Implement AI healing totems to fix solo shuffle queues

So first I was thinking… hm could blizz add in AI healers to fix healer shortage? No prob not. Like imagine watching your heal bot get kicked by mage and then you die. Players would freak.
Buuuuuut. What if blizz just adds in two identical healing totems for each team that just spray like 10 second bursts of healing which gradually decreases.
This would basically be a modified double dps 2s version of shuffle. But if this was an option then it would take out dps from the 3v3 bracket and shorten queue times since there would be more equal healer to dps ratios. These would of course have to be separate brackets but adding this would not hurt normal shuffle at all. It would only help.

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No, but I guess this does open up the discussion of healers as dedicated healthbar replenishers.

Players will try to come up with any reason imaginable to make healing better in this game other than, you know, just making healing more fun to play for the healer.

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How would you go about making healing fun again? I can’t remember a time where healing was ever fun in arena

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AI healing would be instant queues yes

Full Bot solo shuffle as an option.

As you progress in rating the bots get smarter and smarter.

You vs bots

real solo shuffle.

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AI learning used to create realistic healing bots would be awesome. Being able too realistically set a consistent difficulty across brackets would be a great way to add consistency to the game season to season.

I don’t know if these Devs have what it takes to harness the technology, but the technology and the data to analyse how to effectively play the game is there. Open AI made Dota 2 bots that smoked the best players in the world, would love to see that level of bot complexity come to wow.
Would never need too wait for a queue again.

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I’d rather not mix players and bots.

Prefer if there was just an all Bot version.

It will always feel cheap to lose with the bot if someone else wins with it.

All bots would be a great way to get conquest for gear without ruining someones fun in your honor set.

Another day, another thread of the literal worst arena take possible

As an original gw1 kid who has lived through this idea implemented.

It is in fact the worst take possible

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True bots of actual classes would just be its own thing. Like a training ground instance. Honestly would be cool. But to fix the actual queue times they need to
A. Buff healer mmr
Or B. Take out DPS from queue by adding a DPS only bracket.

They clearly dont want to do A so that is why I thought of this ai heal totem solution.

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There was never a healing shortage before dampening. I’d go back to a game design where dampening isn’t necessary.

It was only ever implemented as a short-term band-aid in MoP because they didn’t yet have the ability to balance PvP and PvE separately, after all. Then somehow it became entrenched.

Blizzard’s current design ethos is solely punishing healers, between RSS’s rapid dampening and M+ affixes. Moreover, the modifier-stacking, CD-based nature of the game puts additional stress on healers too, creating a spikey tempo.

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I thought most of these were for dps but they ignore them and then it becomes a healer problem, but yeah, healing shuffle and keys kind of suffering.

This is such a bad take. People don’t realize that there has to be eventual death. For M+ you need to have keys eventually be too hard or else it won’t be a pushable thing. In arena, you need games to eventually end right? And they end by death. Describe a system without dampening or mana cost that would ensure someone dies?? 2 MLD comps facing each other in arena would never die and ppl would complain. Also removing dampening would force everyone to just stack vers/sporecloack/battlemaster and it would incentivize tankiness and hiding versus high risk high reward gameplay.

Healing will always be healing. Your are trying to stop death it will always be that way. Some people find it fun some people find it horrendous. The only way to change it is to turn healers into hybrid support classes that can also go for kills. But then that is a different type of game

Exactly zero people have an issue with mana cost as that is something in the healers control, and managing mana is a basic skill for a healer, additionally peeling and providing time for the healer to drink is also a teamwide arena skill just as much as stopping drinks.

Stacking a % efficiency nerf to 2/6th of the people playing the game mode, however, doesn’t challenge player skill or create interesting gameplay its just a mechanic that punishes a healer for doing their job, IE a negative feedback loop which are terrible for getting people to participate.

As for not needing dampening well you see we didn’t need it in BC, didn’t need it in WOTLK, didn’t need it in Cata, I mean there is a rather decent history of no dampening and yet people still died even at the highest levels of play.

The reality is dampening isn’t for healers, its for bad DPS who want to treat their opponents like defenseless target dummies and get pissed when their pve rotation doesn’t give them a win.

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If bots replace healers, how long until bots replace dps? Eventually we will all be replaced with bots.

Raise your hand if you never played the game prior to mid-MoP.

I never said anything about mana costs. In fact I’d advocate for the return of more active mana management / deprivation mechanics, both for healers and DPS.

Dampening, however, isn’t necessary to create a meta where games end.

they already have o.o

You turn around to find an Ele shaman asking you to hold it’s beer

point proven. ai innovators have opened a can of worms, we can’t close.

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