No, they aren’t. Once again, I’m going to ask: “what world are you living in?”
What’s not supported? The Covenant system itself? There’s literally a series of NPC remarks like “Are you really going to betray your brothers? We’d welcome you, but are you REALLY going to betray them? REALLY?” And then several out-of-character warnings “WARNING: Maybe you ignored the lore, but this is a serious decision in this universe”.
There’s nothing invisible about it.
That’s the stupid analogy. That’s a Ralph analogy.
Well, considering where we are at.
Then I would ask why you think that to which you talk about an invalid reason that doesn’t relate to the point at all.
And the cycle will continue because you lack critical thinking skills.
I’m sure anyone else that is reasonable would agree that recruiting experienced people is the same in both worlds.
And the cycle will continue because you lack critical thinking skills.
I mean I’m not the one trying to compare an employer to a video game character.
I’m sure anyone else that is reasonable would agree that recruiting experienced people is the same in both worlds.
Anyone that is reasonable would think you are bordering a straight jacket.
Numbers are numbers and to tell someone not to min/max is like telling a lumberjack not to cut down a tree. It’s going to happen, there’s no stopping it.
The numbers in the game are like a dice roll in DnD. You need some variable so the game is actually as unpredictable as a real adventure, and you can’t rely on humans to be unbias. It’s concerning you can’t see the difference. What do you do for work?
If it was as unpredictable as you say, min/maxing would be impossible. That just isn’t the case.
It great to know that you’re the authority on what should be fun for everyone.
If it was as unpredictable as you say, min/maxing would be impossible. That just isn’t the case.
You’re the worst sort of debater. Someone who thinks they see everything for what it is, and you’re only looking at your bias. Good luck my friend.
I mean I’m not the one trying to compare an employer to a video game character.
For one, a video game character is controlled by a player. Characters and Employers are all controlled by humans. 98% of players are humans (thanks bots).
Group Leaders that form their own groups can be compared to a hiring manager in real life since they both recruit people for their field, they both act as supervisor or recruit other supervisors (in the game they’re called assistants).
They’re easy to compare. I would agree with you if the verifiably true premise was that most players are secretly NPCs.
More than welcome to cite this “bias.”
Not everyone thinks in numericals. Not everyone wants to gear for Mythic. How hard is this to grasp?
For one, a video game character is controlled by a player. Characters and Employers are all controlled by humans. 98% of players are humans (thanks bots).
Group Leaders that form their own groups can be compared to a hiring manager in real life since they both recruit people for their field, they both act as supervisor or recruit other supervisors (in the game they’re called assistants).
They’re easy to compare. I would agree with you if the verifiably true premise was that most players are secretly NPCs.
Is this a serious question? Are you seriously asking why an employer that has actual real life time and money on the line might want an experienced person on a job and trying to compare that to a video game character that can just leave a group, die, etc. with literally no repercussions outside of “trying again?” Really?
It great to know that you’re the authority on what should be fun for everyone.
And its great you think your fun should override the RPG element of the game.
How hard is this to grasp?
It’s not? What does that have to do with anything that I said?
More than welcome to cite this “bias.”
I’m not here to convince you, I’m here to convince the independent observers of our exchange. And you’ve demonstrated your own bias here in at least 2 other debates.
Like I said, more than welcome to cite this “bias.”
Because you seem to be under the impression that min/maxing is in everything and everyone does.
More than welcome to quote where I said anything remotely close to this.