I'm a 2004 original player... here's my thoughts on GDKP

The cheaters would be in both cases - thus your system has lots of negatives and does not fix the issue you are trying to fix.

But in the case of GDKP the price of the best items becomes so high that it is better to play the game properly than to buy gold. And those that are buying $1000 worth of gold are super easy to spot for blizzard.

So you’ve created a more limiting system, that would stop most bis raiders, is super complex, and would do a worse job at preventing RMT. AKA a leaky boat.

Arguing loot systems is like arguing what flavor kool aid is the best. Doesn’t really matter if you’re all drinking kool aid.

But it does matter, gdkp is quite elegant given it was put together without any changes to the game.

It doesn’t have any negatives.

It wouldn’t since this is the 3rd, maybe 4th time I’m telling you it’s account bound (or even credit card bound if you want).

I’m not raiding naxx for a tiny bit more points than a MC lol, you are delusional.

You’re right you’re not. Pots are the same size as in GDKP because the demand is the same and determined by the bids.

Yeah that’s fair.

So how do you convert it to gold for consumes?
How do i use it to boost my alts?

Make it as useful as gold and I have no problem with the system. But you will find that if you do so, it is basically equally incentivizing cheaters or more.

If there was an elegant solution it would be clear - you cannot explain the conversion because it is really complex to artificially manipulate a currency like that. It becomes a prime area for abuse.

Correct because as players raid / play more they grow their wealth in game.

Because they have more wealth in game they can then spend more gold on bids.

You don’t need to buy gold, and really should not provided how fast you can get gold in GDKP just by raiding often.

What matters to a Naxx raid is Naxx bosses dying and those bosses dropping loot people need and want. How you reward people to get in there and do the job makes no difference so long as the people feel rewarded enough to keep participating.

GDKP isnt black magic or super deep - like I meant with parsing. It works because people are willing to use it, that’s pretty much it.

10chars…

I am asking HOW does the NPC do it.

You can’t program ‘One way exchange to gold at an NPC’.

The hard part is making those functions. So what are they?

Is it though?


This whole discussion seems to be predicated on a faulty assumption that GDKPs are the cause of RMT and that RMT is bad for the game.

Those are 2 things that are just being assumed. Sure we can look at the latter, and say “OK, we don’t have to discuss whether RMT is bad for the game, we’ll just agree it is.” But is it? I don’t know, and I don’t personally care to get into a lengthy discussion about how to come up with some sort of metrics gathering framework to try to better understand the variables and how they interact.

However, the former, GDKPs are the cause of RMT is just not fact based. RMT is going to exist regardless. So, firstly if someone wants to say they have a “solution” to GDKPs, they should come up with some sort of argument or context that GDKPs are bad to begin with. This is not established fact, and it appears by the very observable nature of the PUG raiding scene that GDKPs are the preferred method of PuGs at the moment.

So, this raises a bigger more interesting question which is precisely what is the issue that people have with GDKPs and why do they have such issues? That might be well worth looking into before continuing with long, drawn out conversations about solutions to imaginary problems… imo.

:woman_shrugging:

It’s not that hard.
NPC is selling 1g for 1 DKP.
If no one takes the offer for a certain amount of time, he increases it to 1.1g for 1 DKP.
If someone buys it, he goes back to offering 1g for 1 DKP and so on.

If bots weren’t inflating gold to oblivion, this step wouldn’t even be necessary.

So nobody is using this conversion?

That’s like 50-300g per raid lol

You are trying to make a function to manipulate a complex dynamic market - it isn’t trivial. You are quite deep in the water if you think you can ‘simply’ make something that would be hugely abused or won’t reck the entire market.

If nobody uses the conversion, the rate gets better until someone does. How do you not understand this? lmao.

huge abuse vector you created for bots waiting to snipe* dkp

In a true blizzard fashion you would make you own game worse lol

Do you really believe one can casually create an npc that will manipulate the market and it will be easy to do so

You have no idea what this means.

Someone can create a bot that can snipe points when it is favorable to do so.

Abuse vector refers to the possible attack surface of the game that cheaters could use, you just created a new ‘path’ or vector that can be utilized.

Clearly it isn’t a math or programming vector - but more so the idea that it indicates a new possible direction that can be taken by adversaries. Commonly used this way in these sorts of discussions.

When is it favorable? It’s impossible without knowing the future. Additionally, this imagined “abused” gold can never be bid on gear - which is the point of the system.

You are not as smart as you think you are. Moreover, you are resorting to saying that the system will not stop gold buying for consumes and AH stuff - which I never said it would. It stops RMT’d DKP from being bid on gear.

Seems like they can use gold to buy dkp.

If it is as flexible as gold - it will have the same issues. If it less flexible it is likely to reduce who is incentivized to raid and/or create new issues.

Market manipulation is hard. There are no elegant formulas to do this stuff.