Increase G carrying limit please

I am a player for Asia classic server and I played it since it opened in 2019 Aug.
Most raids used GDKP for distributing loot since TBC.
As from catalysm, bidding for one single equipment involves 100k to 200k G is very very common, therefore, raid leader usually needs to carry 2M to 3M gold during the raid now.
1M G carring limit for single character is obviously not enough for GDKP, Blizzard plaese consider increasing it again to lets say 10M or even more.
I know GDKP is banned in SOD server in EU/NA realms, but it is still being used in many other servers.

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This sounds like a gold buyer/seller problem

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I do admit some players in Asia servers invole gold transaction, but trading gold by wow token is an approved way permitted by Blizzard
If Blizzard finds out Real money trading, I agree they may ban all the players involved.
However there is an official gold transaction way (using wow token) permitted by Blizzard so Blizzard should not neglect all the gold buyer/seller problem now.

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Realistically, this would only be a problem for a kind of whale that makes up a fraction of a fraction of a percentile of the playerbase. On Cataclysm, the WoW token clocks in at 20,000 gold for $20 USD. You’re suggesting that there are people with thousands (plural) of dollars in in-game currency in their inventory just to manage raiding.

Realistically… This is only a problem for a community deeply involved with RMT.

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In Asia cata realms, a Wow token costs 150,000 gold to 200,000 gold and normally a GDKP raid member could get 100,000 to 200,000 gold each raid because there really are some insane players selling tons of tokens just for the raid eq.
I know I should post the issuse in Asia wow forum but none of blizzard staff reads post there.

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Trust me, they don’t read posts anywhere.

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Making the gold limit bigger would be making it worse for everyone else that doesn’t participate in those as it would let prices inflate further and people accumulate more gold easily. Even on retail this is why I’ve disagreed with making the gold limit higher as you can easily replace gdkps with boosts/carries.

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The other day I found out one guy has 10 characters and 10 guild banks at gold cap. It is to the point he using the mailbox as another gold bank.

It is ridiculous

Weird he would do that as you can have more than 10 characters

I don’t think it crossed his mind that he could make a level 1 toon to hold things.

I couldn’t imagine having more gold than you could ever possibly need, and still insist you don’t have enough

does asia not have their own forums? Why are you posting on the us forums?

also no. ban gdkps.

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GDKPS themselves aren’t to blame here. Bots and RMT are. Ban Bots and their RMT supports.

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If this worked we would have no bots and rmt anymore. There needs to be different solutions that aren’t just hopes and prayers if we care which I’m not sure a lot of players actually do nowadays.

Okay so we should ban GDKPs… that worked get for SoD and Anniversary… oh wait they are plagued with bots and RMT still… guess banning GDKP doesn’t work.

The only solution is to actively ban it at the source. Until Blizzard is willing to do that (Which they aren’t) it will always exist.

They are banning multiple people for it and tons of account for it. I remember when they were posting each months “we banned 300k accounts”.

Maybe it doesn’t go far enough, GDKPs are one of the biggest reason to do rmt but not the only one moreover when the price of consumables on anniversary were very high. Also them removing GDKPs wasn’t only motivated by rmt but trying to change how people played the game as they didn’t see gdkps as a good thing in the game for the community.

There are other ways you can try to reduce rmt/botting like requiring a certain level or time played before being able to use the ah or trade with other players. Removing raw gold farms that are too easy to bot like the Naxx one. You could even put a penalty to fishing after an hour or outside of pools. Adding restrictions to boosted characters for 1-2 weeks could also be one if we’re not ready to remove boost.

But banning at the source like you say hasn’t worked and yes they are doing it, I don’t know on what source you base to say that they aren’t as many people have said that they got ban for rmt on every classic versions. They simply can’t catch them all.

Well first. No GDKPs are not a big reason to do RMT. Maybe for a small percentage of that population it is, but for a majority it is not. The reason for that is obvious. They get their gold from GDKPs so why would they then go buy more gold on top of that? If You are getting tens of thousands of gold by doing GDKPs why would you then go buy tens of thousands of gold more.

That makes no logical sense. Sure every now and then you have a person who RMTs and goes as a buyer and buys every… but that is not some increase in the amount of RMT. As that same player would just go pay a guild to do the same without GDKPs like they do in retail. It is a net neutral issue.

What does impact RMT from the GDKP side isn’t the buying of gold. It is the selling of gold from the larger GDKP communities that have dozens of runs a week. They have more gold then they know what to do with so they sell it off. 10% off the top is a lot and even in a crappier GDKP results in the host getting 100k a run easily.

