The point is, when they were baseline, there was no need to have it impact anything, you could then spend the talents choosing between other things that are situational to an encounter, and simply not using the baseline bind you have anyways.
Meaning the second the fight is over you don’t have to respec, again, for no reason, just to get part of what used to be the core of your class back.
We have plenty of stuff now that still doesn’t need to be used, like Slam for a lot of Arms builds, many will never need to press at all, yet Warriors kept their baseline Interrupt for reasons and also have Shield Slam still as a baseline…
Hunters lost theirs, they also lost Multishot from baseline to a talent choice, for… reasons when they could have been other talents, in a more compact version of the trees, and just - a button you don’t need to press in some encounters, like it always was.
Like on a Hunter I can lose Concussive shot now, and Counter Shot, yet Counter shot is a 1 way path to 10% more Aimed Shot damage, so moving it isn’t going to really “gain” anything, if anything, you break even, or maybe gain/lose a whole whopping 1%.
We went through a phase of “too much bloat” and now we have talent tree’s so bloated out that are like… 50x2 “choices”, making them so overwhelming for little to no reason other that “we can” putting us all back at square one anyways.
Going to Icyveins or Wowhead, copying a talent loadout string and calling it a day, because no one wants to sit there reading 100~ different vaguely worded talents, just to get their class back to how it was before all of this.
And like I said, keep the situational stuff if you want, Keep the new choices and keep some of it, but there’s simply too much, and most of it? is defacto.