Implement AI healing totems to fix solo shuffle queues

so you want to get rid of dampening and amplify the drink meta that we already have???
This makes no sense.

The point I am trying to make is ppl keep complaining about how terrible healing feels but the only way to make it “fun” is to make healing broken. Like hpal was very fun in 10.1 because it was broken and everyone rerolled. But then you had hpal vs hpal games that lasted for 15 mins…
Healing is akin to defenders/goalies in soccer compared to strikers being dps. The highest paid and most well known names in soccer are strikers. How many goalie names can you name? It is a respectable position but the rewards are less and you go unnoticed except when you mess up. Its a tough job.

…Sigh. No. Classes used to have other active mana management mechanics, that when actively countered, could dramatically shorten matches without the need for dampening.

Make the mana game more meaningful and dynamic and dampening isn’t necessary.

It’s also the case that the game used to be far less CD-reliant and modifier-based, meaning you could much more easily secure kills outside of dedicated “goes” (the term “go” didn’t even exist because of this).

The game used to be much better designed.

dont think theres any artificial solution to decrease solo-queue based queue times, the only real solution is to encourage the bottleneck (healers) to queue more

until that happens, if you want faster shuffle queues, you can queue rated 3v3 during primetime hours and enjoy sub 3 minute queues every game

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so give mana tea like spells to all classes? this would just move the goal post horizontally and there would be a new meta around mana.

In terms of CD dependent vs non CD dependent playstyle then you can just choose to queue RMP or cupid and you will have exactly what u are asking for… they can kill in any CC set up. Or if you prefer dampen strategies you can queue MLD. Game is pretty balanced rn in that regard. No one comp is overpowered rn.

The only broken thing is aug DK which is a Go type comp.

I always see this lazy response but what exactly do you want? Healing is its own dynamic, plenty of people already find it fun, just not enough because it is a niche role and MOST players don’t favor it.

It’s not a niche role if it’s a requirement in every single group in the game, lol.

People like you act like it’s impossible to make it better in any way.

And for the record, I’ve healed in this game for a long, long time and actually do find it fun. But it needs broader appeal if these queue times are going to be addressed.

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It’s a niche role in terms of people who enjoy playing it. There’s a reason PVE is roughly 5 healers, 18 dps, and 2 tanks.

Right, and that’s the problem. The amount of people who enjoy it does not match up with the role’s demand. So, instead of throwing up our collective hands and saying “OH WELL” we should probably attempt to remedy that. And by “we” I mean Blizzard, obviously.

The thing is there’s nothing you can do except make gross things like Fistweaver more viable so people who really just want to DPS can play a DPS but get faster queues.

Best thing to do would be to make the game balanced around healers not being needed. How you do that is beyond me but you’re not going to “make healing fun” for people with zero interest in healing.

Yes, there are plenty of things you can do. You’re just unimaginative.

Ok bet. Lay them on me.

Looking into my bank account to see that game dev salary check clear, will get back to you when it does.

Translation: I have no idea because I’m unimaginative. jUsT mAkE hEaLeR fUn

You don’t have to know the solution to a problem to know the problem exists.

Yes, unironically. It’s wild to me that you think this is simply impossible, lmao

And we return to this point.

Yes, we return to the point that is wrong. I agree.

We return to the point where you have no point, fixed that for you.

Just add in an AI bracket and all the DPS that complain about AI healers will have a change of heart for the instant queues

Or you could bring back spells like Mana Burn, Mana Drain, and Viper Sting while ensuring they had proper counter play so say if a druid goes for a bash+clone on a priest and the priest teams blocks it and then fears/stuns/etc the druid in human form they can now be mana burned giving the priest team a mana advantage to play around as long as they deny drinks.

Those are just ideas from WoWs past but you could add more to that, a Demon Hunter sigil that would increase a casters resource costs could be another option for example.

Everything doesn’t have to be about mana regen CDs or drinking. Mana is a critical part of healing and the fact it has so little real interaction in this game is just silly.

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