This current dev team is too focused on instanced content (eg island expeditions and warfronts) but fail to realize that most players were content and happy doing non instanced content at max level for a long time.
Blizz doesn’t understand why players would like to have flying to be able to level alts, for herbalism/mining, or just to go farm some gold in the new zones.
What has happened is a cascading effect with their shenanigans with PF.
Players must now decided to hold off leveling alts till flying is available. Players must decide if herbalism/mining is worth having as professions while stuck on the ground. Players have to decide if doing older content is more gold per hour now than trying to farm gold in the new content while stuck on the ground.
Basically what used to be fun and productive MMORPG progression for professions, gold making or just doing endgame content has a big sticker shock attached to it because flying is held hostage.
Blizz took what was very natural and organic game play at max level for many players and turned it into harsh opportunity costs. Now, most WoW players are refugees or have been turned into cyclical players because of PF. Where before these players consistently subbed to the game regardless of content droughts and regardless of raid content.
For me I didn’t even touch the first half of Cata all that much. But I stayed subbed throughout Cata’s drought. Stayed subbed throughout WotLk drought and the same with MoP.
Flying, professions, gold making, PVP, etc were my motivating factors. But now Blizz has tainted the entire progression of WoW by throttling flying.
Flying is that integral to WoW.
If flying wasn’t integral to WoW then gimmicks like flight whistles and extra portals would not exist.
Time to throw in the towel Blizz and admit that flying is integral to the game design. Primary reason is because of the large worlds you have created and keep adding. And the other reason is because of the outdated flying taxi system that hasn’t been significantly improved upon. And a final reason is that Blizz designs with instanced content first.