Twelve million players vs. whatever is left now.
11.9 million? i hope
Even if true. The fact that Cata/mop existed means that the rotations now are easier than the rotations then
People crying today would probably quit based on Cata rotations alone.
easier is a stretch, mildly more involved more likely, either way the boss is tougher
I was more or less referring to Cata/MoP as a transitional period rather than an anchoring point that implicates it as the time when rotations were more difficult.
Cata rotations werenât hard, either. Cata is notable because itâs actually the first time boss mechanics were a more dominant feature in raid encounters. Perhaps hard in context to the boss mechanics, but hardly difficult to maneuver through.
MoP is a precursor to current WoW. Iterations of the gameâs class design that followed suit are similar in style, so itâs ultimately the same thing.
As a rogue in Cata you were required to maintain
SnD
Recuperate
Rupture
Hemo (if sub)
Expose armor (if no warrior)
Eviscerate/Envenom
Compared to shadowlands
SnD (unless Mut then you press it once)
Rupture
Garrote
Envenom
That doesnât change the fact that Cata rotations were harder than they are now.
Infact the Pruning in Wod and the removal of abilities to specializations in legion prove that.
In what ways were they harder? Most classes still had a 1-2 button rotation compared to most classes in retail that boast 5-6. Classes had more utility, but most of these were not part of your core rotation and were circumstantial.
are you talking about the original post? why would you think this when he specifically listed abilities.
I already addressed this with rogues.
I personally feel like Iâve acknowledged the idea that some classes had some level of complexity to them by saying most class rotations, not all, were simple. I donât necessarily think what youâve pointed out discredits what Iâm saying.
By this logic, I suppose I should point out a fire mageâs rotation in Shadowlands has 8-9 buttons that leave little room for error if the player messes it up. Would that constitute all rotations being as similar and unforgiving? Obviously, the answer is no, similar to rogue rotations in Cata not being representative of rotations across the class spectrum.
I guess what Iâm trying to say is that there are exceptions to the rules weâve established in this conversation that weâre all relatively aware of, so I donât see why we feel the need to point them out as if they are indicative of anything. They are the exception for a reason.
I think its around 20%.
Yes, but what would casuals engage with more: weekly lockout content that gets dropped at end of expansion (more or less outside mog runs/quest catch up) or player housing which wouldnât have lock outs/time gates?
Depends on the casual in question?
You do realize casual doesnât mean bad right? Casuals play at all sorts of levels in raiding/mplus/pvp
Where did I ever say anything about being good or bad? I said what would a casual player engage with more, a set of content on a weekly lockout, or content they could do at their own pace, never did I say anything about good or bad, so maybe check yerself and donât try to put words in other peoples mouths
they did try this in WoD with trial mode(cant remember the name) but the bad community pushed back so hard on this deeming theyâre getting âsecludedâ from the game
You implied it.
They can engage in the same content everyone else does.
You implied it. Maybe check your own self.
Keep trolling buddy.
If people want the full commentary they can look at our posts.
How did I imply it then hmm?
By saying casual players would likely engage more with content they arenât getting constantly locked out of so they can enjoy it at the pace/timing that feels best for them?