most players in both games are completely casual though. it is obvious WoW endgame has more depth than FF14, but unless you actually do it, FF14 is the better game.
Yes. This is what led me into following what limit max and echo have been saying: That WoW and FF14 are both seasonal games. Right now there is just no reason to play WoW outside of my 1 day of raiding to obliterate sanctum of domination. FF14 content will also dry up, and even faster than WoW, but right now FF14 has a lot of fresh content to work on so it’s where I am mostly at this time. atm I’m trying to post orange parses on both extremes and all 4 Asphodelos bosses before Savages come out next week.
at the end of the day I play both games now, because both games have a lot of failures for me to pretend they’re supposed to take up my entire time.
Thank you for you deep analysis of some points of both endgames, it was a good read and some good suggestions, now lets hope some important people go “hey we should add housing” or the Server merging. And especially some new or rather expanded side content, wildhammer lore quest lines when??
I’m sorry. Wow devs won’t change a thing. They’re FAR too arrogant to take player feedback into consideration. They’ve proven that time and time again.
FF XIV does horizontal progression better, whereas WoW focuses on vertical power progression.
I think it’s to WoW detriment, because people chase the carrot stick too much and become toxic because they don’t really want the difficulty, they just want the carrot.
In FF the carrot is eaten faster, gear treadmill ends pretty early and so players have time to actually look around and see other things to pursue. The story also helps a lot because it helps fill the world with meaning.
Basically FF doesn’t exploit gamer brain too much and taps into players roleplaying sense instead.
Depends on what you consider “casual” I suppose, since about 40% of WoW’s playerbase habitually gets Ahead of the Curve every tier, and then you add on people who clear Normal or PvP on top of that… the portion of the playerbase that “doesn’t do much” is actually pretty small, in WoW.
That interesting…I wouldn’t have thought it was that high tbh. I’d be curios to know what the stats are on FFXIV for people who do the raids Savage mode (basically hard mode).
Very well said. I love the fact that FF doesn’t try to hold players for as long as they possibly can. The end goals are very obtainable by pretty much everybody.
To quote someone from another thread: “If you have to pay people to NOT do the content, then the content is NOT fun…”.
Personally I blame the on wheels approach to Shadowlands, it really decimates any replay value the content could have.
What’s ironic is Shadowlands clearly has some of these elements or at least attempts on them, but they did NOT hit the mark. Covenants=paths, Torghast is procedural generation supposedly (but really not due to rigidness and limited options, everything is just grey and spiky).
this is not true for everything. players sometimes get carried for the reward because they’re not skilled enough to do it themselves. you look at games like rocket league, where people buy grand champ carries for the unlocks. you have people in this game buying mythic raid carries and 1800+ carries, because they’re not good enough to do the content themselves.
no one is buying carries in rocket league because they feel the content sucks. they just want the title + cosmetics to flex with.
Agreed, re: leveling. I’m less than a month into my first and I’m already capped. I appreciate that it makes the expansion I paid for more immediately accessible, but I was kind of expecting the level progression to slow down once I got there so I could finally, really take it in. Instead, I hit max level in the middle of my introduction to Ardenweald lol. And I’m someone who jumped into SL as soon as I hit 48.
Of course grinding isn’t everything – even for someone like myself who focuses on solo PvE since I play at odd hours – but it feels strange to lose that particular incentive SO quickly.