That’s irrelevant. That is the action of players and not a game design choice by Blizzard. The game is not P2W, based on a P2W model, or being pushed towards a P2W model.
I’m not saying you can’t complain about the game but at least be reasonable. WoW is not P2W.
What game does this? give me an example?
This is the oddest complaint about a normal progression system I have seen in a long time. This is legit what is happening in wrath right now, just as it did in OG wrath. there are maybe like two or three pieces that stay worthwhile from start to finish.
Yes it is. The fact that it’s not as coercive as asian MMOs doesn’t change that fact that the sale of gold and levels is an instant power boost for anybody with a credit card.
GW2. You can use the same gear from the base game all the way through the latest expansion. You can quit the game for 3 years, come back, and you’ll still be as powerful as you were before so you can jump right into the current content without paying for a level boost.
GW is a massively different game than WoW in design and was the one and only game I thought of. Can you name any others or just the one outlier?
and it seems that this design isn’t as rigid or recommended to do as you are suggesting. There are still tiers of gear of varying strengths and values, there is still gear swapping as you get better gear.
P2W doesn’t require BIS gear to be P2W, and you can never be outbid if you just throw more money at the problem. And you can BUY the carries for BIS drops.
Til you hit 70 maybe, not for long after. The stat increases in just HFP alone speak to this.
But each expac the end raid tier was good for leveling at least to cap. This isn’t the gotcha you thought.
So paying money doesn’t instantly get you gear as you claim.
Player decisions and loot systems are not the fault of the game, GDKP is not built in and there is no player power for purchase. Just say you dislike GDKP and RMT and don’t paint the game incorrectly as P2W.
In fairness, a couple of Naxx items would survive Karazhan. That’s more a testament to the itemization and availability of Karazhan gear than it is the Naxx items though, but you know.
Cool, I’ve never seen them. Would you mind giving me a recommendation?
My first post is literally a statement about how you guys never explained it to begin with, just dismiss any discussion before it can begin
Dragonflight’s story is no more linear than Wrath’s, it just has a tracker for each story chapter. No quest zone is locked by anything other than your level, just like Wrath
In fact, when you reach Dragonflight on alts the zones aren’t even locked by level anymore, making it even more open-ended than Wrath. And that’s not to mention the fact that, before Dragonflight, you can literally choose any expansion you want to level in, with the only restriction being your very first character stuck in BfA
So…exactly what the game has been since the beginning? Item level has increased with each patch since Vanilla. Sure it may not have been as drastic back then, but it was still there. Gear scaling is meant to give the player a sense of progression as the content releases, what’s the point of even having new gear to shoot for if it’s the exact same thing you’re already wearing?
Sounds like you’re confusing Warcraft with Conan or something. Warcraft has always been goofy and cartoonish since the very beginning
They still had gear progression systems involving the thing you are claiming is bad design. They still had gear progression systems. There was still “the better thing”.
Entirely different game. Also there are clear “better things” to upgrade to in Eve, just because each ship/etc has a role it fills doesn’t mean some are flat better to spend production time on.
I try and avoid being directly rude but you are flat just off base and crediting player behavior to deliberate game design. You are actually not understanding anything and would rather be indignant and mad just to be that way.
P2W is not part of the game design for WoW, it legit cannot be attributed to them as corporate greed.
You can have gear progression, but it can’t be every new content drop being BIS every time. If has been way too fast for way too long. The fact that they had to do 2 (or was it 3) crunches already is proof of this.
Selling gold for money is an active developer choice. Stop riding their reproductive organs.