Increase G carrying limit please

The gold limit is fine, this feels like a rage bait thread to get more of the ban gdkp crowd to get up in arms. The gold transfer limit across servers does need to be increased though as it is still ridiculously low.

Also we need gdkp now more than ever in MOP because raids are actually going to be qutie difficult and you cant incentivize actual good players to raid for absolutely no reason or pennies which is basically every other method than GDKP. People want to raid in maybe 1 max 2 guild raids a week I like to raid on multiple characters and while I may not always win gear in runs I atleast get gold for my time.

I don’t really see this solving that problem as raids get harder the population that can clear them will get smaller. The same way that mythic raiding isn’t really pugged much on retail it will most likely switch to selling raid carriers because random players aren’t good enough to do so.

I think we see things differently, I don’t think they are waiting 6 months they are simply overruned and can’t handle the problem. I also consider penalties to players something you can control to a point where it would only affect a small part of them, I’m not suggesting to do 100% of what I’m saying only taking the example like with fishing. Not that many people would fish 1 hour without moving outside of pools, so it wouldn’t hit that many players. And it’s probably again a small minority that run stuff like naxx constantly so putting limits wouldn’t hurt most players gold making. The same way that unless you’re doing some absurd type of farm you will most likely never hit the dungeon lockout.

We have video evidence of the same bot being active for months on end… after being reported. We have video evidence of bots leveling up undisturbed.

It is documented that this is what Blizzard does, and I’m not pulling 6-months from nowhere. It is from an ex-Blizzard dev who dealt with this stuff. https://www.youtube.com/watch?v=cADaFm__ApQ

And that is with current Blizzard people claiming they have never more effective at identifying bots.

This information together means… They are detecting bots, waiting months, then banning them.

Like I said none of this matters to the RMT bots and would just result in more bots if anything. If the bots are profitable on any level. It is just a matter of scale. You nerf the amount of gold they can make per bot, they just up the number of bots they have to continue to meet the demand of the gold/items they can sell.

There is a definite point at which all RMT bots disappear from the game. Anything short of hitting that point has 0 impact. That point is whether to bot can make profit or not. After that you’d just have to deal with the non-RMT bots of illegitimate players as that is all that would be left.

This has been their strategy for retail and PirateSoftware hasn’t worked for Blizzard since Overwatch 1 was released.

If you look at this link
https://us.forums.blizzard.com/en/wow/search?q=Kaivax%20recent%20actions
It shows in 2023 from june to november they did report on doing banwaves each months.

That scale still cost money, it’s a problem of how much time until the bot itself pays for the sub money. If it can make back that money then it’s profit, if it can’t then it’s not. That you scale it more does mean that you can make more but it also cost more.

The action of being able to follow and with video evidence, document the same bot being active in modern times proves that the strategy from when PirateSoftware was there to now has not changed.

As for reporting on banwaves from June to November. That doesn’t mean they were detected that month. That means they were actioned that month. Two entirely separate things.

We need them to be actioned around the time they are detected not months after.

Yes, that is the point at which the bots disappear. It if can’t pay for itself and earn money past that then it is a matter of scale. The cost per bot would remain the same. So if a RMT bitter wanted to earn lets say 5000 USD a month, and the average bot earns them 100 USD per month over the course of its lifetime. They would just need to run 50 Bots. If one of those bots get banned they just spin up another. Now lets say you nerf the amount of profit each bot can make in some fashion to 50 USD per month over the course of its lifetime. They then just have 100 Bots to reach that 5000 USD. Go to the extreme of nerfing it to 1 USD per month… it would just mean they need 5000 Bots.

The outcome is that they are still making 5000 USD per month. They have been unaffected by everything you did and are still operating. Until profit becomes 0 it is a scale issue. Nothing you do will affect them. It doesn’t matter how much a bot takes to set up. Right now, they can set up a bot to get going immediately for 75 USD. So long as that individual bot makes 76 USD before it is banned. The cost is irrelevant.

No that only prove that they can’t catch all of them.
It doesn’t prove how it works, it proves how it doesn’t work.

Not sure you understand what I am saying.
Let’s say a bot cost 10$ to run for a month, it needs to make 10$ back.
That you scale it to 5000 bots for profit only means that if you can make that 10$ back it is worth but if that cost doesn’t make the minimum 10$ back and that this happen more than not then it would simply be not worth to run a bot.

