Like +1% hit rating per point was peak immersion? Lol.
Criticizing good design elements again?
Yea, the original talent tree had less impactful talent. AND they stacked to 5.
When you try to make every single one of 50+ talents transformative like in retail then you get a wall of mud.
It’s hard to even meme on the retail talent trees. Like I could just write 1000 words of “+2% stacking shadow damage.” and “20% chance to summon a mechanical squirrel.” And it would actually still be less dense and unreadable than the retail talent trees.
No. I’m not just “bored” of WoW, I’ve been hungry to return to the game for years. I’m the complete opposite of being burnt out on WoW.
The game just doesn’t reach my standards. It’s not fun to play.
Ah. In that case I agree.
How is giving you 1% hit rating per point good design?
And this was made even worse by being WEAPON SPECIFIC. So not only did you blow points to not miss, you had to choose a weapon type like 1 hand maces. If you got a 1 hand axe, oh no gotta respec my hit rating points lol.
That should be under the definition of awful design.
And mind you, you are not only comparing this to more abilties/upgrading preexisting abilities. You are saying that it is superior.
Covenants weren’t just min-max minutiae, though. There were sometimes differences of 40% if you were using the wrong one. Multiple specs had covenant abilities that were performance downgrades; it was literally optimal not to press your covenant ability.
Was it a meaningful choice, sure. But when class X had covenants within 4% of each other while class Y was staring down a 40% difference, only one of those classes has a meaningful choice.
What I got out of this is that some people think evergreen means it literally never needs an update again, and that some people think that talents are the same as professions. Truly a thread for the ages
I like how you said I was factually wrong, then proceed to spew your opinion like fact.
Hypocrisy, amirite? lol.
Ooooh no how dare they continue to make changes vs leave things relatively unchanged for 4+ years.
But back to this…
So um… Which part was wrong?
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I feel VERY immersed just sitting there idle while my character auto attacks because I have nothing else to use.
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I’m so heavily immersed because I bought reagents.
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The class immersion of vanilla and tbc completely overshadowed the actual world of warcraft…
Is the above correct now? /s
Tedium and redundancy do not out immerse options and change.
EG 1% hit rating for 1 handed axes vs entropic rift which makes a preexisting ability open a void tear that does aoe damage and turns your mind blast into a void themed ability and does more damage.
Which has more flavor and immersion for 1 point?
And reagents aren’t “filler”/a gold sink just because? Hit rating point dumps? 1% dodge rating per point? Weapon expertise talent points?
A lot of these you HAD to take to get to the more useful ones in lower trees.
You need to pick a lane because you do not make sense.
You’re saying things that added class fantasy and immersion are not flavorful. That is just wrong. Sorry you don’t like that, but it is true.
And these new talent trees aren’t good, they aren’t sustainable long term. They will keep growing and getting worse. There are only so many small 4-5 second buffs and effects they can slather onto a spec or class before it just isn’t even interesting.
This still exists. My complaint is the sheer size of the talents and 3 different trees now. It has nothing to do with visuals added through hero talents or anything.
I just said you’re wrong about class fantasy/flavor not existing in classic. Which you are.
then why are you still here? literally all you do is come here to whine. about well EVERYTHING. come on pulemy answer me.
Based on your own made up facts.
How can you, with a straight face, say I am wrong and you are right?
We are literally arguing subjectiveness rofl.
However, it’s a safe assumption most would agree classic talents aren’t as immersive as current talents.
You just sound like a salty classic andy that just hates retail.
What talents are? They rework everything every few years.
The only one wrong here is the one thinking they dictate how opinions work lol.
but ya know…
I mean, just because autoattack is a flavor doesn’t make it a good one.
I’m more so blown away they think they can tell you what is more immersive or not lol.
On the topic of ammo, I do actually miss having ammo on my hunter. They could have done more interesting things with that system rather than just remove it from the game.
I’d say the same about having reagents to buff, but I mostly miss having meaningful buffs. What we have now feels like they’re there just to placate the people who wanted them back in the smallest way possible.
I sure dont.
I just want Blessing of Kings back.
@sabetha
This is what I disagreed with. Classic didn’t look visually appealing as it did today because of limitations. The game looks miles better today but to say it “had no flavor” simply is not true. For its time, it was an immersive RPG. I think some quality of life and convenience changes over the years have been great, which I said:
I mean you said classic wow had no flavor. Saying it as some fact, so here we go, you’re the original person behaving like your opinion is the be all end all. All I did was respectfully disagree without resorting to anything petty, that you now have done.
Ah, so now you resort to insults. Of course. I, in fact, do not play classic eras of WoW because I already lived them and enjoy retail but I can criticize it all I want, not all of it is good.
Not all of it is good, but it is all better than anything in Vanilla.