I'm not buying the "meaningful choices line"

The results are the entire basis lol. Like, what world are you living in?

The real world, people can do the same thing and have different results, but here, the result is the exact same

The result is the exact same? How in god’s green earth are the results the same? One has real world consequences that could literally have years of an impact and the other is a few minutes that has literally zero repercussions lol.

It is easy for us, im non binary with he/him pronouns uwu

That the person doing the recruiting is getting an experienced person most of the time.

You still dont content with the decision making is the same. So I assume you agree with at least that much.

They tried the same thing in Cata, where they upped the difficulties because Wrath was ridiculously easy.

Yea, that was the last time CC was used in a dungeon.

So basically never make things more difficult because players will cry when it is slightly hard, but also cry it is too easy. Yeah. Sounds like a no win

Yeah sorry, I’m not arguing the consequences or even the result, I’m arguing the beginning that starts with the decision making. When you argue way ahead of the topic at hand it gets crazy.

And yet Blizzard managed to implement pathfinder. It isn’t impossible for Blizzard to eventually take things away from the player-base that are bad for the game - Blizzard just has to be willing to fight the crybabies.

Yeah, all they are doing is adding invisible walls to the player experience. None of this stuff is supported by any in game lore or features, and it just feels bad to play. Their choice I guess.

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You aren’t arguing anything, you are just spewing nonsense that has no basis in reality lol.

I like to entertain people when they talk about even the slightest irrelevant point. But you still have yet to answer without looking at the other stages after decision making…

… Is the examples I gave the same at the decision making level?

Again, you are still completely ignoring the fact that the outcomes are vastly different with different consequences, one being severe with the other non existent. This completely changes the dynamic and only shows that they are not similar in any way imaginable, sorry.

Yeah, right. Which is min/maxing. With all do respect if you want to min/max enroll in a Finance course. If you want to role play as a Minotaur that changes into animals and fights zombies then play an RPG.

Considering everything that is running that Minotaur that changes into animals and fights zombies underneath is pure numbers…

I think so - but I don’t think they’d ever really tell us the truth.

The choices they make seem to punish not only top players - but casuals that enjoy experimentation.

They’ve already said they’re trying to find a balance between static choices and dynamic choices - but I don’t see why that’s even a thing when people can and do choose what they want to be static on the own accord.

It’s like trying to find the right balance of hot spice with food. A lot of people just outright hate hot spicy food and a balance just isn’t possible for them. But letting people choose how much spice to put on - that’s a great approach.

I still remember Heroic Grim Batol when the expansion was still pretty new was some pretty next level stuff. Having to CC at least half the mobs per trash pull was pretty funny for a heroic dungeon, given what dungeons have turned into now.

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Am I supposed to feel owned here? Or was the goal for you to demonstrate that you don’t see a difference between numbers to replicate nature, and finance which is ROI based?

I’m not arguing the consequences, you’re talking past the point again.

Are the two examples the same at the decision making level?

Numbers are numbers and to tell someone not to min/max is like telling a lumberjack not to cut down a tree. It’s going to happen, there’s no stopping it.