That’s not even counting the number of utility changes I should be making on the fly (but I am lazy and don’t, so much.)
I can now drop tremor totem for poison cleansing, or vice versa, or pick up two elemental shields for a fight that has forced-aggro adds so I can generate MSW if I do get hit.
I also can choose between Ice Strike and Nova based on what the pack profile will be like.
K, but, what you’re saying is that you are now required to change your build up to 6 times to feel optimal because baseline abilities were stripped to fill your talent trees.
This isn’t you being given “choice” in my opinion. This is you being stripped of your kit and told to refill it as directed by encounter.
I do content just fine without actually committing to those changes.
I have tons and tons of choice. People opt to make their tree identical to Wowhead and Icy Veins’, without reading any of the details those sites give on reasoning and other options.
Or, they pull from the top pushers without context.
What a very terrible outlook on the current talent trees design. I play a variety of characters and I couldn’t be happier with the talent trees. Every single class has a variety of options available to choose and nearly every class has variations to choose from designed for what content you are doing. The current designed is by far better then any other talent trees wow has ever had. I remember in vanilla being pigeon holed into a single spec for nearly every class because it was the only viable spec you could play. We don’t need to be forced to play 1 spec because that’s the only one that works. It’s also extremely lazy. It only got lazier in mop when they introduced that awful design. We finally got this amazing system and I can’t understand how anyone would actively state the trees are awful when we’re given so many options to play, literally, any way you choose to play.
Yes please, I really want to go back to trees with talents like ‘Increases crit chance by 1 / 2 / 3 percent’ and where changing them required going to a town and spending gold. /s
I don’t think you’re understanding why it’s a bad thing.
I don’t like changing my build to beat certain content.
It’s like ff10 if you ever played that game. You don’t pick your team, you have all members available at all time. And you’re supposed to swap them to beat certain enemies.
I hated that. I like picking my favorite dudes. Not being forced to use my least favorite dude.
I dont think youre understanding youre a minority and most people hated the 8 point trees.
Yea I was never a big fan of the 8 point tree.
I like to mention here that League of legends actually uses a very similar tree to that that I think is fantastic.
The original talent tree is king. Every new talent tree/update they release makes it worse.
Heck, league of legends on release originally copied WoW’s talent tree. And popular games like Boarderlands copied it too.
Aint nobody copying MoP talents or DF talents.
Then dont, but you dont get to remove the choice for people that do.
It should just have a cost to it, like most good RPGs. Vanilla WoW has a respec cost, Elden Ring has a respec cost.
If you want that gameplay play that game.
No I don’t want that gameplay. If you read what I wrote you’d see I was complaining about that system. Compared to something like Chrono Trigger or Pokemon it’s so much more lame.
My problem with the talent trees currently is we’re “spending” talents to get back baseline stuff, that was nearly always, or was always… baseline.
So most have no real choice, you have to pick specific talents just to get back what you lost, that was always there.
60%~ on most of the talent trees for the chars I play are not choices at all and are taken be it an AoE build or an ST build.
The few bits that are choices? great, keep those, but then the talent trees would look like what we have before, and that wasn’t necessarily a bad thing.
Making interrupts a talent choice for example, when they were always baseline, means… we have to take that talent as a rule, no if, no but, just to get back our toolkit.
Then there’s all the filler talents that you have to take, to get to the one you actually want, because it was a core part of your class, that should just be granted as passives during leveling because you kinda have to take them, regardless, to get back your class specific stuff we’ve used for so long that your class feels bad without it.
We used to always talk about illusion of choice, this is the epitome of it.
But you are assuming you have to take those things. There are situations where that’s just not the case. If you are in a raid fight where there’s no poison or disease, pally doesn’t need their dispel. For Fyrakk, prot paladin had nothing to use their interrupt on. The new ones aren’t perfect by any stretch (fury warrior not getting a rage spender nearly soon enough is my go-to example) but they have far more freedom to choose and adjust talents between different encounters.