I miss the old, very limited, talent trees

I have my gripes with it but there are some things I definitely wish Blizzard would do ability-wise.

I’ll probably come off as nitpicky but I would love to see some glowups on Holy Priest.

Agreed.

I have. With delves marking its existence into WoW it’s nice being able to tackle harder content if your spec isn’t FOTM.

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Needing ammo doesn’t out immerse the level of abilities we have now.

When your main attack is a white melee auto attack… thats not immersive.

Again, classic the WORLD was the immersive part. Not the class or back to topic… talents.

“I can take the aoe ability for aoe fights and the single target ability for single target fights”

Wow such class fantasy.

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Well you’re just wrong, sorry you didn’t like the detour.

Talents have never been worse honestly. What are we on now, paladins 3rd rework? Yeah, so perfect and fun.

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Blizzard has said in the past, multiple times, that they do not like to make major changes to classes during an expansion, that major revamps they’ll save for the next expansion.

But since DF, they’ve been making major revamps of specs seemingly every other month.

Put the two together and it seems like the design of the classes is so bad that they need to do major changes within an expansion to make them viable.

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I think talent trees should be pared down to abilities and a few major passives. Having to text search for “heal” etc is just stupid.

I’m not so needy that I must have something new every character level. Being done with the level is enough.

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It is because they’re not sustainable. They are not evergreen, AT ALL. It is just word soup.

Not to the extent that levels do, however, and it takes less time to gear up than to level up.

I am not advocating for a classes system. Rift still had a class system, they just had a unique way of gaining abilities based on talent points spent in sub-class specs.

I despise classless rpgs lol…

I find some of them fun tho but I prefer hardclass over softclass ones.

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I want to say, “Clearly!”, but I think Blizzard has done a good job of hiding it.

Remember Holy Paladin’s Flicker of Light mechanic and the abilities and tier set bonuses associated with it? Poof, gone.

Remember Light of the Martyr as an active healing ability? Poof, gone.

Remember Retribution Aura? Poof, gone.

If these new talent trees are supposed to be evergreen, why all the major changes? :thinking:

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They still never managed to capture SV Hunter playstyle on MM after butchering it in WoD. :joy:

I think the focus on endgame is harming class design as crazy as that sounds.

There are so many examples of why they’re bad in design. I’ll use my bear or feral druid as example. Why should I have to use 4 talent points to make my big cooldown decent?

Or why do I need multiple points to make any button good, for that matter. Like DH, why do I need 2 different talent nodes to make something like Vengeful Retreat have more/better functionality.

I could go on but I think the point is clear. A lot of the talent trees are just filler, very little killer.

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Not to the extent that levels do, however, and it takes less time to gear up than to level up.

Im not 100% but IIRC Im pretty sure gear in general is more impactful than levels in Wow.

Seems perfectly reasonable that a level 80 and level 84 can do content together without it feeling too easy/too hard.

I really only think this was an issue in classic where you could be level 24 while your buddy is 42. At that point its very hard to play together.

And plus pvp squishes your level in retail. Maybe dungeons would need adjusting but nothing crazy.

As long as the higher level player is still recieving exp. And the lower level player is able to contribute then I think its fine.

why even bother with trees . just make the classes like league of legend characters with no builds and call it

I actually think the amount of dev time spent reworking talent trees could be better served elsewhere.

I was not particularly a big fan of the MoP talent system but it was simple and I imagine a lot easier for them to balance.

Even when they get the talent trees to a place players like them, they will keep iterating on them because Blizzard can never just leave something be.

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League has talent trees. They are just your loadout. And the game would definetely be more boring without them.

Also there are items and trying different builds with them.

Yea blizzard cant leave classes alone.

It goes against their model.

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no load outs thats the idea . or on a second thought just have one class with one ability . zero balancing problems

Eh but then your game only caters to people who are good with that playstyle.

Hero shooters are popular because they have characters for people who suck at aiming.

There’s so many issues with every single post you make but it sounds like you are just bored of wow. Which is fine. If you don’t want to acknowledge the variety of choices you have access to that’s fine but to sit here and say it’s less choices then vanilla is ludicrous.