I guess time will tell. See you in 8 months on this.
Queue, do 5 delves quest.
And I think Torghast was more fun to run than these, by a long shot. And they weren’t that fun.
I guess time will tell. See you in 8 months on this.
Queue, do 5 delves quest.
And I think Torghast was more fun to run than these, by a long shot. And they weren’t that fun.
you can already do that… your key just doesn’t go up
Oh no, a weekly quest that is entirely optional! Shock horror!
Last week it was a PvP quest, I didn’t do it because I don’t like PvP. Amazing thing that, having choices to not pick up a quest that makes you do content you don’t enjoy.
Honestly, actual difficult dungeons without timers would be something I would try. Something other than AOE burnfests would be cool.
Delves tier 15
Well the mega dungeons do this when they’re released. In fact the last two were exactly what’s being asked for and they didn’t appear to be that popular.
They said they were gonna do it. And then they just removed the entire 2-9 bracket instead.
People saying “Just do Delves.” are missing the point.
Delves are not dungeons.
They don’t have the same reward structure, they don’t require a group, they don’t have affixes like M+ and they only have one boss with mechanics that don’t change as you increase the difficulty. The boss you fought in T1 to T3 as you levelled up is the exact same boss you’ll fight at T8+ exact same mechanics, they just hit harder.
Hrm, I never realized this. You mean Dawn of the Infinite and Tazavesh? I didn’t mind DotI, but it didn’t seem all that different from any other. Didn’t do Taz bc I wasn’t around for that. DotI just seemed like… a bigger dungeon.
they’re not necessarily bad game design, but the only challenging small group content being a frantic rush to beat a timer is absolutely bad game design.
It isn’t exactly frantic. This is why people leave; it’s very predictable when you won’t time a key.
Just like deciding to wipe to a boss in raid.
The first season they’re out the heroic version usually has relevant rewards and were scaled to +18 ( now +8 ) like numbers without a timer.
And that didn’t seem to go over well. Probably the most hard fails of any content were the group gives up part way through.
Neither one of those has the same traits as Mythic+, though. Delves are awesome and I love them, but they’re not the same as 5-man dungeons with a tank, healer, and 3 DPS.
Bruh, death is failure. If you can die, you can fail.
It’s bad design because there’s no alternative. You can’t progress in Mythic+ without contending with the timer. Timing out and depleting/downgrading a key should literally never happen, but it does.
I honestly didn’t realize that. I’ll have to pay more attention if they release another, because that actually sounds quite cool. Thanks for the info!
Also, M+ is specifically why every dungeon is a rush to the end now. Why tanks insist on pulling everything all at once, why DPS rush ahead to pull extra packs if the tank is moving too slowly for their liking etc.
Like, that’s one of the core reasons why dungeons are so toxic now, because of the ‘go, go, go’ mentality that M+ created and allowed to fester.
This is like if I said boss mechanics are bad design because there’s no alternative. Why can’t I play Scrabble instead to get the raid loot?
Why not? You said you wanted a challenge. The ability to fail is literally required for a challenge.
That would be nothing like that, because Scrabble is absolutely nothing like WoW, and Mythic+ without a timer would be 99% the same as Mythic+, just without a timer.
Death is failure. You don’t have to be severely punished for failure. Failure in most games just means trying again from where you left off.
Why should failure in M+ mean getting knocked back a level and forced to claw your way back up? It’s an enormous and entirely pointless waste of time and effort.
buddy did you consider that maybe people want a challenge that doesn’t boil down to “do everything as fast as possible”? other games do this just fine with harder difficulties and hard modes for various bosses in dungeons.
And even though I fall asleep doing these, don’t really want to, I will probably end up doing this quest on three alts. Because of the rewards. Because they are over incentivized.
Not all engagement is good engagement.
What do those ‘other games’ have in common that WoW does not share?
I believe in you, I’ll wait.