I hate dungeons now

i dont even know what blizz can do to fix the problem, or if anyone else even thinks its a problem.

EVERY dungeon the tank just pulls and runs and runs and pulls then when they are at like 1/4 hp they duck into some nook to LOS the mob train they just made. in so doing they also LOS my healing.

then i see “healer afk?!!?”

its like ff14 pulls but worse.

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Just respond with “tank LOS, don’t run from heals”

Let the chips fall where they may.

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This.

Also Normal and Heroic dungeons are a joke and people want to get through them ASAP.

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I find most tanks that pull big can handle it for a while with CD’s which they won’t need for bosses on Heroic/Normal.

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If the tank dies while pulling it’s their own fault. Respond accordingly

If the tank dies after pulling, it depends…

Every tank has the tools it needs to manage their pulling

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i think what makes it worse is im a druid so then after that initial LOS its straight into every one getting massive dmg but since i had zero ramp up time im stuck panic spamming my least efficient heals.

it makes healing just feel bad.

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Yes it’s obnoxious and mind numbingly easy, but they’re not considered “end game” so making them harder would probably throw folks into a fit

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Number one rule of healing is to not panic. With Druid’s mobility you should be able to keep up with the tank and be around their los corner with them - let them use their cooldowns they would be using anyway for any other healer while you set up your hots

You can run faster than every tank in the game. When your tank starts training, catch up with them so you don’t get lossed.

Of course, that’s the response if you want to do better. If you just want to whinge… well… mission accomplished!

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That’s the DPS’ fault. If they see the tank running off just trailing mobs, there’s probably not sufficient agro which means any damage they do, the mobs are going to turn on them at the nearest opportunity. Either the DPS should stick with the tank, or let the tank corral the mobs where they want, before opening fire.

Likewise, you should not heal the tank if they’re running off to Egypt with half the dungeon mobs, because you’ll build agro as well. Like others have said, tanks have tools to deal with damage without a healer, at least in the short term. And heroics are so easy we don’t need our defensives for boss fights.

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meh no one will care in a few weeks

Mentioned it elsewhere but I wonder if heroics should even be part of the track for preparing for M+ and raids. Progression people don’t really want to be there, they want to blow it up and get out ASAP, which makes for a worse time for those who do.

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They made the dungeons to easy in my opinion. So what happens is some tanks are snow balling threw those dungeons. Need better balancing. Don’t forget these massive pulls will change when Mythic + happens. Sure, big pulls, but not at that lvl of extreme pulls.

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Follower Dungeons.

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Lol that pretty funny,

ff has actual blocks issue here is u can pull the whole dungeon kekw
dungeons mad run here is the worse. which is why im glad there npcs
n hope it continues and expands 2 older dungeons so i never gotta play w/ ppl again

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The leveling dungeon and early max level dungeon experience is some of the worst video game “content” I’ve ever played in my life.

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Nothing’s changed. It’s always been this way.

It’s like people are having a game-wide affliction of amnesia.

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good talk.

is it really to much to ask that blizzard at least try to balance anything.

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u gotta put that cow n 4-wheel drive bro n keep up

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