Hello! I’d like to have a discussion about Paragon reputation caches.
Paragon caches were implemented in Legion as a (supposedly fun) way to keep us engaged and keep us doing world quests/content to grind out another 10k past exalted for possible rewards inside the cache. It kept world quests relevant beyond the players who would go out to look for the Marks of Honor or Artifact/Azerite/Anima quests.
It is an “interesting” system that keeps people going out in to the open world for content when they want a pet, toy, mount, etc, but it isn’t a rewarding or even engaging system for a large chunk of the people doing it. Halite touched upon this a bit in the Reputation Factions in Shadowlands and Beyond thread a few days ago.
While the drop rates have been increased a small amount, they’re still abysmal. Prior to the Legion and BfA paragon item drop increase, it took me 78 paragon caches for the Valarjar Stormwing and 42 for the Leywoven Flying Carpet (I use Rarity to track, in case anyone is wondering how I pulled those numbers). Have to grind out 78 paragon caches for a reskin mount is not fun content. There were a ton of other things I would have rather been doing (transmog runs, pet battles, m+) but I value mount collecting and thus prioritize that. I’m not the only one with paragon mount horror stories, either.
My luck with Shadowlands paragon caches (so far!!!) hasn’t been atrocious unless you count the Maldraxxus callings for the 3 Necroray mounts. If we count those callings, it took me 284 turn-ins with my alt army to get all 3 mounts. My first egg wasn’t until my 183rd hand-in. Nothing about that is fun.
You could argue that I’m not ~forced~ or ~required~ to go out and do this for mounts, and it’s an active choice for me to continue doing what I do, this how I choose to play the game. I don’t raid or do much group content anymore, so I’m focused on transmog and mounts. Theoretically, we aren’t ~forced~ or ~required~ to do anything on this game, but that doesn’t mean everything should be punishing and grindy. I’m not going for Gladiator or Hall of Fame mythic raiding. Certain aspects of the game don’t need to be as grueling as they currently are.
So how do we improve this and at least make it fun, rewarding, and feel like something a player can work towards as a goal? Instead of having layers upon layers of RNG like we are recreating the movie Inception (but with RNG!) perhaps there can be some more straight-forward rewards from the caches.
What if we abolished the RNG-riddled cosmetic/pet/mount rewards contained in those caches and instead inserted a type of currency that would be unique with that reputation, i.e., Marks of the Wild Hunt or Marks of the Ascended. These currencies (which obviously would be in the currency tab and not crowd our precious bag space) could then be used to buy things off the Quartermaster for that faction. Things could be priced separately - like 1 token for a transmog item (gloves, helm), 3-5 for a pet, and 5-10 for a mount. This would be in addition to what Quartermasters already offer as rewards for various levels of reputation. I’m not asking that those be removed and require currency tokens from a paragon cache to acquire.
Implementing this could remove the element of “ughhhh” away from Paragon cache grinding while still keeping them relevant for people who continue to do world quests and callings. It would also provide a light at the end of the tunnel for people who want to collect the transmog, pets, toys, or mounts locked behind the caches. Example: If each cache dropped 3 tokens for that specific faction and the items a player wants cost 12 tokens total, that player will at least have something to look forward to and not have to worry about being shorted by RNG for the next 6 months.
Another option would be to completely remove the paragon caches and just use Quartermasters as a gold sink to purchase what you want like the pre-Legion days, but I don’t think that taking away content would be helpful in this situation. My personal belief is that the paragon caches keep the player engaged (a good thing!) but layering a ton of RNG into it to lock away rewards (a bad thing!) is not something the players necessarily like.
What are your thoughts?