Id argue that reducing M+ difficulty is best for the longevity of the game

For the level of keys you do, yeah. It’s still a worthwhile point that DF S1 showed blizzard could do high end key balance and then they immediately followed it up for the worst comp homogeneity we’ve ever seen for 3 seasons in a row.

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That’s not blatant lie. Exodia comp in S2 was way higher than your rating. Blizzard nerfed the dungeons and keys after they nerfed Exodia specs to attempt to save the season. That was too late and DF S2 was already dead.

How was it dead when clearly looking at the data from IO it had more players engaged with it even in the break the meta bracket? Yeah it was way higher than my rating but my rating was the highest level of reward you can get that being my point

It’s the dichotomy of people saying to ignore the top elite because they are such a minority while simultaneously issues that only really impact the very top keys cause the whole season to be “dead” for “everyone.”

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People who didn’t play Exodia specs and DF S2 season didn’t exist for them.

Exodia specs were comically overtuned. Exodia comp answers everything in the S2 dungeon pool and the dungeons were easier for the Exodia specs. They nerfed the Exodia specs every week and Exodia specs were still the best specs by miles.

Blizzard made the dungeons easier and nerfing magic dots. DF S2 was so bad that they were put in a position where it got to that point. Blizzard didn’t do anything for 3 months of the patch. S2 DF was the worst M+ season in history easily.

Again I showed you my toon that was part of that season a non god comp class/spec and it existed fine getting the max level rewards. Long before the 3 month period of the patch that nerfed stuff. So clearly this narrative of “Oh it was dead” clearly isn’t true when so many people like myself had no issues at all.

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The never ending problem of being caught in between the never ending conflict between skill and challenge, insanity and tediousness and fun and balanced.

It’s getting to the point I almost wish Blizzard would completely separate the Vault Range for keys against anything higher.

A 10 should be a 10, not what a 2 thinks a 10 should be nor what a 15 thinks a 10 should be.

You only played M+ for vault slots according to Raider. Many people were pretty much in the position where they want to keep playing their class and play at the major disadvantage or people said ‘screw it, I can’t beat them and join them’ or they just take a break until the next season.

Even 20-24s, people still took the meta and a lot of people just stopped playing in S2 DF because they cannot get invited to any keys. I completely quitted in S2 DF for a many good reasons. There’s a different opinion in high-end players who enjoy the challenge and average joe who don’t want soul crushed.

S1 DF was easily the most balanced meta in many years. You can take anything in high keys and have a lot of fun in S1 DF. As Hpellipsis said, it was embarrassing how far we fell in 3 months of the S2 DF.

It’s so easy to spot an upset player by the wall of blinding text. Geesh! Calm down!

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Yeah I said that before I don’t enjoy mplus I do the bare minimum to get max level rewards capped for the week and I am done as its only used to keep up with the content I do enjoy mythic raiding. And reaching that goal of just capping out on the rewards has never been a challenge in any season.

But you are talking about something that rewards nothing and has 0 impact on gameplay its the same as playing darksouls with 1 person playing the game normally and completing it and the other doing a no health regain playthrough and completing it. Both complete the game and get the same thing. This does not change you claiming a season to be dead when the numbers show it was alive and flourishing that’s like saying wow is dead because the hardcore servers are. No that aspect might be but not the thing as a whole.

Sosari tells it like it is and provides fresh thought, game play experience and stats to counter argue these (in my own words) whinning threads about how everything is to hard and gimme loots now. Sosari isn’t a troll and don’t use big words you don’t understand.

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What if the act of engaging with difficult content within the context of dungeons is, for you, it’s own reward.

S2-S4 pretty much drew a line you couldn’t cross without disproportionate effort, and while you can argue that line will always exist, the season that proceeded it drew it much MUCH higher.

But show me a multiplayer game where this isn’t the case? DOTA, LoL, CoD, SF, FF, every game at the highest of levels past general gameplay rewards has a meta even S1 of DF had this if you look at the highest levels ran its the same comps.

That line always exists yes and I will agree with you that line got higher but what’s the issue? Its not the reward system that’s fine people can get myth ilvl by doing 8’s so it would only be at the range past that correct? So then it becomes a debate of where is that line and how far should it go and has nothing to do with the overall health of a season at all.

Eh, tank mostly maybe but if you look at leaderboards you see like 12 DPS specs on the front page alone. And 5 healers. I pushed 27s with arms warrior and a feral druid…

You are forgetting that they removed affixes that were much harder the ones we have now.

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You can only get a maximum of 1 myth track item a week from M+. In your vault. Nothing he said is a lie.

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Some combinations were definitely harder but generally speaking the base 10’s we have now is harder than a 10 back in DF with most affix combinations.

And above all this is Tyranical and Fortified being put together.

You get gilded crests from 8’s. Gilded crests = mythic crafted gear. So no you are not limited to 1 per week via vault. You know this, he knows this, I know this so omitting the fact is a lie.

Just say you make up stats in your head to fit whatever narrative you are trying to push.

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