My group did a M0 on Saturday and we had a toxic tank. He wanted to pull tons of mobs and died on the bosses because he refused to listen to the group. He left and we got a new tank, after a few hiccups, we cleared the dungeon.
The lesson here is toxic tanks can be replaced too. And the group will be better off for it.
Yes it is. When you right click on your name, does it say “Mythic 0”? When you create a group, does it say “Mythic 0”? Is there a keystone level “0”?
Sorry, but you’re extremely wrong. It is not up to the tanks to control the dungeons, let alone rule every group. It is a group effort, since it is grouped content. You all got to work together, Normal Dungeons, Heroic Dungeons, Mythic/Mythic+ Dungeons, Raids, PVP. It is not up to you to set the rules for how one mode of dungeon works.
We all know op is delusional makes you wonder if he was the one that got kicked and not the healer??? Forcing himself to reflect onto the forums by flipping the real issue
Well if 4 out of 5 want to go fast… You can’t hold 4 people back because you specifically want to go slow.
It’s not fair to them as well to dictate how 4 other people want to spend their time.
And that goes both ways. If 4/5 want to go slow and one person is being a potato about going fast…
No, shouldn’t be going slow in any dungeon just to waste peoples times, but you got to also realize, healers doesn’t have unlimited mana to continue spamming all the heals in the World, especially when they removed Mana regen in Cata with the revamp secondary stats and Spirit in Legion along with a lot of other secondary stats.
4/5 people may want to go fast, but if the pace…outpaces the healer’s capabilities of keeping everyone alive, then the group will need to slow down a bit.
Or I guess that group really wants to rep-grind with the Spirit Healer.
That’s what happens, you lost a good tank cause you’re skill level didn’t match his and you refused to learn so you got the 2nd rate tank that made the run slower.
Everyone has a role in the dungeon and the tank’s role is to lead, command and control the rest of the players to ensure the dungeon gets completed. You’re not going to change how dungeons work in DF, sorry.
Exactly, too many people here just want their hand held and they refuse to do what they signed up for.
Umm…once we got a new tank, the run was much smoother and then we cleared the dungeon. How in the world did you read from my post that the tank that left was a good one? The tank that left was literally holding the group back.
Never mind, it’s clear you’re trolling so I’m done.