…Star TREK Online, NOT Star Wars. You really should understand at least the name of the franchise you are talking about first, before criticizing it. STO added Steam as an optional launch point IN ADDITION to its normal proprietary launcher (2010, and then still even after being bought out), so your numbers will not be accurate.
Interesting you say you have no idea what TREK did when I went through it… after I detailed it in the post. Very odd thing to admit, so I wonder why bother if you aren’t reading the source? Oh well.
Thank you for your opinion on one subset of players. That is not all of them. Let me give YOU a clue: a lot of us love housing, decorations, and building a home. A lot of us have spent huge sums of money on decorating/boost/etc housing/guild halls/dojos/hideouts/etc in many other games, and really want to immortalize our memories in this game as well with all that money sitting and waiting for a worthy use. You clearly do not. That’s fine. Like I already said: can’t please everyone.
And like I said: Blizzard should ignore the whiners and complainers about housing. They won’t get them money. Housing/Guild Halls will, if done correctly.
I seriously doubt it, not a detailed years long examination of competitors and how they grow/change over time. It’s been 20 years. You think they send people to research every year, spending hundreds of hours to understand their system? HA! No. That’s what I’m talking about, and the point of why I went through the growing pains and best uses of the other games I’ve played for years. Blizzard can do it better now with all those years of watching others experience this topic.
That should have been obvious to anyone really thinking about it: introduce new crafting recipes for all professions, from all eras to find ways to contribute. This would get people into all those old areas again, and stimulate the market by bringing dead and useless materials back into the spotlight. Elder Scrolls Online does this in a way far more detailed than WoW needs to do, but yes-they can go research what I’m talking about, as I explained. Yeah, I know it’ll take time. All good things do. Whatever.
Impossible? …that’s why I cited all those other games who DO make it non-specific to expansions >< Geeze. They do it well, and you clearly don’t know what I’m talking about.
Wrong, but thank you for your opinion.
That’s your opinion, again, so yeah-thanks for that. Blizzard already does timer speedups with Diablo IV: you can buy your way to higher levels with the pass. Woopsie, I guess D IV is dead? No, its not. I’d be curious to know how many people have purchased that specific level of pass upgrade.
Edit: oh… uh, Blizzard does this for WoW too: character boosts. Yeah. You forgot about that too, right? lol
And no, bypassing wait times is the model foundation of facebook/mobile game platforms, and how they stay alive. Kixeye specifically, since I’ve played those as well for a good decade or so, with Battle Pirates, Vega Conflict, and that Commander one they have: all based on daring you to spend a little money to speed things up. Yes, it takes advantage of competitive natures-Blizzard does it too in other ways.
So no, I think you are very wrong. Especially so since this isn’t a forced progression thing, but an optional boost. That’s something that needs to be considered on how to successfully approach… by looking at other companies and how well they’ve done. You know, work.
What a strange thing to say… WoW isn’t a game I listed because they don’t have housing… which… uh… you know, is the whole point of the post!? Seriously… why state something so silly and obvious? Sheesh.
Again, that is your opinion. Obviously, you do not speak for all of us, never have, never will. Those are your opinions, and these are mine.
And again, Blizzard won’t make any additional money off of NOT doing anything. They will make money with a good housing/guild system with the integrations I spoke of in detail, and with honest research on the topic.
They are. Lots of people keep leaving WoW for various reasons, some of those reasons being they tire of the impersonal grind. Lots of us come back after breaks because of the story, like me-several times over. But we again tire of the pointless gear grind and couldn’t care less about being a hampster on the mythic grind over the same things, over and over and over again for a few points on gear that you’ll just throw away for greens in the next expansion.
VERY FEW people have continued with WoW this entire time. How many of those lifer statues did they make? I’m curious.
That’s the point: if your focus is the gear you get to throw away every expansion, that’s fine. Lots of us are not satisfied with that.
Oh come on-every MMO is ‘unique’ with its own good and bad. That’s why I made the post I did with the detail it has. Imagine working on a weakness? Imagine turning that weakness into another strength? Amazing, right? That’s the whole point of this. lol