Which we seems to agree on and I think it is quite possible to make it go that way or very close. But this would require sacrifices and for people to care more about integrity than their own stuff which isn’t really a trend right now. Personally, I’m someone that would even be willing to remove the whole economy as I think mmo economies can’t be saved but I know I’m a bit more extremist when it comes to that kind of stuff. Which is also why I don’t really push for that kind of stuff but I do like talking about it.

So being able to track multiple bots… with video evidence doesn’t prove it… despite that following the paradigm that a former employee that worked with that specifically claiming is how they do things.

So instead of that being “Well they kept using the same tactics” it is somehow “They changed and the evidence supporting that they in fact did not change is inaccurate of the situation and they simply cannot catch all the bots despite these specific bots being know publicily and reported directly to them.”

You know that doesn’t make any sense right?

No I understand you clear… using your example if a bot cost 10 USD a month to run, and it makes that 10 USD back plus 1 more USD. It is a matter of scale at that point. If it only made 10 USD a month there would be no more RMT Bots as they wouldn’t be making any profit.

So again… you need to make the profit margin on the bot 0. If it is anything more than 0 it is a matter of scale, and nothing you do will affect them until that specific point.

A simple equations for this would -X+(X+Y) with X being the cost of the bot and Y being the profit the bot makes. Until the outcome of that becomes 0 it can be scaled up to meet whatever amount of profits you want to make, assuming the demand is there to meet it.

Even if you pushed it so the supply outstrips the demand. All you would be doing is limiting the profit they can make. It doesn’t matter if it cost them 300k to run the bots if they are making 305k.

I’d somewhat argue the opposite. People care about integrity. A legitimate player isn’t going to take gold they 100% know is botted. The issue is that at this point you have no way of knowing if gold is botted and have to work on an “everything is tainted” or “I’m not dealing with gold” basis. Sure back during OG Classic you could tell when gold was gotten illegally like that Gressil that went for gold cap. Now however you can’t.

Sure you could reset the economy like they did with the fresh Wrath realms to be able to tell again, but you’d need to do that with every expansion as all it takes is one expansion for the economy to be saturated with botted gold.

(Honestly, I know Blizzard data to figure out which gold is botted and which was gotten through legitimate play… I wonder if all the botted gold was flagged and shown as such to the players… would they give it up? What about if made into an entirely separate currency that could function as gold, would players be willing to take it for goods and services…)

As for removing the economy. I’m somewhat of the same mind. Though I’m unsure of exactly how that would even work as I would still want to have the rest of the game that would be impacted by it. For example how would profession now work between players. Are we on a bartering system? Because if so we could have just changed what is being RMT’d and wouldn’t have solved anything.


I think we read this differently, It’s not that they aren’t catching anyone it’s that they aren’t catching them all. As people get banned we know that, so saying they simply aren’t doing anything I think is a bit of an absurd generalization to me.

They wouldn’t do it because they would fear getting caught, not because they wouldn’t want to do it. The same way that if you buy a wowtoken, you’re still doing rmt but you won’t get ban for it. If they added p2win or pay-for-advantages to the shop people would buy it like people have bough the brutosaur on retail which offer more qol upgrade than mounts you can get ingame, the same way you could buy one of the classic pack that gives a mount to save on needing to buy a mount which was quite significative early on when they weren’t account wide.

Their solution early on wasn’t so far from this, each expansion inflated gold until WoD where their solution was to add the token so they had an excuse to stop doing this and could keep profiting from it. Their point of view changed after WoD because gold was starting to lose a lot more value probably than intended, inflation is fine to a point but to keep up they would have needed to do a soft reset like going to a platinum currency after gold.

Pretty much remove all trading, loot would personal and I would make it so you can learn all professions on a single character (might as well also make them account wide) either buff gathering by like 2-3x or add stuff like wod garrison/mop farm which lets you get some mats by “login in” and you could even have a “fake market” where you trade resources to npcs (Arpgs have done this many times). Anything BoE would simply be BoA.

Asia has our own forum but obivously no Blizzard staff there. Even no one is posting official news there.

look if ur in a gdkp then most likely there a person that able to drop the mail box so ur request is not valid