And what if that content was not objectively easier? As in the fights were tuned to be even harder than what is present in mythic raids.
Not even possible because what makes M+ and Mythic raids difficult is in part team coordination and composition.
Then itâs still easier. You donât have to coordinate 20 people. You just pull it again and fix whatever mistake you made last time. It can be hard. But reaching the finish line will always be easier if itâs designed to be done alone.
Your arguments are the same ones people used for why Mythic+ shouldnât be as rewarding as raids, and previously it was about how PvE and PvP players shouldnât have similar rewards. And within raids, it was people saying some group sizes deserve more for being more difficult.
I know this mantra, and frankly, itâs people from each group wanting to claim their content is the most difficult and therefore the most deserving.
Maybe we should just make it be different gear for delves, mythic+, raids, and PVP.
M+ and mythic raids boil down mostly to personal accountability. Each person has to be doing their job correctly, or you may lose. One or two people screwing up here or there can generally be compensated for, and battle rezes are available.
Do you know what happens if you die in solo content? You start over. Thereâs no safety net.
They could easily tune the fights to be like some Elden Ring bosses, where even a slight mistake will probably just kill you outright. Screw a fair fight. You either play perfectly, or you just straight up lose. I would consider this acceptable, personally, and Iâd wager quite a few others seeking a solo challenge with commensurate rewards would agree.
It is not feasible for people with a life to raid 4 hours multiple times per week in a Mythic raid. That is why similar reward tracks exist. That difference does not exist with Delves.
frankly they shouldnât be - or should at least have some form of lockout so raiding isnât literally worthless in comparison.
Iâve been saying this for awhile.
Thereâs no way for them to reconcile gearing between the different PvE Pillars without slighting one side of things. Theyâre just not designed in a way that can coexist without whatever is âeasiestâ cannibalizing the others.
This was true for M+ vs Raiding and itâs now true for Delves vs M+ (And Raiding).
You can get hero track gear from Delves.
Why are you lumping Mythic+ and Mythic Raiding together?
Mythic Raiding is more difficult, requires more people, and thereâs only one. You could switch to an easier Mythic+ on certain days if you want.
For that reason, Mythic+ should be giving gear that is at least a tier below mythic+. Itâs more difficult and more deserving of giving higer level gear.
Iâm grouping them together for the same reason Blizzard groups them together: At a certain point you have to respect playersâ time. The game should not be tuned around players who have no lives. Because then itâs not a game, itâs just work.
That difference simply does not exist with Delves. You can spend 20 minutes in a Delve or 20 minutes in M+ but one of them is much harder than the other.
Once a week after doing a couple delves Iâve already done a hundred times. I definitely wouldnât be continuing delves as a way to get better gear.
Delverâs bounties reward hero track gear. My non-raiding alt is in mostly hero track right now because of those maps. I usually manage to get three a week, but Iâve heard you can get more.
Once a week after doing a couple delves Iâve already done a hundred times.
You can also get it from maps.
Iâm grouping them together for the same reason Blizzard groups them together: At a certain point you have to respect playersâ time.
That difference simply does not exist with Delves. You can spend 20 minutes in a Delve or 20 minutes in M+ but one of them is much harder than the other.
Wait - so what matters to you?
Difficulty or time spent?
Because it takes a lot more time to clear a mythic raid than a mythic + dungeon. So it seems to me that Mythic+ is overrewarding people who donât spend as much time, nor do content as difficult as mythic raiding.
Again, the game should not be tuned around players who have no lives, so of course time spent matters. 4 hours multiple times per week in a Mythic raid is for people with no lives.
Again, you can spend 20 minutes in a Delve or 20 minutes in M+ but one of them is much harder than the other. Either way, the game isnât tuned around players who have no lives.
Iâve obtained over 50 maps.
At this point, only the vault can provide upgrades, but again, I donât do them for the gear tbh.
You know how to upgrade gear, yes?
Because the map gear is the same track. They can be upgrades if the vault can be.
I know youâre talking about gearing here, but I feel compelled to reiterate the comparative difficulty of T11 delves versus high key M+. Those T11s do not mess around, but hardly anybody realizes this since so few people are bothering to do them. Not that I can blame them - T11s have no reward beyond bragging rights.
I think what a lot of us would like to see is T11, specifically, offering rewards commensurate for their difficulty. No one is asking for lower delves to suddenly give better loot than they do, not even T8s. If anything, T8s might legitimately be a little too rewarding.
My argument is that Mythic+ shouldnât give access to gear that can be obtained from mythic raiding.
As for delves, the difficulty is there at higher levels.
People focus on tier 8, but they have probably never tried a tier 11 at a 600 item level, so they think itâs super easy casual content.
No, tier 11 is difficult when your gear is low, and is deserving of better rewards than a tier 8 for being more difficult.
So ultimately, we agree: people should be rewarded for doing more difficult content, which is why tier 11 should be giving better rewards than a tier 8.
But the difficulty from 8 to 11 is a MOAR GEAR factor (usually.)
Or pull so small that you can kite infinitum.