I miss deterministic gearing. Bellular nails it

Does he pay you to shill him? Or do you do this for free?

1 Like

You were discussing it with me and actually I agree with him.

You’re right. Everyone quit when they got their BIS. That’s why the early xpacs were empty at the end and BFA is packed with 12 million players.

You really should stop posting with your “feelings.”

I played with BIS with the same people all through WRATH. Didn’t quit or “dip out” between patches. Wasn’t really a thing back then.

Players weren’t cyclical until Ion suggested they were. He also said they removed the PvP vendors because people couldn’t find them. So it all must be true.

https://venturebeat.com/2015/05/14/dear-world-of-warcraft-players-heres-why-you-should-stay-love-blizzard/view-all/

:rofl: :rofl: :rofl:

1 Like

I disagree that you need 445 gear for picking up 10 shards off the ground. It should be a more natural progression of dungeons > heroic dungeons > mythic dungeons > m+ dungeons with the same sort of tier as raids than just do some WQ, kill a world boss, do a heroic WF, and suddenly think you’re ready to do a +9 key that you have 0 experience in.

Best gear should come from the hardest content and shouldn’t be watered down for casuals.

Well it may surprise you but I agree you don’t need gear to pick up 10 shards off the ground. However, you do need gear to do those assaults and those dailies in uldum and the vale within a reasonable length of time.

1 Like

I think the way that most people interpret BiS items is stupid. There shouldn’t be “one” item that’s the best for you in every single situation, otherwise there would be no point to stats. There should be “best items for specific situations”. For example, having items that boost your dps a lot is fine, but if it lacks stamina, then it might hurt you in pvp, so you might want to prioritize that amongst other things. Also taking into account armor penetration, resistances, resilience, spell penetration, etc.

1 Like

That’s why there was PvP gear (until players got stupid and couldn’t find the vendors, of course) and why gemming and enchants mattered.

It was all fine until it wasn’t.

“Deterministic Gearing”, the new buzzword for the next few months.

You’re hilarious and a little bit sad.
You keep shifting your position with every post.
You don’t like the changes. Good for you.
Do you have ideas to bring about positive change or more complaints?

The world is waiting with baited breath!

I haven’t changed my position on anything. But you always did live in your own make believe world. And such a fact hater!

BTW, no, I’m not going to be posting any ideas to bring about positive change. Along with millions of others over the years - been there done that.

I’m just here to complain. :slightly_smiling_face:

In my opinion, even stripping away the multiple systems working together in gearing, (which i would like in theory, but it kinda put me off a little for not being manual upgrades), i don’t see the difference in getting the gear you really want. I don’t see how Classic is any better in that regard since both of the systems at it’s bare facedness revolves around RNG.

A little of it is fine, but when you start putting Legendaries behind it, it gets a little annoying. (Though if it’s in Single-Player games, i can always mod the drop rate/cheat to get them, so that’s just a moot point in single-player games really. Unless it’s Blizzard games. Always online DRM single-player games with no modding, am i right? :crazy_face: :hammer: )

And if you put it behind super tough challenges like raid bosses, (and before somebody laughs at that idea, remember the people who done it even on level 58's or such has been practicing for a **decade** on private servers, so you honestly can't just walk in there as complete noob who don't know what to do or never have been in a raid (or even heard of DBM) and blow the whole place up in one blink. let alone a level 1 mob.

Though feel free to find that rare example and show it to me, even though i would be surprised if it actually happens, it would still be that, a rare example)

and throw in Pets, Mounts, and etc in the mix, it's get clustered and kinda unrewarding, confusing, which is ironic cause it's chock full of rewards.

But that’s just me, i just like killing the boss who happen to have the “Helmet of smelling water” and viola, he drops that, i wear it and that’s it. I just like knowing the reward is guaranteed and that drives me forward, hence why i got the bee mount. The very least is make animals drops at least 1 hoof for you every time you have to do that silly quest. Really makes no sense for why i can’t loot a hoof if the game tells me i need hoofs and a random number said i can’t have a hoof. Seriously, Why is this a thing in Video games? :face_with_raised_eyebrow:

Yea, grinds aren’t hard, but neither are RNGs if you really think about it.

Not sure how much room you have to talk about misleading, but i digress.

I never watched much of Bellular to begin with, so can you take the time to explain to me how is he providing false and misleading information in order to convince others that his view is the only way to see things?

And don’t worry about the crap above your comment, it’s meant for the OP.

I agree with him to an extent. While it was nice to know when you got a BIS item, it sucked knowing that certain content was worthless because it didn’t have it.

Really? We were having this exact same discussion at the start of Legion… The deterministic vs RNG gearing system has been discussed on this forum for about 2-3 years at this point.

A lot of the same points are brought up repeatedly ad nauseum.

Positives of RNG gearing:

  • You always have something to do.
  • Everything has the chance to reward you so helping your friends in lesser content is still somewhat beneficial to you.
  • You get a hit of dopamine when you win the loot lottery.

Positives of determined gearing:

  • You have a defined goal.
  • With the defined goal, you have a defined path to progression.
  • You get a sense of accomplishment when you achieve your goal.

Really what it comes down to is what type of player you are. Are you the type of player that enjoys looking up loot lists and figuring out where you want to go to progress? Or are you the type of player that likes to dive into the content and make the best out of what you receive?

When you played D2, did you pre-plan your character skills? Or did you build what you thought would be fun as you went along?

At the end of the day that’s what this entire discussion comes down to. Do you like structure and order, or do you just want play the game and not think about that (was going to say chaos, but I thought sounded a bit too dramatic lol).

Me personally, I like structure. I like looking things up and figuring out what’s the best way to progress my character. Sure I sometimes just dive in, but back in BC… I’d even build “BiS” sets (or I thought they were bis at least) for each PvP bracket as I leveled. My goal was to be as powerful as possible (aside from twinks) when I hit the max level of the bracket (19, 29, 39, etc). That was as much a part of the game for me as the game itself.

Whereas now… Other than very specific pieces of gear (certain trinkets, weapons, or on-use items like the mage mechagon wrists)… I have no idea where my next upgrade will come from. I have no idea where most of my current items came from. All that means for me… is that a part of the game died for me. (oh and I made this statement WELL before preach did in that TF video… so back off before calling me a parrot).

4 Likes

Well that’s obvious. IS corruption is BiS for pure ST while TD is BiS for cleave/dungeons/etc for my class.

But there’s still too many layers to making an item BiS that is kind of annoying.

I think we should try and strike a healthy balance instead of polarizing to one way then the other then back again in gearing. Could we get a 50% deterministic and 50% rng system happening, without multiple layers and more work based rather then luck based.

Tweek it a bit too the middle.

We’re sure. The essence system is only a problem for alts. And only because they’re not account bound. Other than alts, the essence system is the best thing they’ve released in years.

1 Like

You get 445 gear from completing the assault. You get coalescing currency to do horrific visions to get better gear, etc. So as you do it, it will get easier.

Just like getting mythic raid gear, I don’t get it before I start mythic raiding but it gets easier for me as I get better gear.

Same should apply here. So yeah, so 445 gear is not needed from basic WQs.

Bellullar can bugger off. Literally no one cares what some nerd thinks/wants.

1 Like

Ya, was going to say. Doing the BotE grind once is a-ok with me… It’s when I have to do it for EVERY melee dps where it’s optimal that I start going… wtf… Or the rep grind for each rep essence… That was the only point that I started getting frustrated with that system.

1 Like

“Player agency”, “Chekhov’s gun”, blah blah etc etc.