INC more MM buffs!

They need ways to land kills in arena, hence the damage buffs

MM’s aren’t able to finish people even in long cc chains atm

I had jellybeans in my lobby on my priest a couple weeks ago lol. He went 0-6 in double lock/boomy lobby

I felt bad for him, tuned into the stream and he said “Yea there’s literally just no way for me to get a kill in that”

I think we’re roughly on the same page tho?

  • MM is great until you add in competent players/healers
  • It’s really lame to be on the recieving end of a MM burst combo in a bg on an undergeared toon you just want to zone out and Q on
  • They need some kind of change to bridge the gap between arena and bgs

REMOVE SNIPER SHOT?? maybe.

If I had to choose between facing a premade of 3 hunters/2 healers

or 3 boomies/2 healers

I’d choose the hunters 100/100 times

I hope we see more MMs queuing. Theyre kinda useless. :confused:

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Are they ever…

Imagine what they could do if they were useful.

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22mil pretty low

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There is a talent in marks that allows KS to be castable above 20% hp.

MM hunter kills a noob. :slight_smile:

Yes, the time spent defending quarry and then stalking the glaives really hurt me on the scoreboard. I need to discipline myself to always stay in the team fights. :frowning:

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But it wasn’t 22 million.

It was 22 million + 30 million + 14 million + 21 Million + 17 million + 20 million + 14 million. All spread out amongst Ally hunters. The enemies only have so much HP. If you pull 50 million in a single BG then you’re just pulling from someone else’s overall damage.

Yeah, 22 mil is 4-5 bolts from my destro lock in a teamfight, im sure a broken hunter can do better than 22 mil overall. :slight_smile:

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Unfortunately for the enemy team’s warlocks, they can’t do damage while sitting in the GY after getting sniped by multiple hunters from over 60 yards away. :frowning:

Sucks that they dont press any buttons :frowning:

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Sniper shot needs to be removed from the game. I say this as someone who is currently playing their MM hunter. With the mastery already giving you a slight range increase, there’s no reason why MM needs to hit so hard and be able to do it from a range that grants them impunity.

But also, buff hunter survivability tools.

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20% isnt that much. Do the good hunters even use sniper shot?

With modifiers and consumables, sniper shot will take 30-50% of someone’s health and potentially one-shot flag or orb carriers.

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Yes most do.

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In BGs, it is overpowered. I don’t have a lot of experience with it in arena, but it hits decently hard. You can probably get away with it in low MMR, but other options are just better like the stun (even though it takes 4 globals). It needs to be removed because of BGs, not arena. I don’t imagine it’s taken much in arena, so its loss really would not matter to MM hunters in that area of PVP.

The damage is just one part of it, being able to do your rotation from 50+ yards away with impunity is pretty whacky. You can kill a lot of people before they have time to react or do anything to mitigate your damage.

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It does more than 20%. Got hit with 270k on a toon with 550k health

Separate tuning for Arenas vs BGs. Not possible you say? Orly…I present to you PTR Augmentation Evoker PvP Patch Notes:
PLAYER VERSUS PLAYER

  • EVOKER
    • Augmentation
      • Ebon Might increases the Augmentation Evoker’s damage by 20% (was 14%) in PvP. In battlegrounds, damage is increased by 14% (was 10%).

We’re all on the same page sniper shot damage was untouched right?

20% max hp on a 3 second cast is hot garbage

standard fillers do more than 20% over 3 seconds

that’s 1 incinerate and a immolate tick