Again:
So… yeah.
Again:
So… yeah.
get the lariat pattern
also dmf gives points, always a plus
The real chokepoints are at 50 and about 65 or so, unless you are willing to blow hundreds of thousands of gold on low-quality crafted items that sell for much less than their value in mats.
Also, WoW players are used to being able to skill up to 100 with a reasonable time and gold investment. The long-term progression should come from knowledge gains over time, not being completely stuck because you can’t skill up without crafting orders.
Being blocked from any sort of progression because you can’t skill up, you can’t gain knowledge, and you can’t do crafting orders is really a triple whammy.
I don’t disagree, but being used to it is one thing, that is not how it works today.
Not sure your point here. Sure? I don’t know what the exact breakpoint is on being able to minimally guarantee R5. It depends on her base skill level, her profession tools, her inspiration, her KP allocation.
Sort of. You can certainly progress your skill without KP. Just sit there camping work order table.
KP is capped at how much you can realistically earn per week - this has no relation to your profession skill (aside from hitting 50 to enable quests) and is the true bottle neck to achieving your goals.
Well you can, you just can’t guarantee the “BiS” item (inspiration or otherwise). Refer to the two points above though. KP will be the bottle neck more so than skill 9/10 times.
But is there some hypothetical skill number that lets you get a fully optimized KP build but isn’t high enough to hit R5? Sure? I suspect very very few people fall into this camp. This assumes you know what your doing, well enough to spec perfectly, but not know the “tricks” (camp work orders/bark) on how to progress your profession?
Good thing that never happens.
There’s a steady inflow of new knowledge points every week, if nothing else.
I’m curious the vision devs had when they created the work order system.
In their minds, did they see page after page of orders being listed with multiple high commission items to craft. A deep community of buying and crafting and players spending their farmed materials to improve their gear.
Do you think they ever expected the work board to be empty and unused the way it currently is?
Very simple. It’s their solution to this question:
“How do we have BoP materials drop in M+ dungeons, that players can use to make BoP gear, without needing the associated profession?”
That’s it.
Everything else flows from that 1 question.
Try having to get to 100 for the fourth option because Blizz screwed both S.A.V.I.O.R. AND Grenades in current content! Now I’m doing a 1/day cooldown to 100 because I have 0 other options for skill-ups!
I’ll never get rid of my engi, but having to grind out 1 point a day for weeks does make me resent crafting just a bit.
Lariat pattern is a top end recipe that cost too much. Even “IF” I had it there aren’t orders now for them.
The order system is desolate. There are none to be filled and there should be 100’s of orders. It should be active like the AH.
The only thing I can think of is if Blizz puts NPC orders up for people to fill out “DAILY”. Since no one is placing orders.
Furthermore and most importantly. You shouldn’t need Crafting orders to reach 100. Reaching 100 should be basic and clear path. Like reaching max level on your character.
There are definitely a couple of builds that make it nearly impossible to cap your profession.
However, most of those builds, don’t really “need” you to have max skill. Prospecting come to mind.
Optimized inks/milling too.
The slow grind, my friend. I’m 4 days away from finally finishing.
I nearly spent another 30 for the other crate, but decided to just hold out and snipe whatever fisherfriend orders get posted.
A few points here (since I too have a hunter LW).
Zeroth. Since there are people who already have all the points needed, you’re seriously okay trying to tell other people, with a straight face, that “hey, it’s going to be a month or more, have fun!” ???
First. If you’re playing the game and doing keys, etc., you aren’t sitting in trade for hours barking for points.
Second. If you are sitting in trade, then you’re getting yelled at and belittled by the group who tell you that, if you want to play keys, etc., you aren’t spending enough time doing group content needed.
Third. There’s no realistic way to split those and have either group not twig you “for doing it wrong”. That’s a heap of negativity…too much for some.
Fourth. A large number of people aren’t part of a supportive group/guild/whatever, where they can lock out (i.e. ignore) the constant/veiled abuse over how to spend their few hours they’re going to play and who will have ways of doing both.
So…what is the “correct” answer? Apparently no-life the game, exploit everything?