Second, it didn’t at all change how the community plays the games because GDKP had absolutely nothing to do with how the community plays the game. It is a loot distribution system. Remove it and the community moves to the next loot distribution system still playing the exact same way they were playing. So we go back to HR/SR which is arguable worse of a public system then either GDKP or MS > OS.

This would have zero impact on RMT. Levels already aren’t an issue and neither would afking to get time played (in which they account couldn’t be actions since it had yet to do anything).

It just moves the issue from Naxx to somewhere else. There is no actual way to remove raw gold farms that are botable. Hell it would likely result in more bots. It is a scaling issue here. You make the farms less effienct not only do you now impact legitimate players, you also put more money into Blizzards back account as the botters spin up a few additional bots to make up for the decrease in gold. Net negative for the players, net positive for Blizzard, and net neutral for the botters.

So long as the bots are still making a profit before their banned they can spin up as many or as little as they like.

So we are punishing legitimate players again for no impact on the bots? Trying to limit or impact their farms aren’t going to do anything to them.

Want an example that failed to do anything to the bots and impact only the playerbase negatively? The 5 dungeon and hour cap. This negatively impacted players… you know what the bots did? Started to rotate realms. Instead of one bot account farming full-time on Grobbulus. It now rotated Grobbulus, Benediction, and Faerlina.

The limitation didn’t impact them at all.

Botters don’t need a character boost. As you can see with version of what that do not have a character boost they level up and bot just fine. This once again is not something that is going to impact the bots. Solely legitimate players.

They can, and they do. The issue with Blizzard is that they purposely wait after catching them to ban them. That is what the ban waves are.

They bot for six or so months, and then the account gets banned. Blizzard claims they do the is so that botters can AB test their detection methods… but the matter of the situation is this.

The amount of time between ban waves results in each botter account being able to make profit. That is what allows botting to exist. If they were banned before it would become profitable, RMT would die out overnight. If they can’t make money, they won’t bother doing it and will move on to another game in which they can bot, or alternatively selling whatever program they developed to bot.

It wouldn’t remove botting entirely as there will always be those botters that aren’t botting for RMT purposes, but a vast majority would be gone.

That is legitimately the only solution, as while they are profitable, it is only a matter of scale for the RMT side.

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That gold you get from GDKPs has to start from somewhere and any activity which makes insane amount of gold, we’re talking gold caps, will often end up going back to rmt because there’s nothing else to do with that gold.

Also GDKPs are considered to be the same as doing boost for gold when it comes to where they are banned so yea I would consider retail boosting to be the same thing so it’s not really an excuse. Retail doesn’t do GDKPs much because there’s no master loot, there’s not much reason to go this way for pugs because you can’t control pugs that way.

Yes it change how the community plays, because you’re making a system where gold becomes king so playing the game isn’t good enough anymore. You’re encouraging people to make gold, a lot of it simply to feed that system more and that’s a loop that can feed rmt.

Slowing down bots in any way is making it harder to recover when your bot get ban which it will eventually. The same as if you remove the biggest activities that are making a lot of gold for bot you are making it harder for them to do it massively which is kinda the point, a bot don’t stop while legitimate players will never farm as much. The same way I’m pretty sure a minority of people fish for hours outside of pool, people simply don’t do anything as much usually while bots will do it 24/7.

Yes there are sacrifices and penalties that will hit players which is why generally that kind of solution hasn’t been done. It isn’t seen as something worth doing moreover when plenty of players simply don’t care nowaday.

They did ban waves each month it wasn’t working. And ban waves are done because this is how you catch a lot bots, but they simply reappear again and as long as you give them enough time they’ll make their money back which is why slowing them down also matter. You can’t keep running after bots manually every day.

Doing a ban wave each month doesn’t matter if they are waiting six months to execute on on that detection. A May ban wave was detected in November. Slowing them down does nothing if you are waiting half a year to ban them. No amount of slowing down is going to impact that period.

As I’ve said if they are allow anytime to make any profits there is no solution that is actually going to impact the bots. Once it is profitable, it is just a matter of scale for them. Any slowing down you do to try to affect them isn’t going to. All it will do is negatively impact legitimate players, like every attempt to slow them down in the past has done.

I don’t understand why it is so hard to get that. If you slow the bots down so they only make 50 dollars of profit on a bot before it gets that ban, six months after it’s detected. All you have done in actuality is made it so there are even more bots, and it is harder for players to make gold themselves… and guess what that incentivizes… buying gold.

If any level of profitability is allowed. You have solved nothing and inconvenienced your players. That is it. RMTers do not care about needing to spin up more bots to get the same amount of profit. In fact it would benefit Blizzard to do that if they could get away with it and not have players quit over it, as they would get payed more.

As I’ve repeated it is a net negative for the players, a net neutral for the botters, and a net positive for Blizzard.

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