I'm not buying the "meaningful choices line"

No, they aren’t. Once again, I’m going to ask: “what world are you living in?”

What’s not supported? The Covenant system itself? There’s literally a series of NPC remarks like “Are you really going to betray your brothers? We’d welcome you, but are you REALLY going to betray them? REALLY?” And then several out-of-character warnings “WARNING: Maybe you ignored the lore, but this is a serious decision in this universe”.

There’s nothing invisible about it.

1 Like

That’s the stupid analogy. That’s a Ralph analogy.

Well, considering where we are at.

Then I would ask why you think that to which you talk about an invalid reason that doesn’t relate to the point at all.

And the cycle will continue because you lack critical thinking skills.

I’m sure anyone else that is reasonable would agree that recruiting experienced people is the same in both worlds.

1 Like

I mean I’m not the one trying to compare an employer to a video game character.

Anyone that is reasonable would think you are bordering a straight jacket.

1 Like

The numbers in the game are like a dice roll in DnD. You need some variable so the game is actually as unpredictable as a real adventure, and you can’t rely on humans to be unbias. It’s concerning you can’t see the difference. What do you do for work?

If it was as unpredictable as you say, min/maxing would be impossible. That just isn’t the case.

1 Like

It great to know that you’re the authority on what should be fun for everyone.

1 Like

You’re the worst sort of debater. Someone who thinks they see everything for what it is, and you’re only looking at your bias. Good luck my friend.

2 Likes

For one, a video game character is controlled by a player. Characters and Employers are all controlled by humans. 98% of players are humans (thanks bots).

Group Leaders that form their own groups can be compared to a hiring manager in real life since they both recruit people for their field, they both act as supervisor or recruit other supervisors (in the game they’re called assistants).

They’re easy to compare. I would agree with you if the verifiably true premise was that most players are secretly NPCs.

1 Like

More than welcome to cite this “bias.”

Not everyone thinks in numericals. Not everyone wants to gear for Mythic. How hard is this to grasp?

And its great you think your fun should override the RPG element of the game.

It’s not? What does that have to do with anything that I said?

I’m not here to convince you, I’m here to convince the independent observers of our exchange. And you’ve demonstrated your own bias here in at least 2 other debates.

1 Like

Like I said, more than welcome to cite this “bias.”

Because you seem to be under the impression that min/maxing is in everything and everyone does.

More than welcome to quote where I said anything remotely close to this.