Other games are managing to do challenging content for small groups without a timer being involved, is the point Rax is making.
Guild Wars 2 for example uses a similar system that M+ uses, and fun fact, they actually came up with the system first. The initial Fractals of the Mists gameplay loop launched in 2012, 2 years before Blizzard would add mythic difficulty to dungeons, which happened during Warlords of Draenor and 4 years before they created M+ for Legion.
There’s no timer in the GW2 version of M+ content. Instead there’s a DoT that gets more and more aggressive/painful as you increase the difficulty, which can only be mitigated with resistance upgrades that you get from doing the content.
Bliz uses timers because they are unable to balance encounters property, either due to lack of skill, lazyness or both. Dungeons were always, always, better when they required thought, strategic pulls, timing, cc, kiting, traping, using environment. Zerg pulling, speed running with timers is mindless crap that takes very little skill. It has seriously halted the potential of the game. It really should be looked at in greater detail, we need to get back to the roots of the game.
I can lead you to the point when you and others acknowledge that there are fundamental differences between “other games” especially the inane nonsense everyone has listed.
There are variant difficulties. Normal. Heroic. Mythic.
Now you want M+ but untimed, and presumably with the same rewards that are given to people doing it timed.
Surely that’s ‘just for fun’ from some of these people who mockingly post that people don’t do it for fun in other threads talking about its removal, right?
Idk why I’m even responding to you, you’re as ridiculous and disingenuous as Jarnock is.
M+ doesn’t have an absolute completed point. It is a form of content in which you are expected to set your own goal. Even if you have finished every dungeon at some arbitrary +x, you can always time them better. Always get more rating. Always improve your gear, up to a ridiculously grindy point. Secondary stats, best stat spread, etc.
The same applies to raiding. At what point do you determine you’re done with raiding?
You’re asking for more challenge beyond Mythic 0. It exists. There’s tons of it, and Delves are virtually everything being asked for, but because it isn’t what the other people have, you’re not satisfied.
Yes, because we’re literally suggesting to keep the increasing difficulty but remove the timer. We’re not suggesting that M+ be made ‘easier’ but give the same rewards. The timer isn’t what makes M+ difficult. It just makes it frustrating because it forces you to essentially have a perfect run if you want all the rewards and the ability to increase the difficulty further.
You asked the question, I answered it. Sounds like you’re just using words you don’t know the meaning of so you can dismiss people who disagree with you and call out your bad responses.
delves have nothing to do with this topic. the point of challenging group content is to have challenging small group content, meaning content you do with a group of other players. what people are asking for is a challenge in small group content that comes in another form besides a timer on your screen.
Quoting where you contradict yourself is just giving you the room to be further disingenuous.
The timer is a form of difficulty. This is the part where you try to argue otherwise, and we get into a semantics ‘discussion’ in which your only goal is desperately trying not to be wrong.