I hate dungeons now

Tanks running away is one thing, sometimes they just want to corner pull the caster mobs, which is valid.

But what annoyed me always was a tank pulling big, while not holding the aggro and as a healer you are automatically playing an offtank.

Most tanks these days have tunnel vision and don´t even realize that something is hitting another player.

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I don’t get where all of you are coming from.

I’ve been tanking dungeons carrying people for like 10 days now, multiple tanks bringing them to 80. Non-stop.

I have yet to have, harbor or produce a BAD group. Ya’ll just really, really, unlucky huh.

Sucks lol.

I just want to fricken cry. Why did they add the rest of the dungeons to the leveling queues? The first 4 they added were perfect and chill to spam, it’s not fun doing this at all now. Trying to teach everyone how to do Dawnbreaker and just having everyone give up and leave is so unfun.

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To this cow above me, maybe you should notice that that is the type of player that is playing right now, in masses.

Not very good ones, quitters, and give uppers after the first sign of resistance.

It’s a real shame.

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Just make everyone have to do these on Follower first.

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theres 2 types of tanks

the good - they pull enough for the rest of the team to work with. to bad most are just waiting on m and keys atm

the bad- they think h is like a key and have to pull everything and there dog. they they die and complain about dying

they also dont know parthing. like in priory of the sacred flame you dont need to kill any of the side adds, being the boss is a cakewalk (in keys you may need to, be it for % and to make him easier). doing so just wastes our time (ironic for people that pull fast)

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It really hasn’t always been this way.
Even back in Warlords of Draenor in leveling dungeons tanks did not do massive pulls. Maybe pulling 2-3 groups at a time, sure.

Over time, the leveling and heroic dungeons have both gotten easier and easier with each expansion.
I mean back in vanilla we’d use crowd control sometimes! Sap this, sheep that, even as a warlock I’d pull a mob back and control it with fear + curse of recklessness.

This “pull half the dungeon at a time go go go” mentality must be new and it would be boring to me.

What? Don’t give me that look! I haven’t really done dungeons since Warlords of Draenor either. Normal and heroic dungeons just don’t give any meaningful loot anymore and I have no desire to do the timed mythic+ grind.

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It’s fine if your tank wants to go to the boss, but it should also be fine if a tank wants to kill the lieutenants first. As that should be their decision, and it makes the boss easier for everyone and builds good habits.

This is part of why I don’t like tanking a stadiumfull of mobs. Keeping track of it all can be a real pain, particularly for classes with little in the way of ranged taunts/threat bombs.

Trying to do an UBRS or Strat run without the right CC was near impossible unless your group was decked in tier (in which case, why on earth are you clearing those?). Most people who were interested in running those had a random smattering of greens and blues that were ~10 levels out of date.

but if the tanks mass pulling they want to do the dug faster. pulling the lieutenants, even just 1 side makes it alot slower.

hell, i have had runs where we can do the full thing faster then when we pull a lieutenant and wed still be on the first boss

But it’s still the tanks decision to make, now a dps can ask but it’s rather rude to demand that a tank not kill the lieutenants if that’s what they want to do.

It may add a minute to the dungeon, which I know feels like a lot when the average dungeon is being completed in about 6 min, but it really isn’t terrible. Plenty want to have a good map worked out for when mythics come out. I’m sure rushing the boss will become the norm once mythic dungeons start. Then those still doing heroics will be less likely to care about the route.

never said it wasnt the tanks decision, just that if they want to rush and go fast why take a path thats slower then normal?

there just contradicting themselves

The entire game outside rated pvp, M+ and higher difficulty raids is just insulting to anyone with a brain.

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But, hey, we have follower dungeons.

Which are just about the biggest insult yet. So…there’s that.

It’s basically like “here guys, here is a route from start to finish with no obstacle to speak of, but people are going to tell you that this is how to learn a dungeon.”

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It is no wonder so many people just play 1 to 2 months, then unsub until the next expansion. Most players don’t care about pushing keys and grinding mythic raids.

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Ok, I went a bit far with the “always.” But it’s been a loooooong time since Magister’s Terrace, Slave Pens, and pre-nerf Cata dungeons. The normal/heroic pull everything to the boss mentality has been here for several expansions now.

A lot of people do so because the game flat out discourages them from actually learning.

Some do so because of frustration over PuGs.

Others do it because they are just MMO tourists taking a break from another game and then taking a break from WoW.

Sadly all of these people have input and feedback that is, unfortunately, often listened to. :slight_smile:

And it usually comes down to “make X easier and punish people that don’t carry me through it.” So the developers are constantly begged down on difficulty and up on punishment.

New tanks. They suck. As someone who has been Druid tanking since Burning Crusade, I am sorry you have to deal with it. These kids get some borrowed power and a big ego and think they can pull and pull with their underwhelming tank and lack of experience. My bear can chain pull, and hold aggro, and help the healer by healing myself. I’m sorry none of these new kids in WoW understand why all 5 players are important and it’s ok not to finish a dungeon in 4 minutes.

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I don’t think they know. They do the “content” on faceroll mode, without ever seeing most of the mechanics, and think “well, that’s it”.

That’s why Blizzard desperately needs to remove normal & heroic dungeons, LFR, and normal raids.

People don’t stick around because they think the game is easy and they’ve beaten everything - because that’s exactly what Blizzard shoves in their faces.

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I wish they would make them things that people can learn from rather than deleting them.

I can’t say you are entirely wrong in how you feel about this though.

And I hate to say that by the way, because I do love these modes even though I leave them behind me every season at some point.

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