I just read that 9.0 "leak"

I’m kind of with Syegfred on this…but purely out of spite of the excessive amount of elves on both factions. I’d much rather Kelpfin get it since I do think they’re the realistic AR pairing with Junker Gnomes.

Truthfully, so many races are huge tinkerers. But for flavor, I wouldn’t be surprised if they go the DH route and just make it a goblin/gnome thing.

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I mean you say this then you suggest vulpera as tinkers? What tech have they produced? The wheel?

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Spite is great and all, but … sorry it is in their racial fantasy to have access to that sort of class.

While heavily Arcane/Magic oriented, both Horde Elf Groups have shown a consistent tendency towards tech. They can be justified in having access, as much as I do fear a further influx of Elf Players on the Horde (though, I’ve personally never had issues with the races themselves actually being on the Horde).

Oh I hear ya. Sin’dorei are great artificers. They’ve created A LOT of magical tools.

I’m just a spiteful goat.

A tinker class could be prevalent across most races, similar to monks.

their “tech” is just arcane based and moved by magic, and there is a difference of using magic just as fuel like the fel iron horde did, what elves do is not rly tinkering at all.

Also most of then are just constructs to keep a watch

if something else than goblins get it should be the maghar and thats it.

A tinker class should 100% be restricted to goblins and gnomes. Magical constructs are not the same as the kinds of mechs tinkers create.

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I wouldn’t be against this. Anything that encourages players to play something other than elves is ok in my book.

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Yeah, depressingly, it sounds small and meek and dull enough to be real. If that’s all there is I am unlikely to buy the next expac.

Magic based tech has been a staple in this setting since BC man, hate to break it to you.

In fact, BfA alone is riddled with instance of Elven Arcane Tech (not just moving things based off magic). The BEs and Nightborne are effectively the counter to Draenei and Lightforged on the Alliance (its the same principle); and there is no way in hell Mag’har or Dark Irons wouldn’t be included in YOUR definition of Tinkering.

Wouldn’t that mean, if we ignored the Arcane Engineering … Gnomes, Goblins, Mag’har, and Dark Irons should at the very least be the races that get access? Then there is the Fosaken and junkers who would likely have access as well.

If Blizzard goes this conservative, the game is just going to limp along for awhile and die. WoW needs a BIG reset, not this crap.

The vast majority of mag’har tech is goblin designed. You’ll note 30 years passed and their tech hasnt improved since the goblins left.

Dark Irons only really make steam tanks. Their golems are magical constructs.

Nothing any other race does even comes close to comparing to the engineering skill of the gnomes and goblins.

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How to make your story garbage: Time travel
How to light that garbage on fire: Bring people back to life

Also, same thing was said for Death Knights. “It already exists in game as X” has been used to death at this point.

That’s a pretty big stretch honestly with two big counter points.

In Warcraft lore in general, Engineers have been referenced in an entirely different way to the point that in Warcraft 2 it can easily be argued that the Gnomish Inventor’s are more in line with modern WoW engineers.

In Warcraft 3 there is a specific instance of a “Class” being known as a “Tinker”, specifically “Goblin Tinker”, much like the other WC3 Heroes, Paladins, Death Knights, ect who have become WoW classes.

http://classic.battle.net/war3/neutral/goblintinker.shtml

In fact, the descriptor even points out the following!

"Goblins are known for their mechanical expertise and clever, though sometimes peculiar, inventions, and the Tinker is certainly no exception. With his Claw-Pack/Hammer-Tank combo, the Tinker’s ingenuity is undeniable. Though his parts may sometimes fail and the occasional explosion does occur, the spirit and enthusiasm of this Hero are never diminished. There truly is more to the Goblin Tinker than meets the eye! "

So starting with the first two highlighted words, it clearly makes a distinction between general engineering and tinkers as it states that Goblins in general are known for mechanical expertise. The same can be stated with the Gnomish Inventors of WCII with–

The Inventors are highly adept at creating outlandishly clever contraptions for military use. Among the many bizarre inventions created by the Gnomes are the Flying Machines that hover high above both land and sea, as well as the implausible Submarine that can move under the seas. The Gnomes are also responsible for perfecting the technique of extracting various chemical compounds out of oil to make gunpowder and explosives. Although the Gnomes are a bit odd and eccentric, none can deny their value to the Alliance.”

