I’m trying to enjoy M+, but I play Brewmaster (it’s the only spec I have fun with. If I have to play something else, I might as well go play Guild Wars or Final Fantasy). My spec is simply garbage.
Before anyone says that spec only matters above +12 or whatever nonsense, I have 2800 IO. Above +12, it’s impossible for a mere mortal like me to pug as a Brewmaster. Meanwhile, on my Guardian Druid, I get instant invites to groups. On my Brewmaster, it feels like I’m queuing as a DPS — minutes and minutes in the queue. Does that even make sense?
On top of that, I can’t even do a third of the pulls that a Protection Warrior, Protection Paladin, or Guardian Druid can handle. The first big pull in Necrotic Wake, where meta tanks can pull nearly the whole room, I have to pull half of it or I just die lol. I’m simply obliterated if I don’t play entirely selfishly in some packs.
I’m still trying to figure out why the tank nerfs also hit Brewmaster. Now we not only have the worst mitigation in the game but also the worst self-healing (except for Warriors, but their mitigation is worth 10 Staggers with Expel Harm here). I miss Brewmaster S4 Dragonflight with good self healing.
I’m trying to enjoy Mythic+, but the spec I play is just trash. Healers don’t like healing Brewmasters on high keys and people don’t want to invite Brewmasters to high keys when they know if they wait a few more seconds, a Protection Paladin will show up. Honestly, I’m thinking this might be my last subscription, and maybe I’ll come back in Season 2.
Ever watch that no healer Bear do that first giant pull in NW that would likely splatter all but the very best Brewmasters WITH a healer… nm no healer?
Its very hard to have fun with M+ at this point because of how bad Brewmaster and WW at the level I want to play at (10+). I struggle to get into 8s as a 2500io monk… when there is a tank shortage.
Then there is the good fun of a bad healer or dps that insist on eating all the damage so I have to try and keep myself up while the healer deals with them.
That’s what I hear people saying the most. I joined a +11 key today, I saw the healer saying ‘I don’t like healing Brew so let’s wait a bit longer for a Prot Pally or Warrior.’ And I end up getting kicked from the group.
I am not enjoying M+ as much as DF, mostly because stops don’t stop casts like they did before and it seems like most mobs have a cast these days.
Most pug tanks/healers are at the point that if they see shenanigans, they will just leave the key, even if it’s recoverable. I don’t blame them but it kinda sucks to be 50% through a key, and someone butt pulls a pack and the tank is like “screw you guys, no one understands the struggles of a tank” then leaves group.
I enjoyed Shadowlands M+ more than this, and that’s probably my second least favorite iteration of the model so far. This season is just exhausting to do.
At least in previous seasons I enjoyed alt-healing and tanking. You have to pull teeth to get me to do it now. It just feels bad to do both.
I also used to feel proud of finishing keys that pushed rating. Would be happy with the group and compliments all around. Now? We hit the end irritated and exhausted, even with a good run, and just quietly leave. Rarely do I see a group say anything positive after solid runs. People are just drained from the experience.
Yep. This is me. And have 13’s timed so at the point where spec matters.
From someone whom only likes the game for one “class”, and all specs of that class suck and have sucked for… ever, it makes the whole game kind of trash.
FWIW I have been posting every week on the terrible state of “Monk” in general not just brew.
MW is in a decent spot now. Would be helpful if Brew didn’t need drastically different stats than MW and WW. Then there is the limited crafts and they all need different crafted pieces…
MW and WW also need different stats but at least the haste part carries over so its not a total disaster switching between those two. Not ideal but good enough.
The “it only matters in 12+” people have clearly not seen the different between tanks starting at around 8s. Prots are nearly facerolling 10s at lower ilvl than BDK and Brew.
This season? Not really, no. I got my goal and got out.
Somewhat looking forward to S2. The dungeons are some I haven’t seen recently if ever. I don’t think I ever really did much of Mechagon when it was a thing and most of the SL dungeons I barely touched before taking a break until DF. The S2 TWW dungeons are the ones I like, so that helps.
M+ is either hot or cold for me. There isn’t much in between. This season has been very cold.
Yep. Otherwise I would play Mistweaver but crafting costs are a HUGE gold drain on a player especially when there is almost no way to make that gold by playing the content you enjoy, namely here M+. The introduction of the WoW token incentivized blizzard to make in game economics a disaster.
That and when the second I decided to spend all that gold converting my secondary stat crafts, Blizzard would fix brew.
Fun fact: You make more Gold killing a single BFA mythic raid boss than you do running an M+ dungeon unless you get loot in which case you may make about the same.
Yes. Because I don’t care about what’s “meta” and I just push keys for the fun of it.
I’m slower at pushing my score and do higher dungeons than many others, but I do it my way. Because of this I have yet to experience any amount of burnout from M+ during ANY season, regardless of the role, class, or specialization I’ve played.
Here’s what I say whenever I get to higher dungeons during any season: if I want to continue, I do it. But if I don’t want to, either because of personal out-of-game stuff taking up too much time and/or energy, or I just want to do something else, I do it. Whenever I want to play another class, I just do it. If I feel immensely stuck on any class I play, I vary things up and try other classes and roles.
I have played both broken and underpowered classes as a direct result and I have never ever cared about it. If I wanted to push even harder at times I would do it, and accept that I would have to adapt to the circumstances that pushing harder would put on me. That’s all there is to it for me.
I haven’t tried. The system doesn’t even sound fun to me on paper. Then all the forum posts complaining about it just turn me off even more. I don’t think I would ever find fun in Mythic+
I never thought I’d think this but I’ve been missing shadowlands M+
I feel like they’ve been going in the wrong direction for many seasons now. Each iteration they try harder to shoe-horn more mechanics in. They “define” key levels more and basically just scale and mechanize the fun out of it.
I preferred BFA S4 the most. Back when doing a key level higher wasn’t entering a different league and I had actual time in my rotation to blast, instead of all of this mechanics-button-bloat.
I feel like if I stop trying to carry the group on mechanics then the team wipes immediately. Then we have the 15 second penalty and the walkback is long.
I was impressed by BFA’s mechanics balancing, and as time has gone on they have moved away from what I liked the most. The nice thing about BFA’s M+ was that while the keys were really close together to each other for difficulty at higher levels, each time you went up a level there was something in the dungeon that went over the line from something that could be kinda ignored to not.
I felt like each dungeon had something new to learn. Whereas now, it’s just all one-shots. I find myself getting killed by spam casts just because they happened to all target me at once, even in smaller keys. And I couldn’t press a defensive because I was already waiting for my gcd and ice cold is already on CD. It gets old fast