I wouldn’t say you’re calling anyone out. It’s the middle of the day on Saturday. I stand by what I said either way, so feel free to be upset.
Because it is? BM is a substantially easier spec to play as ranged. MM is also ranged. SV is Melee. BM is the meta spec for Hunters. Telling me MM has just as many players as SV, when BM is ultimately the ‘superior’ spec for ranged… and SV is the only Melee spec… I don’t know. You figure that one out chief.
I’m glad we’re admitting that you didn’t put any thought into what you post though. Cheers.
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I’m not upset though I’m just saying you’re wrong and you sound confused if you think traps are an SV thing. Can you back up your feeling with any proof or are you just getting mad at your own imagination lol
are you doing okay? you aren’t making any sense.
you directly said “MM is a deeply popular spec” and “SV is resented and not played”. their player count is nearly the same lol. the 3 least popular specs in the game right now are affliction, survival, and marksmanship.
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You seem really upset to the point that your nitpicking at something that’s already been explained and want proof of how I feel about something. Very strange. Open the window, fresh air is good for you.
I’m sorry you’re struggling with basic concepts. BM and MM are both ranged specs, which compete against each other, with BM being the meta pick. SV is a unique melee spec that isn’t competing with BM or MM since it’s Melee DPS. And SV has the same playerbase as MM. Feel free to post again about how you don’t understand what’s being said.
Either way… Are you more upset that I posted an idea that I said would never happen or that, like the majority of players, I think SV is trash with a bad design and a terrible theme currently?
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yes I am asking for proof of why you think current SV’s theme is traps I really don’t think that’s a big ask lol. if you can’t do it, then that’s okay, just don’t get mad at things you made up because that’s silly
The theme being traps was the concept with the adjustment from full range to melee based in Legion:
“Survival Hunters are now melee and have an increased emphasis on traps.”
It was all hemogenized since, but that was the concept to the rework. Wildfire bomb replaced explosive trap as baseline in BFA as a targetted trap (and then explosive trap was added back as a PvP talent for all specs).
Right, back in 2016, but MM and BM complained they couldn’t use traps which was warranted. Then when BfA came out Blizzard realized a specialization that utilized DPS traps was not the best idea, which is why it hasn’t been a specialization focus since BfA came out— about 6 years ago.
I was confused why ashrynn thinks traps are a current theme of SV
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Agreed. At this point, it is not at all a trap based spec more so than any other
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Survival is not a Melee Hunter. Its a Warrior spec that happens to have a pet.
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i bet your parses are all pink.
what? lol this doesn’t make any sense. that’s like saying mm is just a mage that happens to have a bow
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I’m saying that’s how it was presented to us and how most people think of Survival. When it was changed to Melee they even over emphasized on traps back in Legion as explained by Blackfang.
I’ve said like a dozen times that current Survival is hot trash, that’s deeply unpopular and has no idea what it’s supposed to be.
Were you upset that I mentioned traps?
Because otherwise I have no idea why you’re still malding over it.
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literally nobody here is upset lol I asked you a simple question why you think current survival specializes in traps and here you are hours later insisting people are mad.
completely meaningless feedback coming from someone who genuinely has no idea what the spec is even about
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You keep asking the same question after it’s been answered. That’s either upset, mad or stupid. Take your pick?
I mean this entire back and forth was meaningless? I’ve just been a Hunter much longer, obviously, and I remember how it’s played in each expansion. I’m sorry after Legion for around 2~ expansions they removed traps and even more of SV identity from the spec.
Kind of my point that it’s a deeply unpopular spec that has no actual identity.
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except for the last 6 years apparently
I have to agree with you on this one… at least warriors can dual wield, and use maces, and swords, and spears… etc
xD
Allmost. A mage with a bow, that uses it to inflict primarily physical damage through arrow casts against their target, or gun and bullets, or a sling and magic beans, WOULD more closely resemble a MM Hunter, AND have more in common with a MM than a Surv, player does. Surv. Hunters didn’t used to be terrified of ranged combat, OR melee, for the record, now its like Surv. would rather take a beating than use a bow. You say, “the hell with that ranged crap, put it in Marks, its the same thing, almost, we don’t want it,”
Rude and thoughtless, self-centered in the extreme, quit trying to use Marks as a trash-can, a place to dump your unwanted abilities.
For the most part, it seems Melee Surv. doesn’t care what happens to MM (as long as it isn’t good), and is jealous of BeastMasters for being too easy (while doing so well).
The Class sucks anymore… and will, as long as we are forced into this unnatural association.
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Noting a complete and fundamental misunderstanding of a spec is not a “nitpick”. MSV is not based around traps.
This is like asking a Frost Mage not to be annoyed if you were to say you say that Frost has no identity because it’s based around casting Polymorph.
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Yep, the original plan was traps and bombs. The traps got scrapped, or at least set aside, how about the bombs, are the bombs gone too? Does the spec have ANYTHING it started with? Maybe the oversized shoes it can’t fill?
It still has the small player base, the specs gone iconic in that role.
So, does it still use bombs?
Nor was the MSV original plan traps and bombs. Traps were a single talent row and a passive. Bombs were a single talent each for generic utility or damage.
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Honestly, I wouldn’t know,don’t know first-hand, what Surv. abilities were during Legion, as I did not play it till BfA. Nor did I play Marks, as it was to my eye, nearly as mangled as R.Surv.
But I do recall:
- Expert Trapper
- Level 100 [Survival hunter talent]
- Passive
- All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap’s incapacitate effect ends, the victim and all neaby enemies’ movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap’s damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate (500% of attack power) Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Yeah, the spec had an investment in traps. Traps Marks and BM couldn’t use.
Bombs? Sticky Bombs.
And Dragonsfire Grenades.
- Level 90 Survival hunter talent
- 40 yd range
- 30 sec cooldown
- Instant
- Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 1304% of Attack power +(400% of Attack power Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
It wasnt all Lacerate and Mongoose bite…
Perhaps the grenades were of little use. Melee Surv. apparently don’t remember even having them, imagine that. (;=*)