I understand and support blizzard's decision to not roll back servers on HC post-DDOS

The irony of people wanting rollbacks is they just want HC to be softcore. At that point just dont play HC lmfao.

softcore is that way →

And lets be honest, most of those viewers are watching to see people die in HC.

Its not game support, its morbid entertainment. Like car racing. Some are watching that for crashes really. In the case of WRC, some may even watch to see if the rally car really has a really freaky accident to run into fans on the side of the road.

Also streaming counts is not the be all end all. since it dump on AC: shadows time…its been commented on yasuke simulator has had higher view counts than AC: shadows.

that does not make yasuke simulator a great game. Nor will it guarantee increased sales. I know have no desire to buy it, or AC: shadows lol.

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I’m fairly anti hardcore and I still think that in the interest of gaming integrity, deaths incurred because of a widespread DDOS attack shouldn’t count. Maybe in some obscure world a player could’ve died from deserved causes/means right at or early in the DDOS attack that “could” get an extra chance, but still.

We don’t need to devolve the argument that a reasonable DDOS rollback = anyone claiming lag or a random DC gets a rollback. In any event, I’m not gonna lose sleep if they do or do not rollback. Just already reduces the odds I would be even remotely interested in giving the mode a shot which is already as close to 0 as it comes.

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Absolute garbage, why even waste your time and play. my subscription is for sure not getting renewed. HC was the only thing I played and the lag caused my death. No reason to consider ever wasting 5 days of my life to a greedy company. The way they seem to think about it is that people will just continue to waste their time and pay their subs. The absolute balls Blizz has to just screw over their fan base and pretend like its not possible to correct this due to people abusing it. o7 Good luck to everyone that continues to trust this crap company.

No, not really, because in all of this back and forth, what a lot of people seem to be conveniently ignoring is the fact that there’s an unspoken agreement that servers will work.

If players knew that frequent gameplay disruptions were a thing in hardcore, do you think they’d actively participate in that thing? Better yet, if frequent disconnects were a thing, do you think anyone would care to participate in hardcore? People don’t even tolerate server instability when there aren’t stakes as large as hardcore. Do you actually think people will continue to play hardcore if Blizzard can’t even guarantee this won’t continue?

The answer is no. Nobody is going to put their time into a game if their time invested is largely out of their control and wasted at the whim of some degenerates who find it appealing to ruin everyone else’s fun. People opt into hardcore with the belief that random disconnects and gameplay disruptions, though expected, are not the status quo, nor are they tolerated in any capacity. They are the exception, and should you be affected by such a thing, you get frustrated - mad, even - and then you move on.

If Blizzard doesn’t want to rollback the servers, then that’s whatever. It’s a dumb decision and will most certainly harm hardcore servers, because I firmly believe that - without action - this will continue to occur. The DDoS attacks are very clearly instigated as a means to harm other people’s enjoyment of the game, and not doing anything about it only rewards the offenders. However, it is their game and they are free to do with it as they please.

The problem here, is that even if we are to unanimously agree that a DDoS attack doesn’t warrant a rollback, is that Blizzard hasn’t even bothered to release a statement about it. According to someone on the forums, these DDoS attacks have been occurring for well over three weeks now, and still Blizzard hasn’t said a peep about it. At the very least, they could reaffirm their commitment to ensuring this doesn’t happen again, but we’ve gotten bupkis.

Doesn’t exactly instill a lot of faith or confidence that this won’t be a regular occurrence, so why even try again if there’s a chance it’s only going to continue?

In all of this bickering, a lot of people seemed to have not realized that another guild ended up wiping today as a result of what is (allegedly) a DDoS attack.

https://www.reddit.com/r/wowhardcore/comments/1jiybrj/f_blackwing_lair/

So I guess we should just accept this as the status quo moving forward because it’s just hardcore?

You might not like it, but yes.

Add a cheat death mechanic that saves players when they disconnect. That’s the end goal, right?

However, this would make Hardcore mode even worse, as the meta would shift to intentionally disconnecting to avoid death.

At that point, it would just be an annoying version of Softcore mode—so why not just play Softcore instead?

As already stated, choosing Hardcore mode means accepting the risk of death due to disconnection, power outages, or other unforeseen circumstances. You might not like it, but that is what it is. Introducing safety measures to negate death from these situations would only lead to players abusing the system to save their characters, ultimately making Hardcore mode meaningless.

So, just play Softcore instead if you don’t think these risks are acceptable.

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I’ve heard that this is common in some other hardcore online games?

I know there’s a desire to have it be 100% pure, but in an mmo like classic wow that takes a long time to get back to endgame I don’t think it’s good for the long term health of the playerbase to do nothing.
Kicking you off line at a d/c sounds like a small but needed deterrent for ongoing ddos attacks. It may taint the notion of hardcore slightly, but it feels the lesser of two evils (do nothing/dc protection). I’m not sure if it would even prevent most deaths as you might just login surrounded by mobs or bosses anyway. Don’t petrification flasks already cover a lot of mistakes too?

