In-Game Combat Log Range Decreased

This will also help the surprise raids. Instead of people seeing a raid incoming from 200yrds, it will be only 50yrds. Unless you have sentries posted you could be surprise attacked. I like that a lot.

Oh man, it’s almost like that’s what they’re supposed to do.

Better lookin UI. cleaner. Seeing enemy activy is all i wanted with the combat log unsnapped - this decreases alot of clutter.

One step in the right direction and unfortunately two steps in the wrong direction; I get this is a temp fix but more changes need to come.

With this change you now literally prevent the entire stealth class to be what they are meant to be, a sneak assassin that opens up on someone for the kill.

As some have stated above, you are simply now forcing the addon to provide and AUDIBLE alert in the player’s headset when an invisible rogue gets near them. And let me stress the words “near them” because 50 yards is by no means ‘sapable’ range, ‘cheapshot’ range or any worthy opener needed during intended combat.

You are now literally and mathematically telling the player, hey get ready this rogue just resurrected and stealthed away or hey get ready you are about to get jumped, totem up, frost nova, arcane spam, shout
Just break them out of stealth


At least a team of 3-5 wont run directly to me while stealthed hiding in a cubby in the middle of nowhere because they have coordinates on me while invisible


adding the word literally doesnt make your statement true or well thought out.

what? if you stealth 55ft away it wont see you, what are you talking about. how does this make things worse.

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I propose the following until the H/A ratio is 60/40 minimum: Constant faction locked free transfers off the realm. lock character creation for horde. faction based queue.

Its a fix. I

Limiting it to 50 yards brings the effectiveness of Spy more closely in line with the realistic capabilities of players not utilizing the addon, and that’s absolutely a step in the right direction.

This fix is much appreciated, thank you.

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The only real fix is to get rid of combat logs .

Sure it will break dps meters and threat etc but they aren’t required

If you thought that Spy enabled that then you really don’t know how it worked. The user gets their own coordinates, not that of the detected person.

Also, stealth is not invisibility. Two completely different effects.

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Render units more than 50 yards away and using combat log wont be needed.

What the hell is a brain scientist?

I have been gaming with the same people for a little over 20 years (from EQ)

We know all the fights and each other very well. We don’t need add on support to clear content in this game.

Threat and DPS meters were not accurate in actual vanilla for exactly the same reason. I wouldn’t expect you to know any better.

Improvement #1:
Another improvement would be to explore options of delaying the informational logs by a set duration before they are displayed. (Except in Raid’s)

Example:
* Display damage done to you by a specific player or NPC in the combat logs after a 60 second duration.

Improvement #2:
Reduce the combat log radius to the same amount the maximum player skill/ability range is set to. (ie: 40 yards?)

It’s actually more useful now. It narrows down the area the rogue can be hiding in. A 200 yard radius told you very little.

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40 to 50 yards was likely where things were in actual vanilla wow.

DPS and threat metering was notably inaccurate in vanilla because it was limited by range.

Meaning that if the raid was spread out a single player could only reliably track his own data (actual vanilla)

Don’t worry tho, noobs will QQ tell me I am wrong and the fail to apologize when they do some actual research.

Inaccurate DPS meters and the like is an authentic experience.

Threat meters used com channels to sync, same with damage meters. They actually were accurate as long as the whole group was using them. That’s why they were often on the required mod list for raiding in vanilla.

I wanna say we used Recount back in the day.

What DPS meter or threat meter in vanilla actually synchronized with another? I certainly do not remember any that had that kind of functionality.

I remember that sort of thing in wrath and maybe late TBC, but in vanilla
 very skeptical.