Which also falls under generalized Engineering where as Tinkerer’s would have a more focused theme to them in how they operate.

I think that the statement of “It already exists with X” has been played out to death. Back in TBC when rumors of Death Knights began to pop up on the forums there were plenty of people who immediately turned and said “Can’t happen, Warlock’s have many of the abilities Death Knight’s typically have!” and even cited, specifically, Death Coil to back up their statements.

Didn’t stop Death Knights from becoming a thing.

EXACT same thing, funnily enough with the same class as reasoning, happened with Demon Hunter’s when they came out. The argument was made “Their abilities are too similar to Warlocks, wont happen!”

Well, they ended up happening.

I am not saying that we will see Tinker’s any time soon or if ever, but I think the argument that “We already have Engineers, it can’t happen” is flawed to a core.

One last example, the gnome racial leader Gelbin Mekkatorque. Most Gnomes and Goblins are Engineers by profession, but many notable Goblins and Rogues have very distinct Classes about them as well. Many are obviously Warriors, Hunter’s, Magi, ect in the way they fight. Supplemented by Engineering, yes, but they have distinctly focused styles of combat.

Mekkatorque fight’s in a completely different mannerism than most other Gnomes, preferring his rather iconic mech suit which we saw in the Gnome starting zone back as early as Cataclysm and receiving a distinctive visual overhaul in Legion. This can also be seen with enemies like Thermaplugg, Blackfuse, ect to give a few more examples.

I would close with the argument that the biggest difference between between generalized engineering vs the concept of the “Tinker” is how it’s applied and used, how it dictates a fighting style.

Once more, not saying that they are coming but the argument against them is about as thin as it was for DK’s and DH’s.

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Disagree. There is a lot of dark settings they could do with a “Age of Darkness” or “Rise of the Old Kingdom” expansion setting.

Nathanos dies? Say no more fam, that’s all I needed to hear.

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They could, but I doubt they will give either faction two short allied races.

Necromancers would be pointless. Its a death knight minus everything.

Dark ranger is a hunter with a hood… and dark… with no pet.

Yay?

Nathanos walks around with 2 axes and hes thr king dark ranger, so more melee. Other spec js an archer thats most likely like mm hunter, so they have to gut mm even more to make dark ranger feel unique.

Yay??

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I think DHs were a mistake, in that the amount of races able to access them is far far too limited. I don’t object to tinkers, but I don’t think the list of races that could be them should be THAT limited.

I wouldn’t be that hyped about an expac with another class that limited. Not much else about this leak would have me rushing out to buy this expac either.

Even in the Reddit thread, people think this is a wishlist rather than a real leak.

I think the main flaw isn’t in it’s speculation about the next xpac, but in how it suggests the remainder of BfA is wrapped up, which sounds implausibly anti-climactic to me.

However, if I was to treat it more seriously, then I would say it contains some interesting ideas and one very bad idea. The very bad idea is, IMO, how the level squish is handled. It seems pointless to do a level squish if all that’s happening is fiddling with the numbers. Is nothing more… consequential to be attempted?

For example, the level squish could go like this:

  1. Level 1-20 = vanilla content.
  2. At level 20, you pick one xpac, from TBC to BfA.
  3. Level 20-60 = content from that xpac, including dungeons and raids.
  4. Level 60-70 = next xpac.

Of course, this is just spitballing. Even as I write it, I can see the problems. But my point is, what’s the point in doing this massive undertaking unless you’re going to have a serious attempt at fixing some of the biggest problems WoW has:

  1. The inconsistent story told by WoW to new players as they level up. It is almost incomprehensible, as they switch from xpac to xpac, never getting anywhere near completing the main storyline of that xpac.
  2. That there is a LOT of good content in WoW that goes completely to waste, because of the way levelling is structured.
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Developers are the ones that leak info to these sites. Sounds like they have writers block, so they throw some ideas out there along with some nonsense to see the public response.

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