I miss the old, very limited, talent trees

currently, talent trees feel like a mess. things that should be baseline aren’t for the sake of making trees look full without having to be creative. the things that are creative are undertuned. some (all?) hero trees require you take other talents you may not want to use, or are just flat out “this hero tree is aoe, this hero tree is ST”.

the devs did not do a good job bringing talent trees back, at all. i never thought i’d miss the “one point every 15 lvls and you may not even notice you took a talent in tht row” style, but here we are.

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I miss old crafting. It’s a full time job learning this stuff.

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I don’t, I hated the MoP-SL talent system.

I think they should at least provide better alternatives if they’re going to do this. Like Colossus has Shockwave in one of the nodes but should’ve offered a passive for those that don’t want to take it. I think it’s cool that hero talents amplify the core stuff even further.

I like the concept of Hero talents along with the Last Epoch-ish style talent trees that we got in DF but I do not miss 3 talent per row system at all.

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i liked the old trees that were split into 3 sections.

i didnt like the gear back then though… numbers were so small it felt inconsequential.
(even if it wasnt).

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Old talent trees fell into even more of a cookie cutter meta than these ones. Sure, there’s always an optimal way to run your talents that someone has mathed out to the smallest %. These talent trees give me the freedom I want to pick up a few extra utilities or slightly differ my playstyle without completely bricking the entire spec.

The MoP talent tree system just felt like a cop out to spend less time implementing meaningful passives and abilities to the specs and instead cookie cutter half the rows to match across 3 specs and kind of give you something new in the other rows.

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While I would prefer the old talent trees, I would also prefer the ones we had before they gutted tanks and removed talent points so they lost a lot of survivability and damage talents in the process over the nerfs.

How “cookie cutter” is it that my guardian is forced to select a hero talent that supposedly is the culmination of design which requires them to give up a lot of mitigation? Hey, but you can give up most of your survivability you had left after the nerfs, right?

I miss the old class trainers and the quests they would send you on to learn talents.

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Anybody who thinks the old shrubs were anything other than a steaming pile of crap, please go to this link and take a look at the Guardian Druid “talents”.

https://www.wowdb.com/talent-calculator#v

That’s from Shadowlands. That’s after they had EIGHT YEARS under the shrub system to try and make it anything other than completely worthless. And they still couldn’t manage.

That was so bad, it went beyond “there aren’t any choices here” but well into “it really doesn’t matter if you don’t take any talents at all” for several rows.

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The new talent tree is too many words.

You know that feeling when you open a thread on the forums and the OP wrote an entire novel?

Thats how I feel everytime I look at the talent trees in WoW.

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Its all an illusion of choice anyway. There will always be a best build.

I just want the talent trees to be easy to understand.

Yall out here chasing unicorns trying to balance something that you KNOW can never be balanced.

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“Cookie cutter”

Nowadays people just bring the aoe options for the aoe fight. The pvp options for the pvp fight.

Yall promised more diversity but in reality you just deliver even easier min maxing.

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I miss more simple rotations =[ even as a mythic raider I feel like I can’t keep up any more. even with purple parses it never feels like enough that things are just a bit off. no matter how many hundreds of hours at a spec you never feel fully the master of it if things throw your timers off. learning to game every boss timer and mechanic to squeeze out a bit more because bosses ruin your runs by going immune/giving you bombs etc. you never feel like you have 100% mastered your class

yet there was a time arcane mages could spam just frostbolt, or arcane blast and retop up mana at times and be considered a god in the game and that was ok. now we have 12 buttons we have to manage all the time with extra on the side. the “trims” we have done have been slid back to a complete bloated mess again

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I havent touched my trees or hero talents since launch.

Set it and forget it.

They are so worthless… talents suck

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Didn’t Know classic wow trees were this bad.
I don’t remember them being like this.

Dat +wand damage :drooling_face:

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i miss old appearance, when you could tell a player’s gear by looking at him.

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Id rather have a talent like that than this garbage:

“When you cast flex it has a 20% to trigger kelp which gives you a 6% crit chance stacking 5 times or until you crit. And your sword does an extra 2d6 fire damage but only on a tuesday. And if you cast it with a paladin in your party it will ressurrect your childhood pet.”

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The new talent trees actually feel rewarding to spend some time learning so you can swap around for different situations, like to deal with different affixes or dungeon mechanics. The old talent trees were supposed to work that way, but I found myself barely swapping between talents at all. They might as well have not even existed.

I do think Blizzard lean WAY too much into that design a lot that it becomes annoying. They even pull that crap with Diablo.

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The MOP talent trees where meant to work that way. But it was undermined when they started prioritizing giving every slot a passive and active option to combat button bloat.

The original talent trees where definetely not designed to let players easily swap.

I hate swapping builds between content personally.

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