Do not conflate a lack of addons with an absence of data. Players, typically, are expected to know what their rotation should be. Now, you might say, “but Atalanta how do I know I’m doing my rotation correctly if I don’t have an addon to tell me what my DPS is!?” but I’d counter that with “success or failure”.
See Final Fantasy handles things differently, but I wouldn’t say it’s worse (or necessarily better per se) just because. Someone has to improve for that boss to go down. Honestly a lot of the time just shoring up your foot work and doing mechanics is a completely valid way to do that.
I’d even argue, to be completely fair, that Final Fantasy encourages you to actually learn to play the encounter more than WoW does. Final Fantasy doesn’t allow you to blame DPS; it requires you to learn the encounters mechanics. When you learn them, and you’re still failing, then everyone needs to buckle down. That means studying how you’re supposed to play, figuring out what you’re doing wrong, and then trying new things.
It might seem completely arcane and impossible because you can’t see your actual DPS, but… is that really the only way to learn? Is the only way to adjust things, to improve them, by knowing precisely what the end result is at all times? I don’t think so.
You don’t know that you’re making a better cake than last time until you’ve cooked the cake. You can read every guide on the planet but without that experience you… well you don’t know. There’s no DPS meter telling you how well you’re doing each part. You’re just going in half blind and trusting that you can figure it out as you go.
Learning can occur without knowing how well you’re doing each step. In fact that’s how most of us learn most things. I wasn’t certain that I was whipping the eggs correctly when I learned to make [recipe]. I could look at pictures, and view videos, but until I’d done it a few times I couldn’t really be sure that my method was correct. Even once I got that part down there were other parts of the baking that I could improve; and improve I did over time. Now I can whip up a cake without a recipe based on how it looks and what ingredients I used.
You’re placing too much emphasis on this. Final Fantasies system relies on the group as a whole progressing.
WoW isn’t really one or the other; it could be either or but they allow us to use Addons and we, as a community, have forced it to be an every-man-for-himself situation.
If WoW didn’t allow us to use DPS addons, do you know what would happen? We’d still be downing bosses. We’d still be beating up new difficulties, and we’d still be progressing. We’d still be getting better at what we do.
How is that possible in the absence of data? Well… it’s not, but you’re forgetting the most important piece of data of all: progress. If we failed a lot, we’d have to go read up on our class/spec. Maybe we don’t have DPS addons, but perhaps we have loggers that show us the spread of our ability usage and we can discern that we’re not using certain abilities often enough or we’re missing windows too often.
There’s so much data to be had that doesn’t boil down to “what’s my DPS”. WoW, in a lot of ways, has become very isolationist and elitist precisely because of how it’s end game plays. It’s not about the group progressing, it’s about whether or not the individuals are doing their job; a similar idea in theory but it overly focuses on the one guy who’s doing 10% less DPS than he should and fails to account for the 4 people who are also not doing things they should be have good DPS.
I doubt this, to be honest. It would seem so at first, because we’d all be a little more blind, but I don’t think long-term it would matter much in the end.
Final Fantasy has damage checks; if you’re not doing enough damage you simply can’t beat the boss by sheer math. They manage it without that data being shareable.
What happens when you’ve learned the mechanics, and you know that you have learned them, but you’re still not winning? Well… you now have data. Cumulatively the group is not playing effectively enough. This encourages, no, demands, that you have to go read your guides and explore your options.
The developers have talked at length about the impact of addons on raids. In fact they’ve neutered things like DBM in the past. While that’s not a damage meter it is, however, a “tool” to do better. They’ve actively said that sometimes they end up designing raids with addons in mind, and they don’t love that.
In WoW you have addons that can tell you when to move, what to do, and what to avoid. You have addons that tell you if you’re not doing the DPS you should. You have addons for everything.
Let’s not pretend like we’ve not been coddled to the point that we barely want to work together. We’re entitled. If I’m doing everything right and we’re failing then you’re all expendable. I’ll just go find a new group, improving as a group be danged.
Except that leads us to the elitist social setting we have now; the group is irrelevant the moment something goes wrong.