally find myself not wanting to get loot off most bosses. I know that if I get loot off an earlier boss Iâm pretty much unlikely to get one off a later boss and that just feels bad. Couple it with the low drops and raiding, loot wise, is pretty miserable at the moment.
So, yeah. Anima. I donât really care about anima. Make it whatever you want from a drop, but itâs not your problem in mythics and dungeons.
Make more meaningful impactful changes faster. Little small changes while glaring problems exist for weeks and months is bad.
People should just log off till you fix the big problems rather than have to deal with them any longer.
My original point that you didnât quote, was that adding more Anima to Mythic/Raids doesnât help either of the two groups, unless they are in the middle of the Venn Diagram (which is a minority). And even then, the âhelpâ is so tiny that it doesnât actually really help not even those people very much because the change doesnât actually result in all that much of a difference.
Iâll re-iterate:
Adding Anima does not help Mythic+ or Raiders, because they donât care about anima.
Adding Anima does not help the casuals, because they donât care about Mythic+ or Raids.
The only people this helped was that tiny minority in the middle that does both M+/Raids and Pet/Mount/Transmog collecting.
Thatâs why this update just doesnât make any flipping sense.
If they actually wanted to help M+/Raiders, theyâd increase loot drops.
If they actually wanted to help collectors, theyâd increase Anima drops elsewhere.
No, they picked the laziest way possible that helps almost no one.
They have made a change that satisfies what Ion said in an interview. Youâre correct its lazy and it helps neither camp in the game. But these devs donât seem interested in helping players, only themselves.
I still think theyâre making all these piecemeal changes that seem to have little value, so they can present something worthwhile at BlizzCon and get a round of applause again, be praised by the masses âfor listening.â
Only idiots would fall for that.
Sadly, thereâs far too many of them that this would probably actually work.
Like usual⊠blizzard is gonna get credit for fixing a problem they created.
FTFY.
Right? Itâs almost like a every expansion strategy
It definitely is. They created the problem of chasing artifact power in BFA, and when they announced that anima was not like artifact power and there wouldnât be a grind involved (which turns out was another lie) there was thunderous applause, many cheers.
Oh, in their definitions, thereâs not a grind involved if it isnât mandatory for progression.
Except, you know, theyâre gonna stick all kinds of cosmetics and daily content behind anima grinds, and then go âbut you donât HAVE to do it!!!â
Wow. Damn. Big spender.
Am I the only one who gives zero craps about the covenant progression system and all the rewards because Anima is so stingily given out?
Got some nice stuff from the quests and enjoyed the story, but bugger farming for unlocks or upgrading the sanctum. Thatâs way too much of a grind to be bothered with.
I got my renown up to the level I where could upgrade my PVP gear and went back to farming Legion transmogs.
Stop acting like you need to pick between these two things.
Yep. Thatâs the principle mistake they made. Upgrades are so prohibitively expensive and of dubious benefits compared to the time investment I just canât be bothered. Sets that cost anima are just a re-tint and cost the equivalent of hundreds of world quests. Whatâs the point?
I mean yeah theyâre optional and non-essential, and thatâs cool. But isnât it a bit of a design failure if they make them so fundamentally unappealing versus the time investment?
Similar loot improvements should be made to WQ and Dailies. Both are horrifically under-rewarding.
If I log-in every day to play the same game, I shouldnât have to stack currency for months before being able to purchase anything meaningful.
Funny thing is they probably did these piece meal changes knowing full well when Blizzconline happens and they say we did this they wonât have to worry about anyone being there to boo them .