You mean let people burn out of the current system and unsub and not come back until the system is fixed in 9.3?
Seems like a bad move.
The greatest RPGs of all time had systems where you could easily change your skills/talents. Let’s be fair here WoW doesn’t hold a candle to DOS2, Witcher 3 - So why is tying power to the systems the only way it can enjoy rpg elements if the games it’s trying to emulate can do it.
Every single RPG elements is preserved and untouched if the Covenants are opened up.
You’ll bring up the “meaningful choice” point I suppose? Thankfully, I can direct you to all (literally ALL) the praised and loved RPG games out there have literally no such things as a decision that you can’t take back outside of story related decisions.
Elitist example of great rpg is of course casualized mass marketed rpgs xD
Sorry, thankfully the devs seem to know what rpgs are about and probably enjoying some dnd where you cant change your choices on the fly and want to improve the game rather that continue with the ultra casualized and homogenized experience
Oh i get what you mean, this power being locked behind covenant system is exactly like when you have to choose which squad mate to let die in Mass Effect 1.
I will copy what I wrote in my last post because clearly you did not read it to conveniently fit your narrative.
You’ll bring up the “meaningful choice” point I suppose? Thankfully, I can direct you to all (literally ALL) the praised and loved RPG games out there have literally no such things as a decision that you can’t take back outside of story related decisions .
I don’t think you understand how fed up of Blizzard some players are. Those who quit in BFA over stuff like Azerite (It was a truly miserable experience) and come back to a system like what Blizzard want to do will see the egg on their face and quit so fast.
The game market is too competitive for people to bother waiting around and hoping WoW gets better.
You mean whichever pander to crybabies because they couldnt handle oldschool ones that had actual limitations instead of letting them change loadouts on the fly?
Today’s rpgs are ultra casualized, and it is pretty clear the devs were inspired by rpg adventures like dnd which I can assume they are also playing.
You cant change your choices on the fly there because the enemy that appear isnt favoring your build, and if you tried everyone would laugh at you
Remember ultra diehard WoW killer Wildstar? Why didn’t it survive if there are so many people like you ? COWBOY GREENPARSE BACK AT IT AGAIN WITH A HOT TAKE.
Because they were video games designed to be video games instead of pander to sad people who play games that are designed to make their self worth feel better by creating the illusion of challenge : )
Sorry but video games these days are less about that, and more about making some people live in a delusion to feel better, but that is too complicated for most people to understand since it would void the entire self worth they have accumulated xD
Below the avg Mythic/heroic raider, the avg player in this game… i question whether they tie their own shoes. You been in LFR lately? They can’t even press an extra action button.
Divinity: Original Sin 2
The Witcher 3: The Wild Hunt
The Elder Scrolls series
Dark souls series
Sekiro
Fallout series
Dishonored
Baldur’s Gate series
Dragon Age series
The Legend of Zelda: Breath of the Wild
Persona 5
And many more…
These RPG games have something in common.
Character power decisions? You can take them all back.
Story related decisions? You can’t take them back.
You tell the tens of millions of players who loved these games, that their games were all “pandered to crybabies”. See how much you’ll be ridiculed.