Imagine M+... without timers!

Peruse these forums and drink the tears of the players complaining about toxic players in Normal and Heroic dungeons… :melting_face:

Why does that even matter?

Other games are managing to do challenging content for small groups without a timer being involved, is the point Rax is making.

Guild Wars 2 for example uses a similar system that M+ uses, and fun fact, they actually came up with the system first. The initial Fractals of the Mists gameplay loop launched in 2012, 2 years before Blizzard would add mythic difficulty to dungeons, which happened during Warlords of Draenor and 4 years before they created M+ for Legion.

There’s no timer in the GW2 version of M+ content. Instead there’s a DoT that gets more and more aggressive/painful as you increase the difficulty, which can only be mitigated with resistance upgrades that you get from doing the content.

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they don’t have archaic difficulty and lockout systems? lol.

Everyone is on a timer. This life design was a bad choice. :grimacing:

Let me ask in a different way.

How do you beat WoW?

Again, what point does this even make?

Beating WoW was not what Rax or anyone else is talking about here.

Bliz uses timers because they are unable to balance encounters property, either due to lack of skill, lazyness or both. Dungeons were always, always, better when they required thought, strategic pulls, timing, cc, kiting, traping, using environment. Zerg pulling, speed running with timers is mindless crap that takes very little skill. It has seriously halted the potential of the game. It really should be looked at in greater detail, we need to get back to the roots of the game.

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I can lead you to the point when you and others acknowledge that there are fundamental differences between “other games” especially the inane nonsense everyone has listed.

There are variant difficulties. Normal. Heroic. Mythic.

Now you want M+ but untimed, and presumably with the same rewards that are given to people doing it timed.

Surely that’s ‘just for fun’ from some of these people who mockingly post that people don’t do it for fun in other threads talking about its removal, right?

Idk why I’m even responding to you, you’re as ridiculous and disingenuous as Jarnock is.

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i don’t think anyone knows what you’re talking about at this point

M+ doesn’t have an absolute completed point. It is a form of content in which you are expected to set your own goal. Even if you have finished every dungeon at some arbitrary +x, you can always time them better. Always get more rating. Always improve your gear, up to a ridiculously grindy point. Secondary stats, best stat spread, etc.

The same applies to raiding. At what point do you determine you’re done with raiding?

You’re asking for more challenge beyond Mythic 0. It exists. There’s tons of it, and Delves are virtually everything being asked for, but because it isn’t what the other people have, you’re not satisfied.

Getting tailored content wasn’t enough.

Okay, we all know this.

Yes, because we’re literally suggesting to keep the increasing difficulty but remove the timer. We’re not suggesting that M+ be made ‘easier’ but give the same rewards. The timer isn’t what makes M+ difficult. It just makes it frustrating because it forces you to essentially have a perfect run if you want all the rewards and the ability to increase the difficulty further.

Yeah. Predictably.

How am I being ridiculous and disingenuous?

You asked the question, I answered it. Sounds like you’re just using words you don’t know the meaning of so you can dismiss people who disagree with you and call out your bad responses.

delves have nothing to do with this topic. the point of challenging group content is to have challenging small group content, meaning content you do with a group of other players. what people are asking for is a challenge in small group content that comes in another form besides a timer on your screen.

It’s ridiculous to request an easier form of content that gives the same rewards, like requesting Mythic track gear for doing Heroic raiding.

It’s disingenuous to argue under that premise.

Feel free to do so even a single time.

Like Delves?

no, not like delves. encounter mechanics in delves are tuned for a single player. they are not interesting group content.

Again, no one is arguing for M+ to be made easier. The timer doesn’t make M+ more difficult, it just makes it more frustrating.

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They scale.

Delves are, in my opinion, considerably harder with a group than solo.

Dude, if you’re going to quote me, use the entire quote and not just the first word.

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Quoting where you contradict yourself is just giving you the room to be further disingenuous.

The timer is a form of difficulty. This is the part where you try to argue otherwise, and we get into a semantics ‘discussion’ in which your only goal is desperately trying not to be wrong.

I don’t have the patience for it.