Only time I personally enjoyed m+ gameplay was back in legion, other than that idk. I got KSM and sorta checked out. Mostly played with guildmates and rarely ever did a pug because I know it’ll not be fun.
Me, but with restoration druid. D:
I do not enjoy timers.
Yep
Sometimes, you have to suck it up and play a class you don’t like for a season. At this point, if you’re only playing one toon, you’re just in your own way. I don’t particularly like paladin, but I’m pushing a ret right now to ksh and holy cow going brrrrt is fun as hell.
Really have not been enjoying keys either and keys are one of the main things I do in this game. This may be the first season since SL that I stop pushing after I reach KSH and only do keys simply to fulfill my weekly vault requirement and/or get crests to upgrade gear. Because the way things are now…forget hat noise.
Bring an Ele Shaman so they can pop AG with the first big mass pull they’re definitely gonna pop ascendance on. Makes me laugh outhealing the healer on those kinds of pulls.
Granted, you shouldn’t need to work around your spec being notably worse than other tanks. Blizzard should have buffed you or nerfed them ages ago.
It’s too stressful this season. And there aren’t any rewards from +10s up to top 0.1% title, and that title is absolutely terrible. So there’s nothing making me want to push past the 2800 range either. And alts are a total chore to farm for needing 70+ dungeons to cap your gilded crests per toon.
I used to back when there was a common currency to upgrade your items.
Log on and either grab some PUGs or some homies. Didn’t care if they were any good if I wasn’t trying to push. After the big change in DF…Segregating loot and groups. There was absolutely no point in running keys below what you needed to upgrade your gear.
So instead of relaxing, making big fun pulls, taking risks, not stressing over the occasional wipe…We instead get a high stress, high risk, low reward, dungeon where you often can’t afford to bring your undergeared or underskilled friend. No taking chances on new people etc.
Why would anyone in their right mind view this as an improvement?
Rewards for doing harder content is a cornerstone of the game. What’s the issue?
M+ to me feels like an exercise in social humiliation
That said WoW has been like this as far back as I recall going back to Wrath when raiding was the big girl thing to do.
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How can you ask what the issue is after I’ve typed out what the issue is. Even as I’m typing this it is with the understanding you won’t read this.
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If it is a “cornerstone of the game.” Then why in the past was it not in fact a “cornerstone of the game.” No change would have been required if it had always been that way.
3)The issue is that even though you might claim how WoW M+/Gear progression works currently is how it has always worked…That just isn’t true.
4)I think like many players, I log in to have fun. If a pillar is changed so much that it is no longer fun…I no longer log in or participate. There is no one way to have fun, so it’s important to create several ways for players to enjoy each pillar. The problem is when Blizzard listens to players who complain about the way other players have fun and remove that method to appease them. "My way is the only way players should be able to enjoy this type of content. "
People getting high on their own supply out here.
It is a cornerstone of the game since WOW launched. Harder content = better rewards.
It only breaks at two points, mythic plus at the very top end, and delves.
Sure, where m+ rewards end might be too easy for you on some seasons, but that doesn’t make M+2 harder than m+20.
I’d enjoy it more if tanks were actually balanced and I could get a single invite to a +12 group. But alas, I don’t play War/Pally so thats never going to happen.
Just got to wait for monk to be on top… which I think might have happened once if at all.
Some classes are overpowered much more often than the others.
It was on top in MoP for a brief second when challenge modes were a thing.
They haven’t been “on top” since.
Makes sense that Paladin is always at or near the top of the meta, since everyone and their mother plays Paladin. Blizzard would get so much grief if Paladin wasn’t viable for a month (which they did, relentless topics)
But Monks, which have the lowest share of players, aren’t even on their radar. Its like they know theres a problem, but triaging balance for brewmaster wouldn’t even come close to impact when compared to something like fixing a paladin bug or glitch.
It basically is.
If I picked the four most annoying people that I knew in high school it still wouldn’t compare to the level of scrutiny and nitpicking that comes in the average M+ pug.
Have had elementary school recess arguments that were more mature and productive than some of the M+ breakdowns I’ve witnessed from adults.
Never felt this way when raiding from Vanilla up through Wrath. But I was mostly in chill guilds aside from a spat that one guild had late in Vanilla.
PuG raids in 2024 aren’t half as bad as M+ PuGs though. I still do enough M+ for my goals but I also don’t care what anyone thinks or says about me, so that helps.
Had no idea Monks felt so left behind class wise. I haven’t paid attention to them in the last two betas but I always see Druids screaming from the rooftops and making threads begging for redesigns. At one point I was trying out WW as an alternative to the Havoc DH playstyle which I find fun as well, but something felt a bit meh with WW.
Monks aren’t behind.
Tell that to the meta brained idiots.
But also, rolling a prot paladin, ilvl 604, doing 1.1M dps in Mists +11 2chest is ridiculous when Brewmaster would need at least 625 ilvl to do the same, with twice as much effort.
Monks are a class. Brewmaster is a spec.