I miss the old, very limited, talent trees

I like it more than the MoP talent rows, but I think the original trees are still the best iteration of it we’ve had.

Granted +1 crit wasn’t super exciting(nor do I think every node needs to be anyway), but it was a good concept: Classes had a core kit and then you spent talents to specialize in one area of that kit.

MoP talents weren’t really about specialization as much as it was just a little extra customization on top, and current trees don’t really have a core kit anymore.

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I… I don’t see why we still have talent trees to be honest. Outside of pvp talents wow players only use the most basic of cookie cutter specs. I would rather have really flushed out specs then the illusion of choice that boils down to the number of targets im attacking.

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Idk I think these are the best talent trees we’ve ever had

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No. We are not here. Those old talent trees had one peak build per spec, and if you didn’t have that exact build as every other raider or pvpr, it affected how well you played by a lot. The old talent trees were crap.

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I can’t speak for other specs but a peek through the Brewmaster amalgamated top 100 logs show all kinds of different talent preferences.

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Talent trees always had an optimal choice.

The MoP trees actually had talents that made you lose damage over no talent if you picked it.

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I have three fixes I’d like to see to the way talent trees work:

  1. Make the tree a cylinder instead of a flat sheet, so you can go from one edge to the opposite edge. This would particularly benefit Druids (whose class tree sucks).
  2. Make all spec trees have the same number of spendable nodes. (There’s a wide variation in the number of points needed to fill out different trees, but every spec gets the same number of points to spend. It’s by far the most asinine thing about the current system.)
  3. I wonder if they should remove the “x number of points needed in this partition” restriction and just let people spend freely in the lines. It’s not like the bottom talents are actually better (many of them suck eggs).
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I think they should, if not at least half the requirement.

Blizzard’s balance is already dumpster fire so I doubt changing it will have any severe effect.

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I miss it too, I used to be maxed out Tailoring, Maxed out Cooking, Engineering, Alchemy! My group relied on me too to help out alts, make food, it was nice…

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I got the tailoring pattern for the black pirate top so I went down the rabbit hole leveling old tailoring and enchanting.

Capped both classic and cata tailoring and enchanting in about 2 hours from starting at 0 on both.

I prefer the new profession system.

Feels much more “fantasy adventurer living in a real fantasy village” type vibe for me.

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Some talent trees are better than others. Like take a peak at all the many different interesting choices you have in a druid talent tree… and then look at DH. Poor DH, they had such little creativity with that class that they really started to try to make throw glaive part of their core rotation. And then blizzard doubled down made a hero class around it.

Imagine if warriors had that much randomly invested into heroic throw, it’d be so disappointing.

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This I agree with. Not having an interrupt (for all maybe except Priest) seems silly.

Well, I guess if they didn’t they’d be “talent grids”? Pedantic, I know… but I hear what you’re saying there.

However…

I definitely do not miss the super-simplified talent selection, personally. I much prefer the current iteration to that.

Just my $0.02

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Disagree. If there’s nothing to interrupt on a fight, let me put the point elsewhere.

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genuinely really like this answer better than my original post.

thing is, the interrupt would be baseline, and the talent would be something else unrelated. ideally something interesting.

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Yeah, Arms Warrior have good options… like very good options.

3 Capstones where one is for AE with DoTs, DPS boost, and a target ability that holds enemies in place for a brief second, the rest are stuns, ways to reduce your interrupts on CDs and personal defensives, AE slow, removal of fear for party members and a 3min ability that not only heals but removes curses where my Priest can’t… lmao.

It’s like they went to the moon with Warrior.

In my day there was no talent tree, we had a talent seedling that gave you option of +1 to mount speed or +1 to cooking.

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MoP talents sucked. There is no depth or customization there. Wrath talents were peak though, since Cata talents made you go to the bottom before hybridizing.

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I also disliked MoP’s talents.

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I miss having my toolkit baseline, and a few options as talents, rather than being forced to decide which critical abilities I used to have both of I can have, and which I must do without.

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Gathering:

Deftness = Gathering Speed
Perception = Chance to find rare materials while gathering
Finnese = Chance to gather additional material [that you are already gathering from xyz node]

Crafting:

Skill = Your skill in crafting a reagent, piece of equipment, or consumable.

Resourcefulness = Chance to recover random reagent when crafting anything

Multicraft = Chance to craft more than 1 of a reagent or consumable, but never equipment

Ingenuity = Chance to spend less Concentration while concentrating a craft

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