I wish I could stomach retail

Yeah ok I think I’m getting a picture of your situation. Are your characters on populated servers?

I have an alliance in Proudmoore and a horde on WrA!

Don’t know the other server but proudmores a solid place to be for resources / friendly communities.

If you aren’t grinding high M+ keys, you’re a second class citizen in this game. It is hardcore or bust now.

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Ah! That’s fair!

So, I will say this as a former Accordian, unfortunately a lot of the population for Horde has kinda went poof, a lot of people from Horde WrA moved to MoonGuard. There’s of course still people there but it’s significantly lower traffic now. Like HP said above, Proudmoore is a good one with a lot of friendly people. ^^

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This mentality (I assume you’re trying to make a joke here) is actually the reason why I do not like engaging with the community in-game. Too many people treat this game like a flippin’ 2nd job.

I didn’t come here to work a 2nd job, I came here to have some fun. I usually have chat channels turned off and actively ignore the playerbase in-game and only talk on forums now and then when I’m bored.

I still miss doing dungeons, though… but as I said above, the players managed to sour that pretty heavily.

Again, I think I’m just spoiled by XIV having good dungeon content, and a good playerbase that, 9 times out of 10, doesn’t do half the stuff average players in WoW do.

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I think my question I’d ask is what do you want to do (Not abstract. Point at things in the game you either aren’t doing or are but not in a way you want to) and what do you want to get from it, and let’s see if there’s anything that can be done to get there or any myths that can be dispelled relating to it.

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Wyrmrest is quieter these days but used to be a very busy horde server. Still pretty active, though.

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Quite frankly, I missed the chill daily heroic in MoP. I miss getting decent rewards, knowing they weren’t on par with raiding stuff, but were still upgrades I could work towards.

I miss Qing up, getting groups in <5 minutes, going in and not having people trying to skip using jank terrain and kicking people for any reason under the sun because they felt like it, etc.

I miss the guaranteed progress (that’s another reason I like badges) and not having to rely on RNG that may or may not decide to screw me several times in a row. I miss the days of not having to do 2, 3, 4 dungeons in a row watching everybody else get loot except for me (which kills morale fast, and happens far more often than I’d like when I tried heroics back in BfA and a little in SL). Heck, sometimes I’d see one or even two people in the group get two pieces of loot out of the same dungeon while I walk away with nothing but a wasted 45 minutes.

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It’s weird to me that you mention XIV here, though? Like, the bulk of dungeon runs in XIV involve a tank pulling as many mobs as they can and running forward until they reach the invisible wall. You kill that pack, then you rinse and repeat until the bosses.

If the fast mentality and terrain stuff is what turns you off from dungeons in WoW, I’m not sure how XIV dungeons were more palatable, at least from my experience and when I was doing dungeons at end game. That was like may of 2020, so maybe things changed.

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Glad to see it’s still somewhat alive. I miss when Silvermoon was bustling though. :frowning:
But I also know a lot of people left when that really problematic group of ‘News Anchors’ that were just low level rogues stalking roleplay and streaming it to Twitch came around that seemed to kill it off.

There’s no jank terrain skips in XIV.

In WoW, people like to climb up onto the weirdest crap if it means skipping trash packs. In XIV, you have to pull the trash. And if you should die to a boss, you don’t have people who are unfamiliar with the dungeon accidentally aggroing skipped trash and then getting kicked afterwards.

Also I hate being expected to know the “correct” path through the dungeon, especially the mazy dungeons with lots of skippable trash. XIV just gives you a line with pretty visuals around you, and I prefer that.

What dungeons does this regularly happen with in DF?

I’m not being rhetorical here, I just genuinely don’t know which dungeons have common or big skips especially involving the terrain.

I dunno about DF, I’ve not done any DF dungeons yet.

I burned out on the game right after DF’s launch. Got my Blacksmith up to max level and then wanted to get my human (for the rep bonuses, of course) up, but… trying to slog through the entirety of the quest line Again burned me out and I wound up quitting until just recently.

But, back in BfA and SL? I remember this one dungeon where there was this bridge I think it was, and a pile of rocks next to it… and everybody always wanted people to climb up on this pile of rocks that was way harder than it looked and peeps would slip and fall, die to the mobs, and get kicked. Can’t remember the dungeon for the life of me, though.

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Just Azure Vault jumping between rings, and I guess you can argue the first section of brackenhide but it’s literally an open area with mob patrols so walking around stuff almost feels intentional. I definitely understand the aversion to the general idea of “If we could do X we would” though, just because it’s not an option doesn’t mean people wouldn’t like to.

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I’ve never understood the appeal of classic. Besides maybe playing removed quest content (I hope they Chromie time this into retail one day).

Isn’t it just unpolished gameplay and classes, very little balance, completely lacking QoL features, and missing tons of rewards and events from retail? The raids are brain-dead loot pinatas that take no effort?

Why would I want to play a worse WoW? I never played during classic, maybe I just don’t have the rose tinted glasses others do.

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This is sadly literally not possible.

Vanilla was irrevocably changed by Cataclysm, and you’ll (probably?) never see Pre-Cata Vanilla in Retail. It wouldn’t make sense, and I’m pretty sure that with all the changes to the world, it just wouldn’t be possible unless you disabled flying for the entirety of EK and Kalimdor.

M+ is designed like an e-sport, this is why WoW’s endgame sucks.

This game was infinity better when dungeons were just a stepping stone into 2 raid difficulties. I couldn’t care less if people that wanted challenge were bored with this design. Go play Dark Souls if you want a punishing game.

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I will admit, that I played Classic TBC and rather liked it.

As a “temporary” thing, like, get one character to max level and enjoy the ride. Enjoy being able to play through whole zones without hitting max level in 10 hours unlike Retail.

A nostalgia trip.

I wanted to play Wrath Classic, but they disabled LFD which made me put it on a back burner. 90% of the reason I was excited for Wrath Classic WAS doing Heroics. But not if I have to do manual matchmaking…