I'm sorry Blizzard, but 8.2 is boring and disappointing so far

It feels pretty time gated to me. Hope they fix the Heroic invasion soon so we can complete it.

Have to agree with the OP.
As soon as i saw the words ‘world quests’ i lost enthusiasm immediately. Also, the entire story of BFA thus far is vague and meaningless, it’s not a battle for azeroth at all, certainly not representative of the titanic struggle between the horde and the alliance. Ok the new cinematics were good, that’s one thing blizzard has always done very well, but they also used to be wonderful story tellers, that now seems a thing of the past which is truly worthy of sorrow.

Well at least i have my sub ready for classic, yes it’s very grindy, but the story and gameplay is fantastic.

7 Likes

The engine is irrelevant. That’s the first thing. Far more interesting games are made on worse engines.

Secondly you fix it by making the game play deeper than 3 inches. Obviously that isn’t going to happen inside of 6 months. It took them years to devolve to where they are now. So years to get back is sane. At least a year or two (basically a new expansion).

In that expansion you go with the deep approach. No, not Mariana Trench / Path of Exile deep on character development but don’t be happy with 1-2 viable builds. Be satisfied with a dozen or more builds per spec. They don’t have to be balanced either.

Next you address the issues with the world. You leverage that dynamism of player to player interaction. Let players be vendors, quest givers, captains, soldiers, etc. Seriously just dump sharding in the trash where it belongs. Have a system of power acquisition in players interacting with each other. It’s fine that NPCs exist to some extent but that shouldn’t be the meat of the experience. There are various ways to get P2P where it needs to be.

If you can fix classes and the world you’ve already moved the game quite a bit further ahead than where it is today. By fixing I mean reverting mostly. Some additional class complexity is nice, too.

6 Likes

Have players be Quest Givers? Really?

That doesn’t sound like its open to abuse.

Why does this matter? Are you looking for a sterile gaming experience or something dynamic and fun?

Dynamic does not necessarily mean fun.

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Well BFA shows us that the less dynamic the experience is the less fun it is.

Unless you think a rotating plate of sterile NPC content is dynamic. I sure don’t.

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Well possible quests can be done in this game by the players?

You can only do so much with the world and player gameplay at the moment.

That kind of Dynamic Questing would only be viable if people were allowed to make player generated content like their own dungeons, their own NPCs, their own weapons, their own abilities, etc.

No, you don’t need to go that deep. Let’s say i’m a leatherworker and I need 100 skins. I don’t feel like getting them myself and I don’t feel like hitting the AH. So instead I /questreward “I need skins” 100 100g

The quest giver icon spawns over my head and when players interact with me they get the quest. They collect the 100 skins and hand them in for the reward.

Now this system could be used for tons of things. Killing enemy NPCs and PCs, farming other items in the world, getting through dungeons or raids even, etc. Whatever players are willing to reward you for.

And the rewards can also be items.

5 Likes

Bringing him back to do voice work does not mean bringing him back to do story. He’s not writing a damn thing.

LOL. No, it’s not. Where do you think the game’s reputation for grind CAME FROM? Try having to grind weapon skills, and having to constantly find class trainers to level up your abilities, or having to get to beasties before others get to it first (not the opposite faction, your own!), or having to walk all the way to dungeons, or collect fire resistance gear to be able to do Molten Core or Onyxia, or actually get 40 people together who actually have attunements - or get the attunements, for that matter!

Anyone who thinks Classic will be “different” did not play vanilla.

2 Likes

The blizz defensefarce is out in full force

13 Likes

Compared to Broken Shore, Naz’Jatar and Mechagon are such big improvements it’s not even funny.

I liked timeless isle in a timeless isle environment. This content without the maze and annoyances to get around would be fine but adding those annoyances turns average content into something I would rather just not do.

I don’t like questing or game play that is just made to waste time, eg. collect 10 of this from mobs and the mobs have a 10% drop rate or even a 20% drop rate because then what happens is you spend most of your time waiting for mobs to respawn if anyone at all else is there. Or pick up one quest here and it sends you to the other side of the zone and then when you complete it, you again have to go back to the other side of the zone. There is nothing fun about that.

That’s a really cool idea. My Hunter would enjoy farming resources for players…for the right price of course :wink:

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It feels grindy because the classes are garbage. Some of us don’t even get to play our mains anymore for crying out loud. Of course we get stuck on a char we don’t like because of the rep grind for flying making us even more grumpy (i’ve already switched chars once this xpac).

FDK will have been crap for 4 years by the time this xpac is done. still missing roughly half my moves from WoD. Nothing but empty hotkeys on him when i log on him.

Argus was better, at least 3 full size zone and epic story

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The only thing that’s been dumbed down is the soft mass between people’s ears from playing to much world of warcrackcraft lol.

For the first time since release I went to bed late on a work week because I was STILL doing things in WoW and didn’t get it all done. I am having fun for the first time in months so yeah, I am pleasantly surprised and raid / dung not even out yet.

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Mechagon is similar to Timeless Isle. Few quests but a lot of chests and rares to chase just like Timeless Isle. It is also a smaller zone.

You need to understand that this is a business model. World of Warcraft once had millions of devoted subscribers that Blizzard could count on staying subscribed. We now live in a day and age when folks are really only subbed month to month, and cancel/resub regularly.

Time gating content helps push steady subscriptions, plain and simple.

1 Like