I miss the old, very limited, talent trees

“I dont have the time to tell you all the ways you are wrong”

If you want a cookie-cut avatar forced on you because decisions are hard, this might not be for you. Maybe league or animal crossing is more your speed.

3 Likes

:100:
I don’t want to go back to what we had before, that was too simple, but what we have now is too bloated. One of the least fun things in the game for me now is trying to get my spec working again every time they reset talent trees.

The worst was when they reset everything on remix toons. Binds and talents all reset.

1 Like

The only thing I miss about the limited talent trees is that they were honest about what they provided. There was no illusion of choice and there wasn’t as big of a list of talents that were never chosen due to the nature of these trees being very limited.

We essentially have the same talent trees now with the major significant “choice” being “do I want an interrupt or not for this content?” “Do I want a poison cleanse or not for this dungeon?”

They had to strip us of the basics of our kits to provide back the choice of refilling those kits.

I just wish the bloated trees never came back, its all a placebo that people cant wrap their limited imaginations around.

1 Like

Hard disagree. I want talent points as I level. I want choices for what I play. And anyone who claims there aren’t choices is flat out lying. The two loadout addons to increase the amount of loadouts that can be saved have roughly two million downloads.

The “choices” are dictated by the content you place in front of yourself.

You need to talent that interrupt for this dungeon.

You need to talent that cleanse for this other dungeon.

You need to drop X and pick up Y for the next dungeon.

These are not choices. They are suggested changes.

2 Likes

there is no choice, just the illusion of choice. before and after, but now its how can I gimp myself less because you now have to spend points on a skill you used to have naturally because Blizzard wanted to justify the return of placebo point trees.

1 Like

Two million downloads on loadout expansion addons says you’re wrong. And I’m not arguing with nonsense.

5 Likes

There’s sort of choice. As Myzrym said that choice is largely dictated by what content you’re doing and what’s optimal for it, I guess unless you’re running content easy enough to not matter if you have a sub-optimal build.

Which does make it feel more like a knowledge check than an actual choice.

Though there also are cases of 100% non-choices in the talent trees as well. My Ret Paladin is required to pick up Blade of justice and Divine Storm. The entire talent tree is locked behind having those 2 talents.

There’s also stuff like how both my hero trees need Wake of Ashes to work, which starts making that talent feel a whole lot less like a choice.

Likewise my Fury Warrior is required to take Bloodthirst and Raging Blow, and the one and only rage spender is half way down the tree so I guess Rampage is pretty mandatory too.

I’ve been playing since 2004 so I’m no stranger to “this talent is so good you’d be insane not to take it”, but at this point if my class is not going to be functional without it? Probably just make it baseline.

3 Likes

Definitely agree with this 100%.

I would rather have our old glyph trees back that altered how our spells looked and not effect power at all.

1000% THIS.

Example: I was on my hunter trying to find misdirect and it is a talent. Then I was looking for concussive shot…it’s a talent. These abilities feel like they’re part of the class and shouldn’t be some sort of “specialty talent”. I could go on, but ya…it is really dumb.

4 Likes

Well, less is more, as they say.

That said…

I just copy/paste everything tbh, it wouldn’t matter to me if talent trees had 2 options or 200, and I think most would still copy/paste from guides.

There’s tons of choice. Acting as if everyone has to be optimal is not how things work. Not everyone is pushing progression content. People are free to make all sorts of decisions, play around with what they enjoy, find what works best for them.

But the main point people seem to be missing: the talent system does not exist purely as a max level feature. This is for leveling, for exploring options and ideas, for choosing what works best while doing different things.

It’s much more engaging than the crap we had in Mists and it’s exactly what many of us asked for.

Even with the talents we need to take, it’s still more engaging while leveling, functions the way a talent system should and reduces the “is this in my spellbook or am i getting it from talents” crap that was a mess to figure out.

Baseline is boring.

Know what happened to Old Republic when they changed the talent system to simple no choice crap for their 10th anniversary? Another mass exodus.

I am adamantly against Mists trees or anything like them. I want all of my points and if it were up to me, nothing would be baseline, everything would be in the talent system, because it’s stupid to have two ways of getting abilities.

2 Likes

It’s better than the MoP rows but that doesn’t mean it’s without flaws. I’m not advocating that talents return to the MoP rows. I think that’s the worst iteration of talents we’ve had.

Not everything needs to be super exciting and baseline exists for a reason. Some abilities you just can’t function without, and it helps to bolster class fantasy when there is a core shared kit that make up the core identity of what your class is about.

Even the current trees do this to a degree since I didn’t have to spend points to get Hand of Reckoning, Flash of Light, and Divine Shield. I just think it doesn’t go far enough and doesn’t give us all the iconic stuff or all the stuff we actually need.

Which again even the current trees seem to understand, because they force me to spend points on 2 talents in the ret tree that they deemed too important to miss.

Blade of Justice is basically already baseline, just with extra steps.

<no longer plays wow as much as in the past, mostly due to dev design choices>
On this return to game:
Talents - took one look, sighed, went to some website copied a build pasted it into game. --Proceeded to play the game.–
Rinse /repeat for every alt.
Professions - Took one look, sighed, reset professions to herb/mining/skinning/tailoring combos.–Proceeded to play the game.–
Rinse/repeat for every alt.
Have so far made very much cash from those who --play the profession / scream in trade chat grind-- My goblin alts likes it.
Did some engineering last night, will probably reset to a farm prof. (re goblin self)
Sidenote: At one time (long ago), I liked the talent system, yet now I prefer the copy/pasta talent salad.

Some people like linear talent progression instead of waiting 15+ levels to progress. Others can’t handle it and would rather have everything dumbed down. To each their own.

Suggested changes you can choose, based on your familiarity with the content.

The only reason not to make these changes being a lack of familiarity with the content.

Once familiar, changes are not only personally preferred but expected by those external to you.

So you can choose to get flamed if you want is what you are actually saying.

I mean, you are just not correct. There are some things that are extremely important for certain pieces of content, and many things that you have much greater leeway in picking.

1 Like