WoW went from being nearly as popular as it was in the old days with Legion to limping along with BFA and Shadowlands. I used to think WoW could literally go on forever. Now, I’m not so sure.
Borrowed systems would not be bad if the added to completely flesh out classes /specs instead of completing them .
A good system would enhance what we already have and not return to us passive abilities they took from our spell books just so they can give us a few back each expansion to make us think we are becoming more powerful . When all we are doing is getting back to where we were at the end of the previous xpac.
They do this song and dance every time and people on these forums will still cover for them and pretend they’re genuinely “learning” each time and not just cynically farming MAUs from predatory grind systems before pragmatically ratcheting it down to bring people they’ve burned back.
Now show me the early Legion numbers. Lol.
I agree. /10char
I mean it’s going to
What I’m saying is
We either get
- The same thing expansion after expansion
- Different things every expansion but the old stuff has to be removed
Different things every expansion without removing the old stuff just wont work. As you get more and more system coexisting the probability of adverse and exploitable combinations grows exponentially.
They could move back to the first option but how do you time gate that with fast leveling? Which is probably a prime mover for all these different systems, leveling is so fast you can’t tie all of the power progression to it.
Do you work on the WOW team or something? You go back to the old system and you do not time gate it. The thing that kept people playing from Vanilla-MoP was the gear progression system. Not artificial time gates on borrowed power systems. This isn’t rocket science, the only reason I could see for you to be so attached to failed design paradigm is if you had a hand in it yourself. In which case, let me be clear, it IS a failed paradigm.
The old system was gated with raid lock outs, 20-40 person bosses that dropped 4 pieces of gear, and two weeks of grinding to hit level cap.
Really it’s a matter of preference. But things will get gated one way are another, it’s just the nature of the business model.
They all breathe fire, just in different colors!
it’s pretty evident what they are doing now ain’t working we all know that. it’s time for something besides the same old thing we had 3 expansions in a row. there getting worse at that borrowed thing not better after 3. i definitely ain’t playing it i’ll just go play wrath again no biggie to me i enjoyed wrath. they have went straight crazy with borrowed power dumb timegating and just flat annoying things.
I agree, but I think the issue isn’t borrowed power. It’s how it’s used to gate progress. And that’s driven by long patch cycles.
IMHO the main problems are
- Long patch cycles
- Spec balance
- Gimmicky, annoying and excessive mechanics and game play
They are probably sitting on all the data in the world that clearly shows players tend to drop their subs when they feel they’ve completed their character. And we’ve had 20 years of different ways to slow down progress. Extreme leveling requirement, raid or die, rep grinds, daily quests, drip fed content tied to systems, vaults. And we hate all of them. Complaining about tier gear is all the rage now. And it was back in TBC.
Why I think people have found memories of Legion is short tiers. With short tiers you can reward quicker, have easier content, have less hoops to jump through. No matter what the system is it will feel better if it rewards you over the course of two months instead of six.
If the salad is on top I send it back.
It depends on the borrowed power. If it’s BfA or Shadowlands types of borrowed power then no I’m not buying it either!
if this is a quitting post the can I have your gold?
You know the more times you repeat yourself, it won’t get more believable dude.
You do get that you don’t need to deconstruct specs each expansion.
You don’t need to keep adding X spells to each spec each expansion without an end.
They are human beings, they are developers, they can… have a more whole-feeling spec… and revisit say… every 4-6 years which is 2 expansions to 3 expansions before rejigging spells.talents.etc.
They spend a lot of their time from the look of it on constantly trying to get specs back to a good functionality. Some specs are left in the dust. Then another expansion their reworks end up messing some specs completely…
While their general goal of avoiding button bloat does make sense, I’m not sure the path they’re on is tenable in the long run either. Adding and deleting 12+ abilities every expansion is going to lead to some serious recycling.
There’s only so many ways to do damage or heal. This is especially true given the general design of the game. The whole tab target style essentially precludes vast swaths of actions one could make in an action game or what have you.
Ya that would be the existing spell rank X+1 option.