Increasing Anima Rewards from Dungeons and Raid Bosses

Tripling nothing is still nothing.

You’d be smarter to be fixing Gear drop rates, stuff anima.

Yeah, Anima is the issue. I really want to get back to PvE content now. Good job. /s

so basically we’re forced to play pvp if we want loot. time to try out some other games

Blizzard is more out of touch with WoW, than Gamigo is with Archeage Unchained

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It looks like clearing Nathria should finish the reservoir weekly now. I appreciate less WQ grinding for the next few weeks.

I’m still not seeing a good path to finishing the sanctum upgrades in a reasonable amount of time though, let alone getting mounts and other covenant items.

What’s left on the renown list – it’s just soulbind traits, followers and cosmetics yea? Might start skipping the weekly quests at this point, just use the catch-up in a month.

Wow they took getting 35 anima instead of getting decent number of loot drops as us complaining about not getting enough anima.

There heads must just be far enough up to do self colo-rectal exams.

That’s why I said its needs to be revamped and stretched out more. Not just the loot, but the scaling also.

Anima and the covenant quests line is a quick way to get alts around ilvl 200

You’re right, but people doing +10 keys or heroic raid should already be 200

yeah, i’m talking fresh alts. Use the AH to get around 170 then the covenant campaign to get around 200

I’m just not sure what to say about how out of touch this is. Yippee 35 to 70 (or 105) anima, that’ll get everyone pumped. If it was, I dunno, 50 PER KEY LEVEL or something along those lines people might care.

I got 4x35 for doing flappy bird in 30 seconds last night, what’s the time and skill investment in that compared to a +15. You guys just 


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PVP always has been giving more consistent loot, and i prefer it this way.

it’s been 3 expansions since pvp actually were an additon to the game and a thing, it killed of a big portion of the game for a long time.

Also 8/10 times the loot you get from PVP is really bad in pve.

Now you can claim certain specs stack vers for a bonus has advantages with some pvp items. and this is not bad. this is a good thing as for both pve and pvp players there’s a aspect to actually do both versions of content, but you don’t feel forced to.

Also for it to be even the least decent you have to r each 2100 rating , which at the point it gives, is not worth the time investment or not close to where player who’s main focus is pve will reach.

You’re also not as a pvp player gonna go in with Glad gear into mythic raiding. It’s just not gonna happen. You can, but you’re going to underpeform hard.

Gear as of right now is more than good enough.

A currency we could use to buy anima for would be a favorable approach.

I think anima should gradually increase as we gain more renown/grow stronger

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just what we want more anima! because you know, nothing as rewarding as timing a high key or killing a hard boss after countless wipes just to receive more anima
 yay


I just wrapped up the weekly D&D campaign that I run over roll20. Not only do I drop better loot, but I also write better story too :smiley:

I’ve been enjoying the prep-work I do on my campaign more than I do anything in WoW other than raiding.


granted, that’s about normal, but I’m also usually an alt-fiend and I just can’t be bothered to do more than 2 characters this expansion. Partly because of how much less loot you get in M+ making gearing more effort than it’s worth, but also because of general imbalances between the covenants limiting choice when they should be opening it way up.

All of my favorite covenant choices are like the worst choices I could make, and I refuse to min-max. But part of me hates making the wrong choice because I feel like I’m being punished for wanting to play the game the way it was intended which is backwards.

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Some of us collectors want more anima, kthx.

Maybe we would like to invest a little time in getting items that we will care about longer than a couple months while you’re complaining about loot you’re gonna toss in two months hence, lol.

The only problem is that their “more anima” only applies to M+ and raiding, something collectors don’t normally do, especially the more casual types, and even then the buffs are pitiful.

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Swing and a miss, its not lack of anima that is driving people away.

Two months in and my raid group has already lost 7 raiders due to lack of loot/reward for effort put in to both raid and M+.

With the current iteration, some people are literally going weeks with no drops and then the issue is exacerbated when the vault options are junk as well. This isn’t fun for anyone and needs to be addressed.

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Protip: Different people play the game for different reasons;

Casuals are angry that there’s SO. MUCH. ANIMA. GRIND. to get all of those nice mounts, pets, and transmog items that you also have to spend weeks of reputation/renown grinding to unlock.

Mythic/Raiders are angry because loot doesn’t drop anymore.

Neither complaint is unjustified, it’s just that people who focus on M+ and Raiding don’t care that much about Anima, and the people who are trying to get the mounts/pets/transmog
 some of them don’t care about M+ and raids so each will shrug at each other’s complaints despite both being valid complaints.

But at the end of the day, buffing Anima drops from M+ and Raids are kinda stupid because that only panders to the people who do both collecting and M+/Raiding which the smallest of the 3 groups, and on top of THAT, the buff is so small it’s miniscule at best.

Yay, you get a little more anima
 still less than a world quest 'cept for killing Denathrius.

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Then why do you guys need it?

Surely not for loot, you get that off the mythics and raids.

So then it is for the sanctums - which I’ve heard is NOT necessary for progression.

So fine.

If we don’t get more then no one ought to get more.