If you can’t get to the recipes, at a basic level not even trying to talk about being a grandmaster, you want to make for yourself…then there’s an issue.
I’m not going to be held hostage to some jerk in trade who exploited their way to that many KP asking 10k/20k or higher to craft a bow (and give them the mats too boot) that I have the profession, specifically chosen, to be able to do that. And then do it again and again as the xpac moves on because it’s going to be months and months and months trying to catch up KP that was “wasted” or “missed”…and never really getting there.
Once someone does the math and sees that they’re never going to get there?
So no crafting orders. Everyone’s either using trade chat to set up personal ones, using alts for faking a customer base, or is only interested in limited 5-start recipes that people had to exploit and no-life the system to get fast enough to matter.
Make profession gear, as I already posted.
Knowledge is there as a way to let players specialize and have long-term progression.
But the real goal for many players is to skill up to 100 to feel somewhat “done”. It’s not very satisfying to think that the only way to get to 100 will be to do Darkmoon Faire for 18-24 months.
Some professions, such as an enchanting, are nearly a gold loss to craft unless you can reliably proc high ranks. Both skill and knowledge are important, but both are stagnating for many players.
The work orders barely come in at all if you are on a smaller server with few competitive players. And being required to camp the table doesn’t sound like a stimulating endgame.
KP, skill, and crafting orders are intertwined in more ways than you are accounting for. It would take too many words to explain all that here.
KP stagnation, skill stagnation, and the lack of crafting orders are all bottle necks for the casual crafter.
KP should be the true bottleneck (time gate), but it is not.
You can’t do crafting orders if other players don’t put public orders in. Not trying to be facetious, but this is how it really is—I have toons that specialized in certain soulbound equipment but have not fulfilled a single order.
The slow grind, my friend. I’m 4 days away from finally finishing.
I nearly spent another 30 for the other crate, but decided to just hold out and snipe whatever fisherfriend orders get posted.
I debated doing the same, but instead I’m hoarding all my KP so when I unlock the Function over Form I can cap Goggles/Bracers.
It’ll take a while, but I’ll get those 390+ pieces if it kills me!
First. If you’re playing the game and doing keys, etc., you aren’t sitting in trade for hours barking for points.
Second. If you are sitting in trade, then you’re getting yelled at and belittled by the group who tell you that, if you want to play keys, etc., you aren’t spending enough time doing group content needed.
Fair. Why do you need a capped profession in this use case?
Fourth. A large number of people aren’t part of a supportive group/guild/whatever, where they can lock out (i.e. ignore) the constant/veiled abuse over how to spend their few hours they’re going to play and who will have ways of doing both.
So…what is the “correct” answer? Apparently no-life the game, exploit everything?
? Sitting in trade/crafting table is not exploiting.
So again - what is it that you are trying to do?
Why do you want a max profession? We’ve already established that KP and proper KP allocation will be your bottle neck to R5 crafts.
Why do you think you need max profession skill? It won’t keep you from R5 and you don’t plan to camp trade channel, which will be your life if you want to craft R5s on the regular for other people.
this is your brain on m+ people
dont do m+
this is your brain on m+ people
Already don’t do M+ but my brain is still fried.
But the real goal for many players is to skill up to 100 to feel somewhat “done”. It’s not very satisfying to think that the only way to get to 100 will be to do Darkmoon Faire for 18-24 months.
Imagine saying that you will reach character level cap in 18 months. Getting max professions is like reaching level cap. It should happen quickly with a clear path.
To the people saying this is just how DF is now well…people aren’t going to buy it or stick with it. Why? Cause it’s not popular, it’s Anti-progression and it feels bad when you can’t progress on very basic core stuff.
Getting to 100 in a profession again should be a very clear easy path for ANYONE to accomplish in 2 weeks. Where the fun and depth is from knowledge and talent trees and mastering them.
Getting too 100 though is the bare basic that everyone should have almost instantly from just crafting. Not being stuck with no way to attain something that everyone should get easily. This is common sense and game design 101.
Getting max professions is like reaching level cap.
No, it’s not. Lots of things open up at max character level.
You can’t raid at level 69. You can craft 5-star quality items at skill 94.