Maybe the community will come up with some sort of tracking addon to count forceful disconnects or the nature of streaming will have the community keep each other honest, I don’t know. From what I understand, the mode came from a community made addon anyway, so I think they could adjust.

I’m biased as heck, as I don’t play hardcore so I’m not booty-jammed about whether they get rolled back or not. I wouldn’t care either way, since it won’t ever affect me.
The little I saw from the streamers was just them saying it’s not worth sticking around if they’re going to be targeted, and that’s understandable.

I think streamers being impacted is what caused it to be more visible to those of us who don’t follow hardcore; I don’t think it’s some massive streamer shill campaign on general discussion trying to solve the issue for a select few.

They can roll-back, not roll back or put in protections or a combination. I think they need to make a move though. Maybe even interact with the community to show their ongoing support (blizz employees playing with streamers, a mini event, a levelling competition with a scoreboard, idk)

Okay, so just for confirmation because I want to make sure that I understand you correctly: We should accept frequent DDoS attacks that wipe entire guilds and ruin ecosystems as normal because… hardcore, I guess? The sanctity of hardcore is more important than the health of the mode and its long-term engagement, and everything should be sacrificed at the altar of hardcore because we have some preconceived notion that the slightest amount of leeway here will erode it entirely?

Like, this is what you’re agreeing to?

No, it’s not the end goal. I never said there should be a cheat death mechanic and I never said there should be a safety net at all times when playing hardcore. As reasonable adults, we should all be able to understand that a DDoS attack is not the same thing as server disconnects that occur at random. Until you can recognize that, then we can’t come to a middle ground.

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Isn’t the current meta to leave the group, forcing the game to initiate a countdown until you’re teleported out, and carry petrification potions which grant a minute(?) of complete immunity while rendered immobile?

This is so blatantly wrong.

The DDOS attacks have been happening to companies long before this… streamer guild… was effected by it.

It has happened to Retail WoW before, quite a few times, where perma death isn’t a thing.

Rolling back servers for a pack of streamers who think they are special will not discourage these DDOS attacks. What are you even on about.

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Did you figure that out all on your own?

Okay, I guess we should throw up our hands and let it continue then lmao

It’s not just streamers who are affected by DDoS attacks. DDoS attacks are server-wide. The streamers just shed light on an issue that was clearly not getting enough visibility, which is a good thing regardless of what you want to believe lol

And yes, de-incentivizing DDoS attacks - of which the whole intent is to disrupt gameplay - will almost certainly discourage people from doing it if the outcome isn’t what they wanted.

And guess what? They stopped, unlike currently, where it appears to be a daily issue and has been for some time lol

You don’t want a middle ground though. You want special treatment for your favorite streamers.

Where is this energy for any other random person dcing and dying? You are so inconsistent lmfao.

Cheat death for ANYONE dcing would solve dc death issues. but once again, that negates the entire point of HC and creates a meta to intentionally dc to save characters. You still ignoring this point. I wonder why.

You just want HC to become softcore. That’s the end result of trying to fix “unfair deaths” in any HC mode.

So again, if you don’t want to accept the risks of HC, don’t play HC? It’s literally that simple.

You are an entirely unreasonable person unwilling to acknowledge that there is not a solution for dc deaths in HC, because that solution negates the entire point of HC, effectively turning it into softcore, so why have the HC mode exist at all if this is what you are screaming for?

You want to keep making assumptions about me and set up strawmans because it’s much easier to dispute than addressing the arguments as they are.

I’m not advocating for the special treatment of streamers. I don’t even watch streamers. In fact, I’ll do you one further and say outright that I think streamers have, on average, made this game worse, and the game would likely benefit if they engaged with it less.

That doesn’t change my opinion on the matter, though. If it were a group of nobodies, I’d say the same thing.

???

Do you think a DDoS attack only affects the streamer guild? At no point did I say “Do a rollback but only for Sodapoppin.” A rollback means a rollback which means everyone.

And again, I’m not advocating for a cheat death mechanic, no matter how many times you say it. Suggesting that Blizzard should institute a rollback is not requesting a cheat death mechanic. You are pivoting to strawmans.

Unreasonable would be to make assumptions about someone’s opinion on something when they never even enunciated or suggested it.

Kind of like suggesting that I’m some sort of streamer simp or that I’m requesting a cheat death mechanic when I never did.

Take your own advice, chief.

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Shadybolt and company in shambles rn lmao

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Any logical person would support a rollback from a targeted ddos attack on a guild during a raid run.

I mean what are we even talking about here?

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No. Any reasonable person would go “oh well i chose the mode where i can die for any dumb reason, time to go again or not”

only a self absorbed narcissistic streamer guild would expect special treatment that negates the entire point of the mode they chose to engage with in the first place.

the mental gymnastics here is crazy lol.

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You have a mental illness where common sense is blocked by your hatred for streamers you don’t know.

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what does that have to do with the points i’ve brought up?

want to address any of them? no? why not? cause you have no argument to stand on besides oh nyo my favorite streamer died and its not fair? ok.

HC isn’t a fair mode. Don’t play HC if you don’t want the risks and flaws HC inherently has. It ain’t that deep.