If classic+ adds a new island with 10 levels it's dead on arrival

yeah because all the request are asking for playable jar jar binks, island expeditions and endless AP grinds.

“Leak” is a strong word for “some random shi* that a anonymous user posted on 4chan”

2 Likes

I don’t really want them to. but if they’re going to then we can suggest ways to not break the game.

I would hope they leave era as is.

if you don’t know blizzard by now, they’ll copy/paste retail world into classic, max level 60 with vanilla talents, abilities, etc and call it classic+

Personally, I’d be fine with just a Fresh of what Classic 2019 had but I’m cautiously hopeful if things are changed that they will still keep the “spirit” of the game the same as I’ve found Era to retain. Very cautiously though as I’m prepared to quit for a while if I don’t like what happens.

Most on this forum don’t have a ton of confidence in Blizzard and several posts in this thread say just that.

I also tried Dragonflight for a bit and the most I’ll remember from that expansion 10 years down the line is getting 2 tokens an hour soon after it was released by herb/mine farming Writhebark and Draconium Ore. That’s only because I like to chill and farm herbs and ore. Nothing else is memorable from that expansion or really that fun to me so I quit it cold turkey in the same way I have with the last 5 expansions.

It’s not binary to most people, they can see the good and bad in every version of WoW.

Vanilla has by far the most trash class design out of ANY version of WoW for example. Most of the specs are garbage. Hybrid tax ruined the potential of multiple classes until they were improved in later versions of the game.

There’s a lot of good things you can find in any version of WoW, none of them were entirely bad.

Cata class design was fine (there’s always some hit and miss for specs in every expansion). Firelands was fun.

MoP had amazing class design, Mistweavers were a ton of fun to play, especially in PvP. People who still raided seemed to enjoy MoP raids. MoP had challenge modes, which I think were good, but they didn’t have the cross-realm group finding until the end so challenge modes I think missed their full potential since not everyone could get a group for them.

WoD was mostly a dud, but garrisons were Blizzard’s first and only attempt at player housing, which players asked for since vanilla. The garrison bodyguard system was kind of a fun and interesting mechanic for world content, I liked having a warlock tank bodyguard. This was also when they tried to ditch flying mounts, which was a huge miss. Funny enough it’s because of feedback from classic purist types that they likely tried this in the first place and it was a massive failure as most people didn’t want to be slow and grounded.

Legion was great for the most part, but the artifact power grind was a huge negative. Tons of class-specific content in this expansion. Demon Hunters are fun to play for many. Great zones. Mage Tower was added for the first big solo focused content we had ever gotten.

BfA was meh, but some of the dungeons were fun. Had some interesting solo content options at the end also. Corrupted gear was annoying in how it was acquired but had some interesting combinations.

Shadowlands has a pretty forest zone but wasn’t really good enough to play for more than one season. Torghast I think was an interesting concept even if it wasn’t ideal at launch. Great potential concept for solo content especially. The Maw was a bad idea, but again something inspired by classic style content. Pushing classic style elements into retail always seems to end in failure. :man_shrugging:

Dragonflight re-vamped talent trees, professions and added dragon riding, not really interesting enough to keep people around past season 1, but some decent changes in some cases. Some re-works were also pretty positive I think like ret paladins later on. I wasn’t a huge fan of some of the Evoker design elements like their range limitations. I also think adding a support spec to the DPS role (Augmentation) was a mistake. Should have been a healing spec IMO but whatever.

Most people that just dismiss every version of WoW past X never played any of the others and just don’t have any idea what they were even like.

That’s because in vanilla you don’t play a spec you play a class.

Paladins are healers that can specialize in doing damage
Shamans are masters of the elements and use those to support their raid with heals
Warriors zug hard and can get smacked
Rogues are sneaky
etc…

There’s no paladin topping dps - that makes no sense
There’s no shaman duel wielding hammers like some fury war
Rogues can’t remove debuffs willy nilly

The class design is beautiful and really pushes you into the RPG element and every single class is fun and good in pvp and pve.

Playing the game from one class to another is a totally different experience and viewpoint

1 Like

It’s terrible outside of a very small meta if you happen to enjoy the few acceptable options in vanilla. People always talk about homogenization and limited options as some issue in retail, but it’s not at all. The opposite is true. There’s tons of unique designs and much greater diversity in options in every version of WoW past vanilla.

Vanilla has the most limited options in playstyles across all classes.

Paladin is the absolute worst class design of all in vanilla. The class identity of a holy warrior doesn’t even match the only meta spec the class has available in vanilla.

1 Like

Paladins are healers and support.

They can do damage but only for fun and memes not as a primary spec outside pvp.

There are lots of options if one wants to do damage.

I’m against a new level cap.

They could add zones for anything that belongs to Kalimdor or Eastern Kingdoms without it being weird. Maybe the angle is they are the pre-whatever-expansion versions of them.

Plenty of factions out there for new dungeons. New raids too, why not.

That’s a whole lot of development, basically the same amount as a full expansion. I’ll be surprised if any of it happens.

Sounds like you don’t want classic. You want retail.

They can easily make it lvl 70 in old world. Open the areas of cata. Mount hyjal. Vashir grim batol and all that.

The leak doesnt even seem real ill be honest. Probably not getting classic +

I Will enjoy this kind of people when clássic + make the era just a retail classic or tbc 2.0… 2 weeks later the same people Will Say “bring back cássic era please stop at naxx patch”

Fresh or pay the price.

1 Like

Talking pvp specifically. Any class can do pve in classic its just that easy.

Just wanna see meme specs fixed tbh

And yet it literally kept wow afloat while 3 straight expansions were ghost towns 3 months in. Weird how the “worse” class design in classic is the most popular version by miles.

Agree, I really hope they fix this in classic fresh.

I’d love to play either of these two races! But I’d also like Dark Elves

I think the key to keeping classic players happy is simple. Create new content within the current world, keep the level cap at 60 and maybe (this one is pushing it) some minor class tuning.

1 Like

Feral is actually good in PvP, you just can’t make believe you’re playing a rogue when in cat, nor can you make believe you’re a warrior in bear, or ignore you have travel or caster forms.

The power of feral is mobility, control via roots and on demand CC and the ability to win via attrition. Overall feral is very good, and I can’t see a place to buff it without breaking the game.

Actually there is one place feral needs help, and that is gear south of HWL or AQ 40 for pvp.

3 Likes

I think the best bet is to either not touch talents at all at all and just add new tiers of raid gear with some solid set bonuses. The other option that I think might be able to work is if they leave the level cap at 60, don’t touch the talent trees and then add in some long quest chains ending in a quest to defeat a raid boss - that awards a talent point. It’s a way to increase player power but it’s limited. It’s never really been done before (if you ignore Death Knights starting area). I don’t know exactly how imbalancing it would be because I can’t keep track of all the different talent trees. Maybe it won’t work. But I like the smaller power increase.

I think a successful Classic+ needs to just be expanding on the endgame, not just another alternate universe expansion that isn’t TBC.

1 Like