The " veil of ignorance " is a method of determining the morality of issues. It asks a decision-maker to make a choice about a social or moral issue and assumes that they have enough information to know the consequences of their possible decisions for everyone but would not know, or would not take into account, which person they are. The theory contends that not knowing one’s ultimate position in society would lead to the creation of a just system, as the decision-maker would not want to make decisions which benefit a certain group at the expense of another, because the decision-maker could theoretically end up in either group.
I suggest anyone that doesn’t want Covenants to be easily swappable to read the above.
That wasn’t the point. You’re intentionally side-stepping it.
It promotes trend chasing. It also adds more unnecessary flexibility to the game. Even FFXIV and Guild Wars has limitations. So no, it’s not objective. It’s subjective.
That’s the entire point. You say it’ll be FORCED and I say it’s a choice. So you either have the inability to say no (personal problem) or someone is physically forcing you to switch. Which is it?
Some people like playing their characters to their maximum potential. Are they wrong? You seem to think they’re wrong in wanting that.
I have never heard anyone say such ridiculous nonsense. Flexibility is not a bad thing.
No. The way you talk about alleged “cons” with covenants if they were flexible is similar to people putting guns to other players’ heads demanding that covenants be switched in order to get into groups. I.E. The idea of players “forcing” others to swap - even though that’s not even a thing, nor would it make sense since you have to level and earn the power through each covenant.
No. There’s nothing preventing them doing that with Covenants in place.
Too much flexibility promotes homogenization. Homogenization was an issue previously in this game’s life cycle, which prompted the developers to make WoD the way it was.
It’ll be ENFORCED. Not the same thing. Promoting Pugs over Guilds is not healthy for the game overall.
No, infinite flexibility is subjective. Freedom of choice already exists.
Some people also like to try things out on their own. Especially in varying content like M+ with the changing affixes and with group compositions that can vary drastically. It’s not necessarily about optimizing potential - for casual players it’s about feeling things out on their own without having to go to a third-party.
And yet the restrictions will funnel more players down the same path instead of letting players choose and experiment freely with all the various kinds of combinations available.
In order to kill theorycrafting, blizzard would have to make the game Vanilla easy again. That might work for some, and maybe yourself, but I like putting effort into things.
I came back just before 8.2 last year after not playing since LK. It took me a minute to figure out the systems, and catch up, but eventually I got into Mythic Raiding. For SL I want to get Cutting Edge on every tier. Which means I’ll be a slave to the meta, and I’ll be trying to optimize my character the whole time. So having access to swappable covenants, or if they just cut player power out of covenants altogether, would be desirable.
Coincidently, there is a version of the game that sounds more your speed. It’s called Classic. The hardest mechanic in vanilla was trying to stay awake.