While that’s true, this external drive is short lived:
WoW always beats FFXIV for higher-end endgame content.
FFXIV players tend to write it off and say there’s more to the game than just endgame, but realistically, it’s the same kind of side fluff that I ignore in WoW because it’s boring as hell and not rewarding.
I play MMOs for the leveling process and endgame gear/power progression.
In FFXIV, that’s… incredibly limited and relies heavily on the assumption that players will repeat the endgame gearing process on each alt Job. Moreso than WoW.
Not to mention if you’re not Savage Raiding, it boils down to… spam effectively (2) leveling dungeons for weekly currency (even Experts play out no differently than leveling dungeons), do your LFR once per week (as mentioned – 4 bosses), and do the Ex Primal that drops a weapon until you get it – then never touch it again.
And to be clear, that dungeon currency gear (once it becomes available), is equal to or better than everything else but Savage Raiding (barring weapons, which you’ll get from the 1 Ex Primal or later the world content grind).
So it devolves very quickly into “grind 2 dungeons until weekly currency capped, then log out.”
When I hit the point where I feel like that’s my main way forward, I stop playing.
At least, historically. I’m so disinterested in WoW this time around that I might try to get some more time out of FFXIV by doing the process on more alt jobs at least.
I’m surprised you play FFXIV at all. It’s there in FF but it’s clear that’s not the main focus of the game.
That’s EXACTLY how it should be. The power gap in wow’s gear is absurd bordering on obscene.
A style I wholeheartedly enjoy. I don’t like that wow tries to keep you constantly paying…er…playing slowly inching your way to the top power mark. It’s become exhausting over the past 3 expansions.
My issue isn’t so much that the currency grind exists, it’s that the content you do for that currency is mindnumbing and doesn’t encourage you to get better at the game at all.
I like feeling like performance matters, and it just doesn’t in that game unless you Savage.
Maybe it matters for a couple weeks when Ex Primals are new, but that’s 2 bosses.
Anyway, I’m not tired of it YET. I’m still working on the primals. I have enough weapons to do a handful of alt jobs, but I still want to learn the other primal even though it just drops accessories.
After that it’ll probably be about time for the currency grind to get started, and if everything goes like it has for me in the past, I’ll do that for a couple weeks then get bored.
Just a question: then why are you here?
Ah, I know, your WoW sub expires tomorrow.
WoW messes up by taking 17 years of content and making it irrelevant and outdated and stacking upon that every expansion.
So much content that has no relevance anymore due to a lack of level scaling and armor application. We’re always stuck in the late game zones and hell even current expansion content is completely dead … Tazavesh for example, what a joke.
This WoW model needs to change if this game is to survive. Not everyone wants to roll damn alts to experience other zones OUTSIDE of the current expansion. This is one thing that GW2, ESO, and hell even FFXIV does well.
They find ways to keep older zones relevant when new expansions launch and keep players going there so you’re not just stuck in the current expansion zones doing only THAT content.
WoW has so many damn dungeons that I have never experienced but my only option to run them is to one shot everything solo or run them on alts, no thanks.
You are correct. I got to lvl 30 in 2 “jobs” and just can’t bring myself to push any further.
Right, as a newb who’s been playing through Legion recently on the hunt for mogs… It’s convenient in that context that I can quickly solo everything, but I’ve been struck by how cool and engaging and educational Legion has been mechanically, with the Order Hall and everything, and it’s such a shame that this is the only way I can experience it unless I roll an alt.
With the way level progression works anyway, I didn’t even finish BfA before I was roped into SL. And I’m having a blast, regardless, but that aspect is still pretty joyless.
At the every least, I wish timewalking wasn’t level capped.
I am extremely glad I finally gave FFXIV a shot. Been playing WoW since day one and I find current FFXIV better than WoW in every way. WoW just stopped being good after MOP.
At least class design wise MoP seems by consensus to be the best designed era of WoW, only followed up usually by certain spans of Legion. If I had to say they should examine any part of WoW for class design it would be MoP.
Story wise WotLK was mostly compelling, but like many of WoW’s expansions it could have used more of the story in the expansion itself rather than hoping the player had already done Warcraft and read the released alongside it books…
I like books and all myself, but it’s pretty clear that most people don’t in the 21st century and that at best they’re netting a very small additional niche audience by doing so.
That’s literally what final fantasy is. Small instanced zones, that’s why I can’t stand the game
FF blows. Not even close to what WoW brings and the depth we’ve grown to care about.
The same depth that basically has The Jailer Zovaal trying to unravel his own plans by having Sargeras destroy the entire universe when he needs a nascent Titan soul to remake it as his own torture dimension for…reasons?
This is just one of the many many glaring plotholes in WoW’s current gameplay/story narrative…
Showing his support for Blizzard by continuing to both be subbed and engage in conversations on the forums.
Both games cater towards completely different crowds of people.
FF14 aims for the casual player.
WoW tries to appease the hardcore raiders, M+ players, casuals, etc. all in one package.
FF14 is the most WoW like out of the modern MMOs which is why its the easiest for WoW players to transfer over too and why its getting so much traction. Also, not a lot of people have played FF14 compared to SWTOR, GW2, etc.
The problem with WoW is that the developers are stuck in a rut and have lost passion for the product they are producing. This isn’t new. It was felt last xpac.
For example. Last xpac, they came up with this unique idea called Tools of the Trade, where (as a tailor) I could buy a recipe, and go on a hunt for the materials to make a Synchronous Thread, and Item that let me repair rifts. Sometimes when repairing the rifts, a vendor would appear with recipes. Sometimes I’d get a bag that contained old cloth.
This is where the fun ended because of the lack of imagination, there was never anything worth getting. Blizzard had the opportunity to either create, or bring back some really nice tailoring patterns and get people farming mats from old zones. It would have helped the AH economy. But they didn’t. So after gathering all the few available patterns they had added. It just became another Meh.
This very same thing happened in Shadowlands with the legendary base items. This was supposed to be a way to make professions relevant. However, to level up a base item, you had to make 15 bases at each level, which flooded the market and dropped the prices on the AH. It became that the cost + time invested did not = any profits. It just became another annoying thing to the players.
Oh no Totesmlotes is posting on a FF thread
FF good , Wow bad !
Your problem is wanting the game to babysit you all day. Maybe go touch grass and do some cardio instead of sitting in front of your computer for 8+ hours a day. Just a thought.
It’s good to have something like that in the game. Wrath had that exact system. Heroics were the same spam through the group finder. Each run was the exact same as the last but EVERYBODY was running them because they gave you currency to spend on raid gear. GOOD raid gear, not like the scraps we have today. Like the second (maybe third) best gear in the game. Then to get better you had to learn the raids. Not LFR…the bar started at normal.
Performance in wow didn’t used to matter much until late normal or heroic raiding.
This modern wow has conditioned people to think infinite difficulty should be the norm. It was never part of wow in the past and imo the game was better for it.
Hey! He’s learning!