OP was being hyperbolic and this poster was just providing the minimim the OP was requesting. Its not about high elves or even necessarily proving the desire for Drac’thyr. They were just combating hyperbole.
I disagree. The level of interest shown over the years in playing a dragon race does not rise to that of any races that were truly in demand. He found two old threads and one that was prompted by what appears to have been an official leak from Blizzard trying to drum up interest in a race they had already decided to implement.
They bailed? Why on earth would you or anyone else expect people to be continuing to wipe at the 1.5 hour mark? Jesus, sounds like they stayed well past tolerable. Were you dying to tentacles for over an hour?
If not, there were definitely problems prior to that. No one wants to do that. If you think you ‘need’ a 15 that badly for vault just offer up the gold and save everyone the headache.
A: “give me one example of a fruit! I dare you!”
B: “Apples. Grapes and bananas just because.”
C: "uh, oranges are clearly in more demand.
Or, as the case may be with high elves:
A) give us apples
B) gets Fuji apples
C) we wanted Gala apples, you did not listen
It would make it less time consuming to complete higher keys for sure (starting over when its clear you wont time as opposed to having to run a lower key). I dont know if thats abuse per se. A player who can clear a 15 will always be able to clear a 15. Its just a matter of it taking less time. Which may be its own problem, but its certainly a change that could be made.
Edit: although i suppose that we would still want keys to deplete when completed over time…which could create a weird negative incentive for the key owner to bail on a run that would benefit everyone by its completion. Hmmm…
More so when the key would come in just over time, or you are on the last boss when the time runs out. The thing is a player might be able to time a key, but such might be dependent on the group so what happens when the key is going well yet one member keeps dying to a mechanic and leads to wipes thus causing the key to go over?
The abuse is the ppl who boost their key at 15 and can just keep it there forever.
If they cant do a 15 but bought one they can just make others suffer by posting their key
Isn’t this what mythic rating (and Raider IO) is supposed to prevent? I know i always look up anybody with a low score posting a 15 before I join it.
First link I would argue isn’t what I was asking for. That post just hints and earlier leaks and talks about it, not specifically a request.
Second is more along what I was suggesting though,
Third is also acceptable.
Too bad you’re not the guy I ask to prove this, but yeah I was wrong. People have asked or suggested some kind of dragon races at least once ever. Now lets count other requests and compare?
But nah ill shut up now like I said I would.
Fixed it for you
I’d actually made another forum thread YEARS ago advocating for a Dragon-race, but I can’t link that because that was back in the old-time forums, which have since changed - killed all the old school threads, and sent them twirling into the nether.
The system right now is fine as it is
Nope it’s never gonna happen, they can’t find a fix to leavers.
The current system is fine. Leave it alone and stop making threads about this subject.
Amazingly well thought out plan…instead of people quietly leaving a group when they’re no longer having fun, they will pull extra packs, run their mouth in chat, and generally do whatever possible to make the experience miserable enough that somebody else will eat the penalty.
The inability of an overwhelming majority of people who post here to consider unintended consequences is baffling to me.
I think the simplest solution to this is that keys depleting is bad game design. The player should have agency to decide whether or not their key should reduce level.
People are going to leave bad runs. It happens. What should not happen is that a key should not deplete as a result of it. The current system of punishing others players when you leave the group just feels bad.
There will be other major consequences for keys not depleting that will also make it feel “punishing”. There are reasons keys deplete and it can be a sign that the key holder or someone in the group is not ready for that level of play.
If keys did not deplete, it would be even easier for someone to get carried into a +15, get their own key, and they will be able to run that key 100 times until they get a group that is skilled enough to continue carrying them through.
If keys did not deplete, group leaders can easily kick tanks who don’t use the route they want and start over.
If keys did not deplete, group leaders can easily kick DPS who don’t do 60k dps on the first pull and start over.
There is more potential for exploitive behavior if keys did not deplete. You think Blizzard just decided out of nowhere for them to deplete?
Just stop keys from going down for failing, allow people to drop keys Via an interface. Problem solved.
None of these are major consequences. I agree that there would be friction if key depletion were to be removed, however I contend that players leaving keys which will deplete your key and currently directly effects you is far more impactful than people possibly being carried, which does not effect you.
I wholeheartedly disagree with you here. Sometimes, people have bad runs. It happens. The mythology in M+ is that the higher the number, the harder the dungeon. This is patently false. M+ has the same mechanics from 10 all the way up. If you can do mechanics in a 10, you can do mechanics in a 24.
Key depletion is arbitrary and archaic. A player is perfectly able to determine whether or not they are capabale of running whatever keys. I’m at 265 ilvl currently, and have determined that until I get a bit higher, I won’t really be trying to push much past 18s. I don’t need Blizzard to make that determination for me.
These are all direct consequences of removing the depletion function. Consequences as in cause and effect. These exploitive behaviors will happen 100%.
It does affect me because there will be that many more +15 and up keys where keyholders don’t have the current skill set to carry their own weight. There are already bad players with high score from being carried in groups intentionally or not. If keys don’t deplete, then keys only go higher with more and more players who are not ready for that level. Meaning players like me who mostly pug will have to deal with them personally.
Sure it happens to everyone. I have bad runs or bad pulls. Someone who consistently struggles at a certain key level is not ready though. Someone who has more failed runs than timed runs is not ready. Someone who runs into leavers so frequently that it becomes an issue is probably at fault. There is a reason why players who run many keys don’t actually see this issue of leavers.
This is false. Bring someone who can time a +5 into a +20 and see what happens. I dare you.
There are many mechanics that players fail in +10 and survive. They don’t learn from them because they survive. There comes a point where the key level is high enough for those same mechanics to kill them.