Hair that is fully compatible with hats and helms for all armor types.
Rings and Necks showing on the character model.
Use generative AI to have NPCs call my character by their actual name during cutscenes and dialogue.
Hair that is fully compatible with hats and helms for all armor types.
Rings and Necks showing on the character model.
Use generative AI to have NPCs call my character by their actual name during cutscenes and dialogue.
(All of these things can be accomplished with relative ease by allocating resources from the “Classic” WoW team into efforts which revamp older areas in Retail WoW)
Areas of the world should live and breathe even if players aren’t present. Seasons should exist. Day/night cycles need to return (and players should be able to customize which “time zone” they experience the game through). Weather should be more visually prominent (NPCs react to it) and have a more significant impact on the player (such as strong winds affecting flying physics, or frost/fire spells being stronger depending on the temperature/weather).
Stardew Valley actually does a really good job at making its world feel “alive”. I’d encourage WoW developers to check out this game if they haven’t already. Lots of inspiration to draw from and improve upon.
Rebuild each zone to have multiple different states which can all be revisited by players (already exists somewhat for zones that have/had a Vanilla/Cataclysm/BFA version). Allow players to truly immerse into the lore and story of a zone (and/or its surrounding zones) and follow its progression over time. Players should be able to revisit the Vale of Eternal Blossoms before Garrosh messed it up, after Garrosh messed it up, participate in its healing efforts after the Siege of Orgrimmar, see it in a restored state, fight to save it from the Black Empire, and see it restored state once again after its story is “complete”.
Players should be able to progress the world (the main character of WoW) toward a satisfactory conclusion instead of witnessing a landscape that is perpetually in turmoil no matter how much genocide they commit against the local Gnoll population.
Rogues should be running into locked things and traps everywhere (especially in Delves, for goodness sakes), and be able to complete “collect X items from Y enemies” purely through Pick Pocket whenever it makes lore-accurate sense. Warriors should have unique access to special brawling arenas, like everywhere. Druids should be able to interact with areas of the environment in ways that other classes simply can’t. Warlocks and Demon Hunters should be uniquely equipped to sense and deal with demonic influences that creep up in random places. Shamans should have unique interactions with spirits that only they can see, particularly at graveyards. The possibilities are endless and would really lean into the class fantasy itch that hasn’t been scratched since Legion.
The Dracthyr have several quests scattered throughout the Dragon Isles that are strictly unique to them, which helped enormously with their immersion and world building.
Increase player access to emotes (tons were introduced in BFA), increase variety of idle animations and allow players more control over what “personality” their character exhibits. Add more variation for running animations. Allow players to toggle certain animations on or off (such as certain attack animations, though a minimum of one must be turned “on” for a given animation category such as 2-handed weapons). Introduce transmog dyes, even if it is nothing more than a cleaner and more organized way to present current transmog options without altering acquisition methods (technically this could already be accomplished via a well-organized addon).
Transmogrification did wonders for allowing players to immerse and express themselves into the game world when it was first introduced, and it continues to have a significant impact on how players feel about their characters to this day. Additional customizations continue to do this (hair colors, etc). Skinny Kul Tirans would be awesome. High Elves would be cool. Just, more options (more “reasonable” options) would help tremendously.
A real wow jukebox ui, with some rock and metal
Instead of running 2 programs simultaneously
It could have blizzard shop commercials for all I care.
In what way do mounts “litter public spaces”? Are you one of those who can’t figure out how to click a mailbox through a mount?
It’s more simple than that. I just don’t want people’s mounts littered all over the place because it would make cities too visually busy.
I’m not worried about mailboxes or whatever because the game is already designed in such a way that you cannot put mounts next to mailboxes.
But even then, that’s just a “worst case scenario” extreme edge case. I don’t even know if this would be a problem. We’d find out if this is an issue on the PTR.
Would love that. But you remember how the player base lost their collective mind because a few quests were changed or removed.
If this was an option I would 100% give my demon hunter a horrid mis-match of clashing and awful colors and have them insist it’s all black and fel green.
Sure, but they can just make better use of Chromie time. Nothing has to be lost.
Class halls continuing every xpac
Those rainy days in Dornogol make me melt into my chair. God I miss vanillas weather patterns.
I was reading on turtle wow that they made a profession called “survival” where you can build a bigger campfire, and even make a “campsite” with multiple tents with multiple party members (or hey maybe even 1 tent for 2 party members if you’re feeling cheeky) that give rested experience for 20 minutes. Sounds fun to me!
P.S. Oh, they also give you a boat to go out fishing on.
Aye, by now Gadgetzan should be a megalopolis by now. It should be like the undermine but top side with each sector run by a gang or Mafia.
Nah, if 2 was ever a thing then the game wouldn’t be warcraft. Warcraft from W2 to now always been space fantasy with steam/diseal punk aesthetics
Nah, that just breaks immersion like BFA did.
Considering that Warcraft & Starcraft were originally meant to be a Warhammer game, but Blizzard failed to secure the rights for it… so they repurposed assets they had already made. And created their own universe instead… yup, 100% low-tech space fantasy with steampunk/desielpunk aesthetics…
I would actually remove something first, the talking heads for World Quests would be a nice start. It’s very distracting to me. That and any flashy notifications that show up on my screen…those need to go.
When I log on I want to be a simple adventurer and do my own things. But the amount of times I get NPC’s trying to get my attention for something or my UI flashing and telling me something…is very annoying. Kind of like those mall kiosk people, you walk by and they keep trying to talk to you and start to follow so you’ll buy something from them. NO…leave me alone.
It was always there.
It has always been misplaced.
It’s just a small part. Warcraft identity does not depend on it.
I’d remove scaling & re-add the need to med.
It literally does. To the point that we have flying space ships and star gates because of it.
Industrialization was always part of the warcraft theme as well.
It was never a high fantasy game. It was always a space fantasy one. With dimensional creatures and gods with technology or magic tech.
The ability to hide all the Fortnite armor like pajama onsies, candy cane swords and inflatable murloc floaty belts…