So far I´ve not seen a Reward design Dev on the Community Council, Hopefully there´s a bigger discussion around this kind of topics, there’s a lot of forums post that could be part of a reward discussion:
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RNG and Bad luck mechanics for gear and cosmetics, there’s a playerbase asking for deterministic ways to earn that BIS status around gear and to finish with cosmetic farms that take years and thousand of attempts.
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Reward design around Cosmetics that can only be used during a holiday season or a specific zone or condition.
I would like to ask this member of the council and fellow forum players, How Elusive is OK when it takes multiple years for something that doesn’t have a good challenge like the Love is in the air and Hallow’s end Mounts, MoP world bosses and also how can you defend drops below 1% that incentivize an alt army meta, multiple accounts…etc to have a better chance because its not 100% sure that you’ll get those rewards when even the Devs have contradictory points of view example:
9.1.5 Notes:
The following changes have been made to Mecha-Done:
- Developers’ note: We’re smoothing out the rough edges in this epic meta-achievement to help players who are stuck on one of the more rare elements finally get that wheel mount!
What triggered that change but not the same for other mounts and meta achievements?
Also, some mounts can be elusive but also depends on the lock out, respawn timers and other variables, there’s a big forum post and multiple over the last couple of years around Soundless which is required for the Meta Achievement around Aszhara and it’s not a 100% drop rate compared to TLPD or Aeonaxx.
Also, there’s a contradictory idea between rewards provided by Devs, on which Shadowlands included bad luck mechanics, there’s 4 mounts from each covenant that comes from a rare related to the anima conductor feature: Wild Glimmerfur Prowler, Umbral Scythehorn, Horrid Dredwing, Phalynx of Humility mount drops for some reason instead of keeping these 4 as time sinks, the devs actually added a bad luck mechanic because you can buy these for Offerings and Anima.
Why do we’ve this kind of bad luck mechanic for this rares but not for others or Paragon mounts? Maybe paragon cache can drop a currency and if you don’t get the mount in 10 times, you can buy it directly.
Next month a lot of players will spam love is in the air event for a chance on the mount, however since patch 7.3.5 the carrot in the stick has been moved from a minimum level 98-110 to 110+ and now 50 (previous 120), that means that probably for next 10.0 the minimum will be 60. Also taking on consideration that every player has the same chance per character but some mount collectors have to spam this with a lot of alts facing issues like instances lockouts every 10 runs, which just show a unbalance scenario between players with few characters compared to players with multiple alts (20-50) or even multiple accounts.
Why Blizzard keeps moving the worst drop mount? There’s players that mention this as a retention mechanic but i think if the game is good, players will prefer to spent time doing M+ and pvp from casual to high ranking that farming and level up characters for these drops.
I hope for more mount collectors on the Community Council that mention all the issues around those time sinks, how many players spents 2k,8k,10k attempts on the MoP World Bosses on which each kill takes 15-20 mins waiting on a spot for a 2-3 seconds kill after 1 hit, minutes on which that player could spent on other parts of the game.
I don’t think players will quit if the rewards are more deterministic, Blizzard only needs to add rewards with a better rythm, right now there’s a whole 500 Honor Level untouched since BFA pre patch, they could add more rewards to that system on some of the many levels without reward and expand to more that 500 levels, practically this was like a Battle pass with really huge gaps between each reward and then forgoten, they could even reset this after a season and add previous rewards to a vendor for a special currency just like the casual arena mounts (Vicious mount and Saddle after 100% from currenct season) that you can farm the current one and then buy previous mounts, this way FOMO is avoided and players could have casual goals to persuit at any patch.
Another issue, the last Mount achievement was added on BFA pre patch June 2018, we don’t have a 500 mount achievement yet, there’s player that mention the following excuse from Blizzard “500 is too much and few players could reach that goal”, Mount collectors want achievements to complete, usually this achievements are added 3-4 years later and we just got it once the patch is implemented, while each patch add 40-80 new mounts with multiple recolors. So far, 9.2 doesn’t bring a new mount achievement which mean that maybe we won’t see any new one until pre patch or 9.2.5.
Also, the best elusive rewards right now are Gladiators, MT Book mount and Current Mythic mount for a brief period before communities selling boost. Those mounts are rewards from a challenge content, not just a Sloot machine boss.
There’s also ideas like the legendary system from Legion that every character has a chance to loot a legenday and this was increasing overtime due to some conditions, the same could be implemented to some low drops like gear and cosmetics (mount, toys,pets).
I think there’s still a lot of topics to bring to the community council and i like to see contradictory perspectives like Halite, Artemisha responding for players that spent a lot of time after rewards that are “sadistic” and Worldpvp that like the idea of elusive, rare.
On which i’ll tell him, the best elusive is the one that’s 100% sure after a challenge at least from my POV and thanks for mentioning that anything below 1% is sadistic, however that also depends on the amount of attempts that you could have, that’s why Blizzard changed last anniversary mount from 1-2% to 100%, because there’s a possibilty that a player with 1-2 characters to spent years looking for that mount, i think the change was unnecesary because they could keep the low drop from the world boss and add the mount for an amount of timewarped badges currency, creating an incentive for players to farm that during TW events and the anniversary world bosses, just as bad luck mechanic.